Juan Linietsky
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1253b9c038
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Add a check to help find transforms that are passes invalid.
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2019-01-26 19:10:11 -03:00 |
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Rémi Verschelde
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433b8ee526
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doc: Sync classref with current source
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2019-01-26 22:21:53 +01:00 |
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Juan Linietsky
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a1157e8c5f
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Add "Apple" to the list of GPU vendors where depth prepass is disabled.
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2019-01-25 11:48:28 -03:00 |
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Juan Linietsky
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46af4b0a4b
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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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2019-01-22 10:05:23 -03:00 |
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Rémi Verschelde
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769341e180
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Cleanup after @reduz :)
Fixes #25172.
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2019-01-21 11:12:55 +01:00 |
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Juan Linietsky
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d8b702b566
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
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2019-01-18 14:15:05 -03:00 |
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Juan Linietsky
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7478f468b2
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Fixes to 2D lights, closes #24750
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2019-01-17 10:40:36 -03:00 |
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Rémi Verschelde
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7d46dbb553
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Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
Fix a nested ysort invalid memory read again
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2019-01-09 14:15:06 +01:00 |
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Bojidar Marinov
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d1406bfeb4
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Fix a nested ysort invalid memory read again
Fixes #24755
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2019-01-09 14:22:54 +02:00 |
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Rémi Verschelde
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a15620c83e
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doc: Fix wrong references found by Sphinx and new makerst.py
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2019-01-07 12:15:01 +01:00 |
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Rémi Verschelde
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1504c96112
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Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
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2019-01-04 15:40:05 +01:00 |
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Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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Bastiaan Olij
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c1a53d8b06
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Always treat exponent as float
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2018-12-30 13:10:58 +01:00 |
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Bastiaan Olij
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9f266cf7e5
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Override GL_position
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2018-12-29 23:56:50 +11:00 |
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hedin
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1dfdd6834e
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fixes crash when Body2DSW doesn't have space
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2018-12-27 19:29:47 +02:00 |
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Rémi Verschelde
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2e39e38c10
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doc: Sync classref with current source
Fix various code formatting issues and argument names.
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2018-12-27 11:10:18 +01:00 |
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Bastiaan Olij
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f3dd3c0830
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
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Rémi Verschelde
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4148eed943
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Merge pull request #24324 from volzhs/access-mic
Request mic access only when is needed
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2018-12-14 08:57:22 +01:00 |
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volzhs
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7d387dc63f
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Request mic access only when is needed
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2018-12-14 06:40:13 +09:00 |
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Rémi Verschelde
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016092181c
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Merge pull request #22910 from marcelofg55/nothreads_rec
Fix AudioEffectRecord not working without thread support
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2018-12-13 21:11:02 +01:00 |
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Marcelo Fernandez
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7da55fb739
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Fix AudioEffectRecord not working without thread support
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2018-12-12 21:44:11 -03:00 |
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Rémi Verschelde
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c7cef29b00
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Merge pull request #24218 from staddy/master
Disabled CollisionShape2D is not processed now
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2018-12-12 16:39:45 +01:00 |
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Stanislav
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9edf98e841
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Disabled CollisionShape and CollisionShape2D are not processed now
Fixes #24183
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2018-12-12 17:48:35 +03:00 |
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Rémi Verschelde
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4fe5a1dbef
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Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Fix EditorAudioBuses not updating when changing to a device with different channels
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2018-12-12 13:55:21 +01:00 |
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Rémi Verschelde
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ac87560fda
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Merge pull request #23469 from clayjohn/fragment_camera_matrix
Added CAMERA_MATRIX to fragment shader
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2018-12-12 13:46:58 +01:00 |
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Marcelo Fernandez
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792786b4b7
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Fix EditorAudioBuses not updating when changing to a device with different channels
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2018-12-11 19:54:52 -03:00 |
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Rémi Verschelde
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37e198c320
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Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
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2018-12-11 20:44:41 +01:00 |
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clayjohn
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2042d6214e
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make VIEW vector available in fragment
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2018-12-11 09:44:38 -08:00 |
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Rémi Verschelde
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0a9a2b1d62
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Merge pull request #24163 from clayjohn/light_uv_const
Make LIGHT_UV constant in canvas_item light shader
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2018-12-11 15:25:18 +01:00 |
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Rémi Verschelde
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8fda8769d1
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doc: Sync classref with current source
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2018-12-04 21:57:07 +01:00 |
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Bojidar Marinov
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02b569297e
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Fix error when adding children to YSort
If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07
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2018-12-04 21:11:40 +02:00 |
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clayjohn
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4740dd343e
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make LIGHT_UV constant
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2018-12-04 10:10:47 -08:00 |
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Rémi Verschelde
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78cdbc54b0
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Merge pull request #23994 from AndreaCatania/prec
Added function to control 6DOF precision
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2018-11-28 10:30:47 +01:00 |
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Juan Linietsky
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af8d941c55
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Added luminance capping to avoid glitches on small dots. closes #17996
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2018-11-28 01:22:20 -03:00 |
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Andrea Catania
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a395d809a5
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Added function to control 6DOF precision
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2018-11-27 07:11:28 +01:00 |
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Kanabenki
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33a7fae127
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Allow *= operator between vec and mat types in shaders
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2018-11-24 18:57:29 +01:00 |
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Juan Linietsky
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631cf676c3
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Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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2018-11-21 23:07:09 -03:00 |
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Juan Linietsky
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10c3ba2c1b
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Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362
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2018-11-21 22:57:31 -03:00 |
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Rémi Verschelde
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3df9aa3339
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Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Fix YSort crash when removing a child
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2018-11-21 15:35:03 +01:00 |
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Bojidar Marinov
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d2750ce593
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Fix YSort crash when removing a child
Fixup of 8e4837f357
Fixes #23775
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2018-11-21 15:01:11 +02:00 |
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Juan Linietsky
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d304228003
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Do not draw particles if they are not processing at all, fixes #19507
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2018-11-19 20:34:29 -03:00 |
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Juan Linietsky
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634aa4fc24
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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
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2018-11-19 10:43:29 -03:00 |
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Rémi Verschelde
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60ee61c7ff
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Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
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2018-11-18 12:05:02 +01:00 |
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Rémi Verschelde
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5075e372f3
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Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
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2018-11-17 16:15:33 +01:00 |
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Juan Linietsky
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256bbd3561
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Corrected some points discussed in #17491
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2018-11-16 10:07:26 -03:00 |
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Juan Linietsky
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0b1e93ccd4
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
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2018-11-16 08:49:26 -03:00 |
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JFonS
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fb92c7b0fa
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Use hint_color when getting shader default params
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2018-11-16 12:20:23 +01:00 |
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Juan Linietsky
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66c6dfb3fd
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Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250
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2018-11-14 21:21:51 -03:00 |
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Juan Linietsky
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d2e642b2dc
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Proper validation of out arguments in built-in shader functions, closes #16244
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2018-11-14 18:56:19 -03:00 |
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Juan Linietsky
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55f5f4757e
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Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
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2018-11-14 10:24:55 -03:00 |
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