Aaron Franke
446893fdd1
GLTF: Add GODOT_single_root extension
2023-09-26 10:18:52 -05:00
A Thousand Ships
517e9f8aef
[Modules] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-26 16:44:52 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Matias N. Goldberg
ec0e6800bc
Fix gltf importer forcing vertex colors on all materials
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The importer already checks if a mesh has vertex colors and enables
vertex colors on the material using it.
Before this fix, GLTF importer would force shader generation to use
vertex colors even if the scene did not have vertex colors at all, or
did not need them; causing inefficient shader and PSO generation.
2023-09-24 19:37:33 -03:00
Rémi Verschelde
51f67ea4c5
Merge pull request #81264 from aaronfranke/gltf-node-name-camera
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GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-16 21:22:29 +02:00
Rémi Verschelde
be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
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GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Aaron Franke
2723f781dd
GLTF: Allow specifying export image format including from extensions
2023-09-14 17:33:48 -05:00
Yuri Sizov
356624ce6d
Merge pull request #80807 from aaronfranke/gltf-skin-mesh-comment
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GLTF: Add a comment for skinned mesh tree placement
2023-09-06 14:49:06 +02:00
Aaron Franke
908716529d
GLTF: Add a comment for skinned mesh tree placement
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-05 12:19:31 -05:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Aaron Franke
5b7001dccf
GLTF: Improve logic for keeping track of the real root node
2023-09-03 03:35:29 -05:00
Aaron Franke
c1bc4fbd20
GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-03 02:47:34 -05:00
Aaron Franke
da89753cc6
Fix doubly-reserved unique names in GLTF scene name assignment
2023-08-20 00:03:56 -05:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
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Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
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Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property
2023-08-11 11:27:01 -05:00
Lyuma
f67b6c158c
Use image index instead of texture index for source_images
2023-08-05 16:54:35 -07:00
Aaron Franke
2970839085
Set base_path and filename during export
2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState
2023-08-03 16:38:10 -05:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
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Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code
2023-08-03 02:05:41 -05:00
Rémi Verschelde
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
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Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
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Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
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Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Aaron Franke
955104385c
Cosmetic changes in GLTF node generation code
2023-07-30 13:51:25 -05:00
Aaron Franke
8da45d9e16
Improve GLTF export logic for scene root nodes
2023-07-22 23:45:27 -05:00
Haoyu Qiu
b35a847109
Make blend file importer warnings translatable
2023-07-23 11:19:21 +08:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
ac16c2696e
Merge pull request #79421 from wojtekpil/gltf_emission_strength_export
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Add `KHR_materials_emissive_strength` extension support for exporting GLTFs
2023-07-14 18:50:08 +02:00
wojtekpil
a875baa218
Add KHR_materials_emissive_strength extension support for exporting gltfs
2023-07-13 15:30:30 +02:00
Aaron Franke
865d7e3e00
GLTF: Internal renames in material parsing code
2023-07-12 14:15:08 -05:00
Yuri Sizov
e1859346dc
Merge pull request #78621 from RevoluPowered/add-emission-strength-support-to-gltf
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Add support for GLTF extension KHR_materials_emissive_strength
2023-07-12 17:16:41 +02:00
Aaron Franke
07400f2065
Add copyright to GLTFState
2023-07-10 00:24:10 -05:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
RevoluPowered
83f2fce078
Add support for KHR_materials_emissive_strength
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This reads the multiplier for the emission strength from GLTF files.
This is fairly universal and is required for blender's emission value to be imported.
The value is a simple universal multiplier and is unitless.
Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
Rémi Verschelde
f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
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Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-16 15:18:24 -05:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Hakim
1fb1dd3248
Refresh the filesystem tab when exporting a new GLTF file
2023-06-10 23:04:20 +02:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
Aaron Franke
629613a867
GLTF: Document gltf_skeleton->godot_bone_node
is unused when importing
2023-06-03 02:13:07 -05:00
Aaron Franke
a98be434b7
Fix center of mass when importing GLTF physics bodies
2023-05-29 00:09:15 -05:00
Aaron Franke
5e139c2ab9
Add a get_node_index method to GLTFState
2023-05-27 12:30:25 -05:00
Aaron Franke
4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-05-27 03:41:31 -05:00
Rémi Verschelde
cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
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Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
Theraot
3b9bcadb9e
Fix GLTFSkin binding for the godot_sking property
2023-05-23 19:28:06 -05:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Lyuma
72d131899b
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
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Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
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Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Martin Capitanio
8b6fa79eee
Fix blend_shape (shapekey) empty name import.
