Commit graph

1680 commits

Author SHA1 Message Date
Will Nations
28561c2e7a Add Script.get_base_script/instance_base_type API 2017-12-19 09:56:59 -06:00
Juan Linietsky
b3a1bf3245 Use a different strategy for path remaps, try loading from a remap file instead.
This ensures multiple PCK exports still work.
2017-12-18 11:21:49 -03:00
Rémi Verschelde
e83c502939
Merge pull request from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
Guilherme Silva
a392dbdbe3 Add implementation for custom hardware cursor 2017-12-17 13:40:29 -02:00
Rémi Verschelde
ad3393743c
Merge pull request from hpvb/add-several-unlikely-macros
Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
6afb90c846
Merge pull request from poke1024/getline
Faster FileAccess::get_line()
2017-12-17 14:24:07 +01:00
Rémi Verschelde
d0abcf1a58
Merge pull request from poke1024/api-hash-arg-info
Faster ClassDB::get_api_hash()
2017-12-17 14:22:48 +01:00
Hein-Pieter van Braam
9ba134b463 Add several unlikely() macros
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:

* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Bernhard Liebl
b47ce5e5d6 Avoid string allocations in AlphCompare 2017-12-17 12:16:08 +01:00
Juan Linietsky
652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes .
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
poke1024
a3f1ed9af9 Faster FileAccess::get_line() 2017-12-16 16:27:21 +01:00
Bernhard Liebl
b17ae020bb Faster ClassDB::get_api_hash() 2017-12-16 15:47:36 +01:00
Rémi Verschelde
6b7bed98f4
Merge pull request from poke1024/strings
Some performance tweaking of string handling
2017-12-16 13:10:30 +01:00
Ruslan Mustakov
9d6d20e67c Remove get_stack_bottom
It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Rémi Verschelde
cf7bd1a7e3
Merge pull request from Faless/get_packet_not_const_rebased
Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Rémi Verschelde
7767d89c45
Merge pull request from Krakean/string_split_new_arg
Added third argument for String.split() function
2017-12-15 19:56:39 +01:00
Dmitry Koteroff
5302fd125b Added third argument for String.split() function (see issue )
Remove negative limit, leave only positive and make it reflect behaviour like in Python
Also limit renamed to maxsplit to match Python one.
Also docs updated.

