Commit graph

61277 commits

Author SHA1 Message Date
Rémi Verschelde
00403671e4
Merge pull request #79875 from bruvzg/mingw_force_sep_ds
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
2024-02-13 17:22:46 +01:00
kobewi
8ec86e29c8 Rework how script is edited when clicking icon 2024-02-13 16:54:33 +01:00
Jakub Marcowski
72b80b3cdf miniupnpc: Update to version 2.2.6 2024-02-13 16:06:52 +01:00
bruvzg
f458943455
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame to match extension 2024-02-13 15:37:09 +01:00
bruvzg
94238d0462
[iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Gilles Roudière
320fc73647 Fix tile_set duplication 2024-02-13 14:44:17 +01:00
Ricardo Buring
87446fd9b3 GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
kleonc
c0a1b4f32d Fix CanvasItem/Node3D editor plugin drag drop transform calculation 2024-02-13 13:52:37 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
fbe8a1dfa2
Merge pull request #88269 from MajorMcDoom/live-debug-local-transform
Fix an edge case bug in drag-and-drop Node3D spawning.
2024-02-13 11:25:20 +01:00
Rémi Verschelde
fb688b38d1
Merge pull request #88268 from zaevi/dotnet/fix_64bit_promotion
C#: Fix missing CowData 64-bit promotion for `PackedInt32Array`.
2024-02-13 11:25:17 +01:00
Rémi Verschelde
404f226d1d
Merge pull request #88254 from bruvzg/dxil_load
[D3D12] Improve shader validation handling.
2024-02-13 11:25:14 +01:00
Rémi Verschelde
2db4dd42cf
Merge pull request #88253 from shana/vs-add-custom-config-support
Visual Studio: Fix user workflows with custom user VS configurations
2024-02-13 11:25:10 +01:00
Rémi Verschelde
8b72165b5f
Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Rémi Verschelde
d3a8ae8b86
Merge pull request #88144 from GNSS-Stylist/ConDotFix
Fix invalid file path handling in Windows when there is dot in the file name
2024-02-13 11:25:01 +01:00
Rémi Verschelde
4e2181b3b5
Merge pull request #87857 from CookieBadger/animation-bezier-editor-fix-zoom-factor
Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 11:24:58 +01:00
Rémi Verschelde
3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Rémi Verschelde
76170379b3
Merge pull request #86633 from rune-scape/regression-79882
Fix possible crash (use after free) in ScriptTextEditor
2024-02-13 11:24:51 +01:00
Rémi Verschelde
50e72516c1
Merge pull request #86458 from smix8/navpoly_sourcegroup
Fix default NavigationPolygon source geometry group name
2024-02-13 11:24:45 +01:00
Rémi Verschelde
391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Rémi Verschelde
ccd1fa2be8
Merge pull request #72638 from ecmjohnson/billboard_sprite_shadows
Fix shadows for billboarded Sprite3D's
2024-02-13 11:24:36 +01:00
Silc Lizard (Tokage) Renew
67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
GNSS-Stylist
c5e1b327c6
Fix invalid file path handling in Windows when there is dot in the file name
This basically re-adds dot-removal removed by the previous commit.
2024-02-13 10:39:03 +01:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
emild
b66b188cf9
Fix vertical zoom factor in Animation Bezier Editor 2024-02-13 10:32:50 +01:00
A Thousand Ships
8b3c12d8df
Allow configuring the maximum width for atlas import 2024-02-13 10:30:44 +01:00
bruvzg
1a2f9741cf
[D3D12] Improve shader validation handling. 2024-02-13 11:27:48 +02:00
bruvzg
d9b7075ba6
[macOS] Fix color picker on HDR screens. 2024-02-13 11:24:43 +02:00
Rémi Verschelde
9272f7b53d
Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
Zi Ye
123dbdb4af Fixed an edge case bug in drag-and-drop Node3D spawning. 2024-02-12 22:29:31 -06:00
Zae
8245157682 C#: Fix missing CowData 64-bit promotion for PackedInt32Array. 2024-02-13 12:19:48 +08:00
Hugo Locurcio
6de0eca6c1
Fix recursive Tree expand/collapse shortcuts not working
This also moves them to use Shift instead of Alt, as was already
done for mouse interactions.

Shortcuts in Tree were also made non-exact matches so they still
work if modifiers are held. This is important for up/down
shortcuts, especially once support for selecting with
Shift + up/down is implemented.
2024-02-13 02:30:48 +01:00
smix8
c349c935c3 Fix default NavigationPolygon source geometry group name
Fixes default NavigationPolygon source geometry group name.
2024-02-13 00:12:30 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Rémi Verschelde
e57fee9962
Merge pull request #88247 from KoBeWi/warning_pinpointer_20000
Improve AnimationMixer warnings
2024-02-12 23:29:50 +01:00
Rémi Verschelde
7d89f557f3
Merge pull request #88238 from shana/cs-export-fix-output-files
C#: Fix processing exclusions during export
2024-02-12 23:29:47 +01:00
Rémi Verschelde
fd43a7f3be
Merge pull request #88188 from dsnopek/gdextension-api-double-compatibility-hashes
Fix `gdextension_compat_hashes.cpp` for double precision builds
2024-02-12 23:29:41 +01:00
Rémi Verschelde
306dd5be3f
Merge pull request #87758 from dsnopek/gdextension-register-virtual-method
Allow GDExtensions to register virtual methods and call them on scripts
2024-02-12 23:29:37 +01:00
Rémi Verschelde
3be3d5099c
Merge pull request #87340 from DarioSamo/rd_common_context
Finish splitting functionality of the `RenderingDevice` backends into `RenderingDeviceDriver`.
2024-02-12 23:29:32 +01:00
Rémi Verschelde
c66f87daa7
Merge pull request #87175 from Mickeon/doc-peeves-basis-based-on-what
Overhaul Basis' documentation
2024-02-12 23:29:27 +01:00
Rémi Verschelde
5306b917e6
Merge pull request #87164 from 0x0ACB/camera_fix
Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines
2024-02-12 23:29:22 +01:00
Rémi Verschelde
1b55fa15b0
Merge pull request #86089 from adamscott/pwa-coop-coep
Add PWA option to ensure cross-origin isolation headers on web export
2024-02-12 23:29:16 +01:00
David Snopek
be11002e41 Allow GDExtensions to register virtual methods and call them on scripts 2024-02-12 13:29:18 -06:00
Andreia Gaita
1d29fb0853 VS: Fix user workflows with custom user VS configurations
Users can add additional VS project configurations with their own
custom settings, but to support this workflow, we can't rely directly
on $(Platform) and $(Configuration), because VS needs those to be
both unique Configuration|Platform combos, and we need to allow for
different combos of Configuration|Platform to point to the same
scons build configuration.

GodotPlatform and GodotConfiguration properties lets us decouple from
the magic VS properties that we don't control, so users can add
however many Platform|Configuration combos they want and still
point to a specific GodotPlatform|GodotConfiguration build config.
2024-02-12 17:09:52 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
kobewi
154b4a51f2 Improve AnimationMixer warnings 2024-02-12 16:24:23 +01:00
Pedro J. Estébanez
5a0ae10f58 Direct3D 12: Fix cubemap slicing 2024-02-12 16:08:27 +01:00
Adam Scott
62cec03a06
Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00