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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Aaron Franke
639b8e7dc7
Implement physics support in the GLTF module
2023-03-09 20:02:05 -06:00
juliuse98
7a0d12182e
Fix blend-file import when using custom color management in blender
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When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.
Fixes #74439 .
2023-03-06 22:36:03 +01:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
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FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Hakim
e14fa5532b
Get the unlit / unshaded extension when importing GLTF and set it when exporting
2023-03-05 22:34:04 +01:00
Rémi Verschelde
d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
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Pretty hacky solution but it's better than an infinite loop.
All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.
Also fix underline not visible at default editor scale in LinkButton.
Fixes #73319 .
2023-03-03 13:53:03 +01:00
Rémi Verschelde
eaca689118
Merge pull request #74167 from aaronfranke/gltf-node-doc
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Document GLTFNode and some of GLTFState
2023-03-03 11:06:39 +01:00
Rémi Verschelde
1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
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Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState
2023-03-01 10:25:23 -06:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Abdulrahman Al Zeidi
5e0641ea9a
Fix glTF mesh importer not freeing nodes correctly on import
2023-02-27 02:44:23 +00:00
Aaron Franke
9a031806bd
GLTF: Delete unused skeleton_to_node
2023-02-26 15:16:31 -06:00
Rémi Verschelde
fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
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Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode
2023-02-21 00:48:02 -06:00
Lyuma
1c090d37b4
fbx: Set base_dir correctly in append_from_scene
2023-02-20 16:32:27 -08:00
Rémi Verschelde
1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
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Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Silc Renew
4970c27ff5
Fix gltf import generate_scene() option
2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee
28a340bf3b
For basisu avoid inserting to the image array twice.
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Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
K. S. Ernest (iFire) Lee
dbc1e94695
Fixes for gltf export.
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* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde
6e2b9b3bdc
Merge pull request #72802 from RedMser/blender-rpc-error-handling
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Better error handling for Blender RPC import
2023-02-06 22:45:18 +01:00
RedMser
8f099c7de3
Better error handling for Blender RPC import
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- If RPC import fails, then try a direct import as well. While it's
slower, it may be better than failing the import completely.
- Connection errors will disable RPC automatically, to avoid having to
wait the full 30 seconds timeout each time.
This should be properly fixed by allowing to override the timeout
per HTTPClient.
2023-02-06 18:23:20 +01:00
Lyuma
5fbcb80170
Use reimport_append api for importing embedded gltf images
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma
bc24d01359
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Rémi Verschelde
9b0f194bbb
Fix blend runner copyright headers
2023-02-01 09:39:31 +01:00
Rémi Verschelde
d29036bcda
Merge pull request #69319 from RedMser/blender-import-rpc
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Batch import Blend files using XML RPC
2023-02-01 08:21:16 +01:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Rémi Verschelde
68cee1f02a
Merge pull request #72201 from fire/gltf-extract-img
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Restore gltf embedded scenes due to problems with textures.
2023-01-31 13:18:37 +01:00
K. S. Ernest (iFire) Lee
39ef247721
gltf: Avoid using base64 hash as an image filename
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Consistently use the images.name property with deduplication, or else the image index.
2023-01-31 02:30:16 -08:00
Silc Renew
8b3be51d17
Add remove immutable tracks option to glTF importer
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Rémi Verschelde
518b9e5801
Add missing classref changes after #62942
2023-01-27 12:07:53 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
Rémi Verschelde
8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
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Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Lyuma
3f4ea98b34
Make BoneAttachment3D and Skeleton3D names consistent.
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BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.
This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
Lyuma
03bd1da32b
Avoid nested skeletons, and handle skinned meshes with children.
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Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones.
In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node.
Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references.
This change will break existing imported scenes with bone attachments and more than one skeleton.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-01-26 22:41:58 -08:00
SaracenOne
03523572b9
Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF.
2023-01-23 07:40:06 +00:00
K. S. Ernest (iFire) Lee
a103400871
Fixes cases where the runtime ResourceLoader cannot load gltf images.
2023-01-19 09:10:28 -08:00