Fix indent
2017-12-15 21:51:13 +03:00
poke1024
040d4dba6b Some performance tweaking of string handling 2017-12-15 17:25:57 +01:00
Fabio Alessandrelli
92067b4714 Remove "const" from PacketPeer get_packet/get_var
They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli
206275f3e7 Fix javascript build error and improve 2017-12-15 15:35:18 +01:00
Juan Linietsky
433cb6f490 fix compile issue 2017-12-15 09:04:57 -03:00
Juan Linietsky
251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Rémi Verschelde
108a36f515
Merge pull request from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Juan Linietsky
93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
Rémi Verschelde
fb84b49d87 Fix type mismatch in OS::set_borderless_window
Closes .
2017-12-14 19:16:20 +01:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
mhilbrunner
a7abb459c9 HTTPClient: Add PATCH method and missing HTTP status codes 2017-12-12 10:56:18 +01:00
Rémi Verschelde
2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde
a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Rémi Verschelde
626eebdec4 PropertyEditor: Fix display of property doc in tooltip 2017-12-09 22:54:12 +01:00
Rémi Verschelde
41e3592041
Merge pull request from Noshyaar/hang_in_there
Rect2: add function returning same rect with positive w and h
2017-12-09 18:08:09 +01:00
Stefano Bonicatti
c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes 
2017-12-09 01:43:23 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Rémi Verschelde
a88543c881
Merge pull request from karroffel/dictionary-iterate-fix
fix Dictionary iteration
2017-12-07 00:22:38 +01:00
Rémi Verschelde
e6f3253f7d
Merge pull request from GodotExplorer/beautify-json
Add indent and sort keys support for JSON.print
2017-12-06 23:53:05 +01:00
Rémi Verschelde
c033be4528
Merge pull request from RandomShaper/fix-chmod-error
Fix Windows-to-Linux export error
2017-12-06 23:16:18 +01:00
Juan Linietsky
a496dd4d38 Created internal usage flag to remove non editor properties from doc, closes 2017-12-06 17:16:25 -03:00
Pedro J. Estébanez
7fb9508cfa Fix Windows-to-Linux export error
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:46:38 +01:00
karroffel
2ba4edbfb7 fix Dictionary iteration 2017-12-05 20:00:44 +01:00
Unknown
fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Juan Linietsky
d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Bastiaan Olij
4f9dac5bb1 Forgot to apply oversampling to Y 2017-12-03 22:32:42 +11:00
Juan Linietsky
9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Poommetee Ketson
5c9be411eb Rect2: add function returning same rect with positive w and h 2017-11-28 00:41:29 +07:00
Rémi Verschelde
c7e53f1934 Fix javascript build after bc2e8d99 2017-11-27 08:17:28 +01:00
Rémi Verschelde
af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes .
2017-11-26 19:02:32 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Andreas Haas
c76a9b99b0
Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
Rémi Verschelde
3d0aec7a81
Merge pull request from bojidar-bg/13243-get-static-indexed
Fix a crash in get_static_property_type_indexed
2017-11-24 15:07:24 +01:00
Bojidar Marinov
0b63e84566
Fix a crash in get_static_property_type_indexed
Fixes 
2017-11-24 15:26:32 +02:00
dragmz
b20bb8615f
reduce static memory usage
fixes 
2017-11-23 21:16:18 +01:00
Juan Linietsky
62d86b1588 Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
Rémi Verschelde
ba891a0e8b
Merge pull request from willnationsdev/list-insert-before-after-fix
Fixes List<T>::insert_before/after
2017-11-22 18:18:25 +01:00
Rémi Verschelde
c07833f8b5
Merge pull request from bojidar-bg/13174-tween-fix
Make tween able to be used as before (without the need for ":...")
2017-11-22 13:20:20 +01:00
Rémi Verschelde
71f464e798 i18n: Add support for Serbin (Cyrillic) locale
[ci skip]
2017-11-22 13:19:09 +01:00
Bojidar Marinov
bfe44de2b6
Make tween able to be used as before (without the need for ":...")
Fixes 
2017-11-22 14:13:56 +02:00
Juan Linietsky
0300522189
Merge pull request from bojidar-bg/allow-subproperty-set
Fix combatibility with older .scn files
2017-11-22 08:46:34 -03:00
Bojidar Marinov
3eb7858a3a
Fix combatibility with older .scn files 2017-11-22 13:34:43 +02:00
Rémi Verschelde
9638c9cb5d
Merge pull request from donkeybonks/color-lighten-darken
Add Color.lighten and Color.darken (like LESS.css or SASS) 
2017-11-22 01:27:01 +01:00
Rémi Verschelde
3b7e9df255
Merge pull request from akien-mga/basis-vector3-constructor
Properly implement Basis constructor using Vector3 of Euler angles
2017-11-22 01:20:14 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request from endragor/gdnative-android-export
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Rémi Verschelde
613d374bc5
Merge pull request from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Rémi Verschelde
a3f8dde502 Properly implement Basis constructor using Vector3 of Euler angles
Fixes .
2017-11-21 20:52:07 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Juan Linietsky
640856f4d4
Merge pull request from m4nu3lf/rendering/separate_thread
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Juan Linietsky
30dadb1228
Merge pull request from cxong/master
Use "Command" instead of "Meta" for macOS ()
2017-11-21 14:25:09 -03:00
Will Nations
52f73a153d Fixes List<T>::insert_before/after 2017-11-21 10:51:38 -06:00
Ruslan Mustakov
ebf9b80a47 Proper GDNative export on Android 2017-11-21 20:40:31 +07:00
Rémi Verschelde
6c9ee1f125
Merge pull request from endragor/resurrect-file-logging
Return and repair file logging
2017-11-21 14:25:33 +01:00
Rémi Verschelde
1c2782a7c7
Merge pull request from poke1024/bsearch
Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Kyle Van Berendonck
8e4336a729
Add Color.lightened and Color.darkened (like LESS.css or SASS) 2017-11-21 21:48:11 +11:00
Ruslan Mustakov
d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
poke1024
d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request from endragor/ios-export-frameworks
Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ruslan Mustakov
8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
450bdda97a
Merge pull request from santouits/x1111
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
4d5b82811f
Merge pull request from hoelzl/pr-placement-delete
Add placement deletes to avoid warnings on VC++
2017-11-20 13:16:23 +01:00
Juan Linietsky
d413f372be Make old scenes readable again 2017-11-20 08:25:43 -03:00
Chip Collier
fd81c001fc Basis accepts Vector3 as constructor argument. 2017-11-20 09:59:42 +01:00
Rémi Verschelde
3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Matthias Hoelzl
4c76c6892c Add placement deletes to avoid warnings on VC++
When compiling with VC++ 2017, Godot generates huge numbers of
C4291 warnings about missing placement delete.

I have not found a way to disable these warnings using compiler
options: AFAICT there is no equivalent to `-f-no-exceptions` for
VC++ (there is only /EH to change the exception-handling model,
/GX is deprecated) and adding /wd4291  to the
`disable_nonessential_warnings` list in the `SConstruct` file
or even compiling with `warnings=no` does not disable the
messages.

Placement delete is only called when placement new throws an
exception, since Godot doesn't use exceptions this change should
have no runtime effect.

Fixes  (probably, difficult to say without log)
2017-11-19 21:25:18 +01:00
Rémi Verschelde
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of .
2017-11-19 20:54:24 +01:00
m4nu3lf
f9a38d2309 CommandQueueMT doesn't lock during command execution 2017-11-18 18:37:44 +00:00
Daniel J. Ramirez
59c2e8906a Improved packed scene previews. 2017-11-17 21:42:14 -06:00
Rémi Verschelde
73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request from vnen/gdscrit-output-print
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes .
2017-11-17 11:01:41 -05:00
Geequlim
fab66af7e9 Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim
ccf76798d5 Send script members, contants and globals to debugger
Remove remote inspector panel
2017-11-17 09:20:32 +08:00
geequlim
475cee9c0f Abstract some method for script system 2017-11-17 09:20:32 +08:00
George Marques
1d12470a78
Add print_error function, akin to print_line 2017-11-16 21:56:57 -02:00