Haoyu Qiu
018f28bead
Make sure IK target is inside tree before using its transform
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(cherry picked from commit 88e3ba83f0
)
2021-09-14 13:41:30 +02:00
Haoyu Qiu
e46d54ebec
Quote and escape ConfigFile keys when necessary
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(cherry picked from commit 597d489a20
)
2021-09-14 13:41:27 +02:00
PouleyKetchoupp
389e67aa98
Fix loading packed scene with editable children at runtime
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At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.
This change ensures nodes marked as editable instances and their owned
children are properly set as instances.
That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.
Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit fab88a810c
)
2021-09-14 13:41:27 +02:00
Yuri Roubinsky
b36b81cbdd
Better port handling connection for GraphEdit
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(cherry picked from commit 61904d56ea
)
2021-09-14 13:41:27 +02:00
Lewis Pollard
4e68f089e0
Fix is_playing() method in AnimatedSprite3D
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(cherry picked from commit 2450173495
)
2021-09-14 13:41:26 +02:00
Gilles Roudière
b0cb253a51
Fix LocalVector crash on insert.
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(cherry picked from commit de0765b94a
)
2021-09-14 13:41:26 +02:00
Raul Santos
6a7ca43297
Expose String.SimplifyPath
in C#
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(cherry picked from commit 126b1ea149
)
2021-09-14 13:41:26 +02:00
Hugo Locurcio
9aee1a3992
Document Image.generate_mipmaps()
always running on the main thread
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(cherry picked from commit 30a88f464b
)
2021-09-14 13:41:26 +02:00
Hugo Locurcio
4d94aba0ed
Improve crash handler message display
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- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
from other messages and help the user figure out what they should copy.
(cherry picked from commit 8556dd1bef
)
2021-09-14 13:41:26 +02:00
Paul Joannon
e2b71de38b
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
(cherry picked from commit 19f25b6847
)
2021-09-14 13:41:26 +02:00
Hugo Locurcio
d1a4cb2bea
Print colored diffs when there are formatting failures in CI
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This makes diffs more readable in CI logs.
(cherry picked from commit 38424714b1
)
2021-09-14 13:41:26 +02:00
Duarte David
c4d0074aae
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
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(cherry picked from commit f4ac08a182
)
2021-09-14 13:41:26 +02:00
Haoyu Qiu
930a1ea746
Make RichTextLabel honour default cursor shape property
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(cherry picked from commit d12cceadd2
)
2021-09-14 13:41:26 +02:00
LoipesMas
7f0094ca9f
Add note about batching to Line2D's anti-aliasing
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(cherry picked from commit b047430702
)
2021-09-14 13:41:25 +02:00
Marcus Brummer
128208d1d0
Check if vibration duration is > 0 on Android
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(cherry picked from commit 47f338fc12
)
2021-09-14 13:41:25 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
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(cherry picked from commit 70108fd850
)
2021-09-14 13:41:22 +02:00
Kerrad Yanis
77b00d16e2
Fix 3D Onion skinning missing
2021-09-14 13:37:23 +02:00
Rémi Verschelde
73345e1514
Merge pull request #52217 from ChronicallySerious/fix-vcs-script-attachment
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Fix VCS script attachment when using GDScript VCS plugins
2021-09-14 13:13:07 +02:00
Rémi Verschelde
bd7394a105
Merge pull request #52219 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint-3x
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[3.x] Fix VisualScriptPropertySet value hint
2021-09-14 12:49:43 +02:00
lawnjelly
d878fe7b90
Sphere occluders - self occlusion and improvements
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Sphere occluders are now tested for self occlusion. Spheres that are behind another sphere in the current view are superfluous so can be removed, cutting down on the runtime calculations.
AABBs are now maintained for Occluders as well as individual spheres, meaning a bunch of occluder spheres can be frustum rejected as a block.
2021-09-14 11:31:14 +01:00
Fabio Alessandrelli
a33635200a
Merge pull request #52603 from Faless/js/3.x_fix_input_buffered
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[3.x] [HTML5] Fix input not working when buffered.
