Commit graph

5287 commits

Author SHA1 Message Date
Yuri Roubinsky
b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Marqus
c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
564a258831
Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting
Fixes deselection not working when merging scene
2019-10-09 08:42:16 +02:00
Emmanuel Barroga
b5ff31a433 Fixes deselection not working when merging scene
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08 22:42:47 -07:00
Pedro Ciambra
afdfe651a1 Remove Show Ruler shortcut (fixes #32639)
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde
e1243f75b2
Merge pull request #32444 from lupoDharkael/center-template
Project Manager: Update template dialog position after window resize
2019-10-08 17:04:46 +02:00
Rémi Verschelde
abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde
ed1cefd352
Merge pull request #32624 from Calinou/project-settings-allow-all-types
Allow all Variant types to be added as project settings
2019-10-08 16:05:29 +02:00
Gilles Roudière
0e834b3924 Increase grid size limit 2019-10-07 22:59:51 +02:00
Hugo Locurcio
753eff2f68
Allow all Variant types to be added as project settings 2019-10-07 17:17:13 +02:00
PouleyKetchoupp
1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde
dcf46d311a
Merge pull request #32523 from hbina/hbina_fix_method_ordering
Applied the same kind of ordering to methods description
2019-10-07 08:34:10 +02:00
Rémi Verschelde
c825f76dec
Merge pull request #32567 from Calinou/increase-about-dialog-size
Increase the size of the About dialog
2019-10-07 08:26:57 +02:00
Rémi Verschelde
74c7866bba
Merge pull request #32594 from Calinou/project-editor-settings-search-shortcut
Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-07 08:26:27 +02:00
Rémi Verschelde
0d26a425da
Merge pull request #32589 from OsamaElHariri/add_angle_to_ruler
Add angle to ruler tool
2019-10-07 07:22:30 +02:00
Joe Morton
c017f3405e Set tooltip to an empty string when clearing
Format


Remove string conversion
2019-10-06 17:29:11 +01:00
Hugo Locurcio
724b9bc0ce
Focus the search box when pressing Ctrl+F in Project/Editor Settings 2019-10-06 17:56:34 +02:00
Osama El Hariri
90ea3787ec Add angle to ruler tool 2019-10-06 18:04:49 +03:00
Hugo Locurcio
0550c41ab6
Increase the size of the About dialog
This makes third-party license texts display without any soft
wrapping.

The About dialog still fits in the editor when using the smallest
window size permitted (1024x600).
2019-10-05 17:18:25 +02:00
Hugo Locurcio
1739ef5fd7
Document the ability to include/exclude non-resource export folders
This closes #3646.
2019-10-05 16:54:13 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
jfons
c1de7cb22e Fix calculate_spatial_bounds for selection display
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde
b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin
79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky
b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde
3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky
bc67a18fe0 Fix VisualShaderInput if compiled with MinGW 2019-10-04 10:52:07 +03:00
Yuri Roubinsky
0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Emmanuel Barroga
10d0bc920b Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai
c39490cf79 Fix potential crash in AnimationPlayer. 2019-10-03 21:07:49 +02:00
Hanif Bin Ariffin
ccfc88ffba Applied the same kind of ordering to methods description
Previously, the ordering did not match.
This could be improved by doing the filtering behorehand, then we simply access them.
This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03 12:31:41 -04:00
Yuri Roubinsky
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde
5db77dceb8
Merge pull request #32491 from lupoDharkael/inspector-frame
Inspector: select self object after selecting a stack frame
2019-10-03 08:38:29 +02:00
Rémi Verschelde
059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai
c6e577fed9 Fix crash in #32473. (Automatically seek timeline in selected animation) 2019-10-03 00:00:01 +02:00
Yuri Roubinsky
1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde
893ebd3080
Merge pull request #32498 from godotengine/revert-32434-script-class-no-plugins
Revert "Fix plugin script classes defined even if inactive."
2019-10-02 21:04:30 +02:00
Rémi Verschelde
96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00
Rémi Verschelde
c287f220ce
Revert "Fix plugin script classes defined even if inactive." 2019-10-02 19:17:59 +02:00
lupoDharkael
cc85be3aae Inspector: select self object after selecting a stack frame 2019-10-02 12:38:31 +02:00
Rémi Verschelde
a737bceb4e
Merge pull request #32473 from KoBeWi/seaking_ani
Automatically seek timeline in selected animation
2019-10-02 11:54:19 +02:00
Yuri Roubinsky
1472fca951 Removed unnecessary shader error log messages 2019-10-02 12:37:22 +03:00
Alexander Holland
35452e1ab4 Update ScriptEditor and ShaderEditor Tooltip
fix #32417
2019-10-02 11:21:59 +02:00
Rémi Verschelde
969e5ee612
Merge pull request #32468 from YeldhamDev/code_replace_hide_fix
Fix text search bar not correctly switching from replacing to just searching
2019-10-01 19:57:51 +02:00
Tomasz Chabora
d482bd1ef0 Automatically seek timeline in selected animation 2019-10-01 18:38:03 +02:00
Michael Alexsander
be865871f4 Fix text search bar not correctly switching from replacing to just searching 2019-10-01 10:06:03 -03:00
Chaosus
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
lupoDharkael
4753c51de6 Project Manager: Update template dialog position after window resize 2019-10-01 12:10:58 +02:00