Commit graph

10 commits

Author SHA1 Message Date
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
kobewi
98692d68c3 Minor tweaks and fixes to panning 2022-01-23 13:49:53 +01:00
kobewi
74bfe88267 Add ViewPanner to 2D editor 2022-01-21 18:35:06 +01:00
kobewi
ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Gilles Roudière
b9151860f3 Prevent tiles outside atlas texture 2021-10-13 13:44:02 +02:00
reduz
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Gilles Roudière
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
Gilles Roudière
30a615dd94 Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
Gilles Roudière
a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00