2021-09-14 11:48:01 +02:00
Rémi Verschelde
f85ad007c0
Merge pull request #52338 from lawnjelly/portals_fix_portal_import
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Portals - fix import of portal normal + small bug fixes
2021-09-14 10:21:44 +02:00
Rémi Verschelde
37fab65e00
Merge pull request #52477 from Lauson1ex/3.x
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Add a new high quality tonemapper: ACES Fitted (3.x)
2021-09-13 17:37:22 +02:00
Juan Linietsky
42927e8069
Merge pull request #52493 from KoBeWi/this_is_order
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Compare connections by object id
2021-09-13 09:02:27 -03:00
Rémi Verschelde
600f2a8d5d
Merge pull request #51927 from 20kdc/issue-51897-sp1
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Fix issue #51897 (horizon occlusion causing black blob), fix ver. SP1
2021-09-13 11:44:55 +02:00
Max Hilbrunner
13884099e7
Merge pull request #52616 from Calinou/doc-idle-physics-frames-3.x
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Improve documentation for `Engine.get_idle_frames/get_physics_frames()` (3.x)
2021-09-13 02:38:10 +02:00
Hugo Locurcio
31c07bcca7
Improve documentation for Engine.get_idle_frames/get_physics_frames()
2021-09-12 23:10:06 +02:00
Fabio Alessandrelli
98b42ca958
[HTML5] Fix input not working when buffered.
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After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.
This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 18:42:43 +02:00
Haoyu Qiu
70853fd669
Remove do{ } while(0) wrapper around error macros
2021-09-12 15:04:53 +08:00
JFonS
14eb739418
Fix editor getting stuck after baking lightmaps from a script
2021-09-12 01:01:29 +02:00
Hugo Locurcio
1c63e335b3
Improve the error message about SCREEN_TEXTURE
being unavailable
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This also tweaks the Viewport `usage` property hint to match the
project setting used for the root viewport.
2021-09-11 23:17:07 +02:00
opl-
a8a52f576e
Fix DynamicFont breaking mouse grab in inspector spinners
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This was caused by DynamicFont not specifying which property was edited, resulting in the whole inspector property tree being recreated.
2021-09-11 20:12:44 +02:00
Haoyu Qiu
468a2a2a65
Expose enum related methods in ClassDB
2021-09-11 20:33:29 +08:00
Hugo Locurcio
543c14336d
Tweak the 3D editor inertia defaults for better responsiveness
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The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.
This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-10 22:17:04 +02:00
Max Hilbrunner
95162ca393
Merge pull request #52540 from kyoz/3.x
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Fix (iOS): Clipboard get/set missing implement
2021-09-10 18:25:56 +02:00
Kyoz
6db3e074c5
fix(ios): Clipboard get/set missing implement
2021-09-10 21:46:54 +07:00
ne0fhyk
0cfbe354d7
Refactor Android platform export structure.
2021-09-09 10:48:29 -07:00
Endri Lauson
077083938e
Add a new high quality tonemapper: ACES Fitted
2021-09-08 19:12:09 -03:00
kobewi
02535e7f17
Compare connections by object id
2021-09-08 14:00:29 +02:00
Max Hilbrunner
76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
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Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
Gilles Roudière
cf48297ea2
Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point
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[3.x] Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:10:27 +02:00
skyace65
b926059f78
Fix EXP range property hint description
2021-09-06 21:29:39 -04:00
Camille Mohr-Daurat
26e6a802c6
Merge pull request #48709 from nekomatata/heightmap-raycast-acceleration-3.x
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[3.x] Optimize raycast with large Heightmap shape data
2021-09-06 16:16:06 -07:00
PouleyKetchoupp
bb6760a09f
Optimize raycast with large Heightmap shape data
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Port raycast accelerator from Bullet's btHeightfieldTerrainShape.
2021-09-06 15:59:47 -07:00
PouleyKetchoupp
781b979292
Fix NodePath default argument in mono bindings
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Backport from master, mono was generating "" as default argument
instead of (NodePath)"".
2021-09-06 10:46:33 -07:00
Camille Mohr-Daurat
095dea7b71
Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x
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[3.x] Optimize area detection and intersect_shape queries with concave shapes
2021-09-06 09:36:27 -07:00
Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
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[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
tommyZZM
f2a3af47e4
[3.x] Backport Accept global classes for MainLoop type in project settings
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https://github.com/godotengine/godot/pull/41190
2021-09-06 23:18:06 +08:00
Gilles Roudière
ac89f9d7d7
Merge pull request #52361 from Calinou/minimap-add-hover-pressed-feedback-3.x
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Add visual feedback when hovering or dragging the code minimap grabber (3.x)
2021-09-06 17:02:46 +02:00
Fabio Alessandrelli
f09ea4f0c8
Merge pull request #52416 from mbrlabs/fix-warning-spam
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Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 16:35:21 +02:00