Commit graph

26 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Marc Gilleron
2a60bf1cd9 Added bucket fill preview
(cherry picked from commit 36d0281a2b)
2017-01-12 19:15:29 +01:00
Joscha
e7772e43d3 Tilemap editor: Bucket tool - allow deleting and replacing of tiles
(cherry picked from commit acd41d964a)
2016-09-18 23:02:46 +02:00
Mark Nokalt
a3a065b458 editor: Add mouse position information in TileMap
(cherry picked from commit cd71fcb097)
2016-09-01 08:46:23 +02:00
Andreas Haas
11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Franklin Sobrinho
05036ed0ad Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit" 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7 Tilemap Editor: Bucket fill 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0 Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4 Tilemap Editor: Line drawing and erasing 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025 Tilemap Editor: Rectangle drawing/erasing and small improvements 2016-03-14 12:39:57 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Franklin Sobrinho
d68a33b473 Grid/Tile map editor new item palette 2015-06-22 10:05:03 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Carl Olsson
41686d5fdd Merge branch 'master' of https://github.com/okamstudio/godot into snapping2 2015-02-22 07:38:06 +10:00
Carl Olsson
e2c8aecb3d Better 2D Snapping
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
Carl Olsson
6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
Carl Olsson
afa13bf868 Forgot to update tile transform buttons when picking tiles. 2015-02-03 19:51:21 +10:00
Carl Olsson
c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
Carl Olsson
a8b318871c Prep for tile transpose transform. 2015-01-19 23:07:25 +10:00
Carl Olsson
9bfb08830b Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. 2015-01-17 16:48:21 +10:00
Juan Linietsky
60afd79a6e -added a check for setget while running the game , closes #1009
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
Carl Olsson
4faf47eb50 Replace TileMapEditor floating tile palette with HSplitContainer. 2014-12-29 08:37:25 +10:00
Juan Linietsky
a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00