Max Hilbrunner
a521b85976
Small docs syntax fixes
2023-05-18 14:20:53 +02:00
FranckRJ
4e06f611b8
Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
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Also added a warning explaining that despite its name the texture isn't mirrored.
2023-05-18 00:09:46 +02:00
Rakka Rage
780e21bcac
Add TRANS_SPRING to Tween
2023-05-17 17:54:37 -04:00
voidshine
06d02928b7
Document MIDI zero velocity quirk
2023-05-17 12:19:25 -07:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
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Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
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Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
KdotJPG
91bdd4073b
Reworked Particle Turbulence - Rebased.
2023-05-17 14:25:21 +02:00
Rémi Verschelde
b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
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Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde
411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
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Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez
a6e43f71b6
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 01:52:39 +02:00
David Snopek
9b9482d4bb
Rework GDExtension interface from a struct to loading function pointers
2023-05-16 10:27:46 -05:00
lawnjelly
7925670f81
Add frame delta smoothing option (4.x)
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Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.
This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.
The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
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Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
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Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
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[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio
250749fa79
Augment the InputEvent
class with a CANCELED
state
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The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
Rémi Verschelde
7349789a48
Merge pull request #77061 from AThousandShips/placeholder_doc
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Document limitations of placeholder textures
2023-05-15 13:45:43 +02:00
Rémi Verschelde
f57fcc95f0
Merge pull request #77056 from kleonc/property_usage_description_fix_network_is_gone
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Fix property usage docs referring to removed network flag
2023-05-15 13:45:20 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
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Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
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Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Rémi Verschelde
51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
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Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors
usage
2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7
Fix calculation bug with TextEdit::get_line_height()
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When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
Ninni Pipping
bd2e377007
Document limitations of placeholder textures
2023-05-14 15:07:58 +02:00
kleonc
fc92ee6bf4
Fix property usage docs referring to removed network flag
2023-05-14 12:18:26 +02:00
Rémi Verschelde
405aa3f2d6
Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
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Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde
964a5353db
Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
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Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Patrick
c60e05694d
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 20:06:25 +02:00
kobewi
27dccf1b5e
Enhance filesystem dock tooltips
2023-05-12 19:28:34 +02:00
Pedro J. Estébanez
6189ab5291
Robustify multi-threading primitives
2023-05-12 19:04:57 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
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Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
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Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Ninni Pipping
e5fdce7ca3
Add get_item_rect
function to ItemList
2023-05-11 19:01:54 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
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Make acos and asin safe
2023-05-11 13:33:37 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
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Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
lawnjelly
50c5ed4876
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Wiwip
b08a6084af
Modifies the file system dock to use the inline editor instead of a dialog.
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*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
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This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
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Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
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Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
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PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
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Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
ScorpionInc
a5b867391e
Exposes String functions for X509Certificates
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Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Ninni Pipping
f24ef75de7
Add missing shader debug documentation
2023-05-09 21:25:08 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
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Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
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Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
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Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
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Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Ninni Pipping
6bccdec7a1
Make documentation sorting use natural order
2023-05-09 17:47:52 +02:00
Rémi Verschelde
b0b23082c4
Merge pull request #76874 from AThousandShips/input_doc
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Clarify that event handling does not affect `Input`
2023-05-09 17:44:56 +02:00
Rémi Verschelde
5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
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Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Ninni Pipping
732ad382a6
Clarify that event handling does not affect Input
2023-05-09 13:19:02 +02:00
Rémi Verschelde
02db5738a7
Merge pull request #70564 from stmSi/cant-set-srollcontainer-scrollvalue-in-ready
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Fix: Can't set ScrollContainer `scroll_*` value in _ready()
2023-05-09 10:44:43 +02:00
Rémi Verschelde
e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
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Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
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Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
Bastiaan Olij
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
the-sink
a85eef4367
Add icon_modulate functionality to PopupMenu
2023-05-08 15:25:00 -07:00
Rémi Verschelde
15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
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Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
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Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
1b9802fa8c
Prevent errors when using ViewportTexture
2023-05-08 15:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
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Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde
21b687446d
Merge pull request #76828 from akien-mga/ci-codespell-blocking
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CI: Make codespell checks blocking, but only check changed files
2023-05-08 12:21:11 +02:00
Rémi Verschelde
4b51569164
Merge pull request #76822 from YeldhamDev/os_docs
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Improve some descriptions in the OS docs
2023-05-08 12:21:08 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
e85f6871ba
Merge pull request #76561 from KoBeWi/most_obscure_class_that_has_ever_existed
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Improve and document PackedDataContainer
2023-05-08 12:20:33 +02:00
Rémi Verschelde
7e6f22b13d
Merge pull request #76549 from MewPurPur/improve-docs-top-sections-ANIM
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Overhaul the top sections of the class reference (Animation classes)
2023-05-08 12:20:29 +02:00
Rémi Verschelde
eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
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Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Rémi Verschelde
b226f7e587
CI: Make codespell checks blocking, but only check changed files
2023-05-08 11:50:55 +02:00
Hugo Locurcio
febc674f48
Document caveats related to exported project binary resource conversion
2023-05-08 07:02:00 +02:00
Michael Alexsander
6db12c5e50
Improve some descriptions in the OS docs
2023-05-07 23:28:56 -03:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a scale_gizmo_handles
entry to the Touchscreen
editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
Ninni Pipping
46a7018e3c
Add naturalcasecmp_to
function to String
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Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
VolTer
bd257092da
Add WorkerThreadPool documentation
2023-05-07 04:38:55 +02:00
Hugo Locurcio
5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
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This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
Max Hilbrunner
64eeb04d2c
Merge pull request #76373 from MewPurPur/add-AudioStreamGenerator-example
2023-05-06 15:44:04 +02:00