Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Anubhab Ghosh
4972ef801a
Add clear menu entries for extending and replacing scripts
2019-10-23 01:57:17 +05:30
Bhupendra Aole
1de3ec911f
Default ColorPicker color mode setting
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There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
f3835282c4
Small capitalization fixes across the editor
2018-10-26 16:11:36 -03:00
Ignacio Etcheverry
57f46f7fcd
Fix enum values in the editor and hide enum numeric values in the Inspector
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- Hide numeric value of enum constants in the inspector (EditorPropertyEnum)
- EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
2018-10-15 23:48:54 +02:00
DualMatrix
f483460e38
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to core/math/
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Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to core/math/
2018-09-23 14:58:15 +02:00
K. S. Ernest (iFire) Lee
e8f993677d
Update visual scripting to use new expression class #20885
2018-09-13 12:53:14 -07:00
Rémi Verschelde
ed8b75a3e1
Drop obsolete PropertyEditor and SectionedPropertyEditor code
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Replaced by EditorInspector.
2018-09-11 16:16:11 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Will Nations
6d9cc032e7
Add custom icons to script classes.
2018-08-14 14:18:05 -05:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Chaosus
982c4d7d5c
Few fixes for editor tab in editor settings
2018-07-20 13:22:22 +03:00
Chaosus
cf38270ef7
Increase settings apply speed and added deferred color apply
2018-05-31 11:33:36 +03:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
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Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Chaosus
56a6d90f36
Fix #18058 regression
2018-04-08 20:01:38 +03:00
Juan Linietsky
2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
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The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
MrCdK
97e77688bb
Now the inspector will show the custom resources added via plugin
2018-02-25 01:41:26 +01:00
Rémi Verschelde
a2a216ac56
Merge pull request #15505 from YeldhamDev/type_icons
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Re-enabled type icons
2018-02-14 16:58:22 +01:00
Bojidar Marinov
d855fdb451
Allow exporting arrays of resources in GDScript
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Fixes #15961
2018-02-05 16:41:13 +02:00
Andreas Haas
122837e73a
PropertyEditor: Add missing MAKE_PROPSELECT.
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Fixes #15745
2018-01-15 19:43:32 +01:00
Michael Alexsander Silva Dias
f7547a7f28
Re-enabled type icons.
2018-01-08 18:46:59 -02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
volzhs
1876999b3a
Fix get_edited_scene_root error at starting editor
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Fix #15300
2018-01-05 03:55:43 +09:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
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Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
volzhs
cc1d56e3ff
Fix popup menu size in Inspector dock
2017-12-25 19:31:53 +09:00
Daniel J. Ramirez
07fd5456c8
Show Options Dialog for NodePath and File in clicked button position.
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Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Michael Alexsander Silva Dias
e86454fb38
Fixes and modifications for some dialogs.
2017-12-21 15:26:46 -02:00
Ray Koopa
0d04f212a3
Clean up setting dialogues a bit.
2017-12-17 18:39:36 +01:00
Rémi Verschelde
3adae8599c
Merge pull request #14698 from carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips
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Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
2017-12-16 15:05:09 +01:00
Michael Alexsander Silva Dias
e73486aed4
Made multiline property editor deselect text when opening.
2017-12-15 22:46:36 -02:00
carlosfvieira
30acd5f834
closes godotengine/godot#6382 - traverse classes docs so that all properties from inherited classes have tooltips accordingly
2017-12-16 00:24:39 +00:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Ray Koopa
d0ebcb61c8
Highlight Editor Settings categories
2017-12-11 13:13:17 +01:00
Rémi Verschelde
2b41afb30e
Fix wrong return value in some virtual method bindings
2017-12-10 15:34:08 +01:00
Rémi Verschelde
7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
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Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl
efc3ffb816
fix certain popup close clicks with popup buttons
2017-12-10 10:55:48 +01:00
Rémi Verschelde
028f959fb1
PropertyEditor: Filter out resource_local_to_scene
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This lets the empty "Global" category disappear again.
Also silence a debug print.
2017-12-10 00:18:10 +01:00
Rémi Verschelde
626eebdec4
PropertyEditor: Fix display of property doc in tooltip
2017-12-09 22:54:12 +01:00
Ray Koopa
cae50c7f1d
Remove layer flyout label.
2017-12-09 17:42:24 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00