Rémi Verschelde
bd9799e9f0
Merge pull request #46675 from fabriceci/improvement-raycast2d-debug-shape
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Improving the Raycast2D debug Shape
2021-03-05 00:59:21 +01:00
fabriceci
90ca587281
Highlight collision, correct the size and make the arrow a bit less thick for low-res game
2021-03-05 00:32:49 +01:00
Rémi Verschelde
1eabeec680
Merge pull request #46677 from W4RH4WK/fix-canvas-renderer-line-width
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Fix canvas renderer line width
2021-03-05 00:14:42 +01:00
Alex Hirsch
426ef4b1ee
Fix canvas renderer line width
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fix #46644
2021-03-04 21:37:06 +01:00
Rémi Verschelde
e556ec0c5a
Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape
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Adding Raycast3D custom debug shape thickness and color
2021-03-04 20:38:32 +01:00
Rémi Verschelde
86fba08427
Merge pull request #46669 from W4RH4WK/add-fail-check-variant-construct
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Add missing ERR_FAIL_INDEX check to Variant::construct
2021-03-04 20:35:39 +01:00
Rémi Verschelde
a3dece960f
Merge pull request #46668 from nekomatata/fix-errors-polygon-2d
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Fix errors with invalid CollisionPolygon2D
2021-03-04 20:33:22 +01:00
Rémi Verschelde
6b2577599f
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
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Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 20:19:16 +01:00
Alex Hirsch
6985967c3b
Add missing ERR_FAIL_INDEX check to Variant::construct
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Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).
fix #46067
2021-03-04 18:50:37 +01:00
PouleyKetchoupp
2217e477b9
Fix errors with invalid CollisionPolygon2D
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Fixed internal errors when the shape is invalid and made warnings more
descriptive.
2021-03-04 10:44:37 -07:00
PouleyKetchoupp
6fb6090748
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 09:46:32 -07:00
Hugo Locurcio
af513344ce
Use safer add_theme_constant_override()
in MarginContainer code sample
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Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:17:40 +01:00
Rémi Verschelde
4c10d31bc4
Merge pull request #46652 from akien-mga/remote-debugger-fix-div-by-zero
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RemoteDebugger: Fix possible division by zero
2021-03-04 14:14:00 +01:00
Rémi Verschelde
614566ddb5
RemoteDebugger: Fix possible division by zero
2021-03-04 12:55:53 +01:00
Rémi Verschelde
372b1b8f68
Revert "Add size check in Control._edit_set_state to prevent crash"
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This reverts commit ef1d58f034
.
2021-03-04 12:06:58 +01:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Rémi Verschelde
dd1881ae19
Merge pull request #46524 from kuruk-mm/lineedit_triple_click
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LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04 10:18:20 +01:00
Rémi Verschelde
b7c9c730d6
Merge pull request #46635 from Calinou/doc-itemlist-remove-examples
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Remove trivial examples in the ItemList class documentation
2021-03-04 08:53:23 +01:00
Rémi Verschelde
484ad8d362
Merge pull request #46640 from pdfrod/fix-crash-in-image-texture
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Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04 08:15:23 +01:00
Rémi Verschelde
8ff25ffb78
Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash
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Add size check in Control::_edit_set_state() to fix crash
2021-03-04 07:46:16 +01:00
sps1112
ef1d58f034
Add size check in Control._edit_set_state to prevent crash
2021-03-04 10:55:42 +05:30
Bastiaan Olij
760be46a81
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-04 11:53:09 +11:00
Pedro Rodrigues
46218d8c37
Fix crash trying to destroy an ImageTexture object containing a null texture
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The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
2021-03-03 23:54:27 +00:00
Michael Alexsander
4be282a269
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
Rémi Verschelde
44e73473c6
Merge pull request #46573 from pdfrod/fix-crash-on-httpclient-poll
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Fix crash on HTTPClient::poll method
2021-03-03 23:07:34 +01:00
Hugo Locurcio
a5b5ac47b8
Remove trivial examples in the ItemList class documentation
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See https://github.com/godotengine/godot-docs/issues/4712 .
2021-03-03 22:58:45 +01:00
Rémi Verschelde
338fa05acc
Merge pull request #43768 from sjml/mac-mono-export-fix
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Mono/macOS: Separate data dir into frameworks and resources for codesigning
2021-03-03 22:42:44 +01:00
Rémi Verschelde
0599e5f07a
Merge pull request #46621 from bruvzg/macos_export_entitlemenst_4
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[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 22:41:01 +01:00
Rémi Verschelde
23ea8498b0
Merge pull request #46629 from KoBeWi/tree_column_men
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Deselect column only if belongs to deselected item
2021-03-03 22:24:58 +01:00
Pedro Rodrigues
a3a731ed92
Fix crash on HTTPClient::poll method
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The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.
Fixes #46138
2021-03-03 21:00:30 +00:00
kobewi
5cd5722f6a
Deselect column only if belongs to deselected item
2021-03-03 19:39:29 +01:00
jmb462
f05d6f66b0
fix incorrect iauto-indentation in mutliline bracket ( fix #46384 )
2021-03-03 18:59:59 +01:00
Rémi Verschelde
864caf5711
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
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Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03 17:01:35 +01:00
Rémi Verschelde
f3e98c286a
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
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Add size check in BakedLightmapData::_set_user_data()
2021-03-03 17:00:38 +01:00
Rémi Verschelde
d0e62518a8
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
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Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03 16:41:37 +01:00
Shane Liesegang
42eb09ddcc
Mono/macOS: Separate data dir into frameworks and resources for codesigning
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-03-03 13:54:34 +01:00
bruvzg
df267f90cc
[macOS] Add entitlements config and export template dylib
signing to the export.
2021-03-03 14:13:55 +02:00
sps1112
cf6bfea93f
Add null check for NavigationMesh.create_from_mesh()
2021-03-03 15:59:30 +05:30
sps1112
18bb6e74be
Add size<=0 check in BakedLighmapData._get_user_data()
2021-03-03 15:31:31 +05:30
Rémi Verschelde
4d1f83a621
Merge pull request #46609 from jmb462/fix-no-tween-repeat-after-stop
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Fix no tween repeat after stop and restart (Fix #39801 )
2021-03-03 09:15:26 +01:00
Rémi Verschelde
43264c6372
Merge pull request #43045 from DavidSichma/gdmatch
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Fixed match for expression pattern
2021-03-03 08:29:37 +01:00
jmb462
b3d7adc7d6
fix no tween repeat after stop_all() and start() again
2021-03-03 00:55:17 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
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equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
Rémi Verschelde
0c61e9dd08
Merge pull request #43947 from winterpixelgames/PR-allow-msan-sanitizer-build-option
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consolidating sanitizers and adding MSAN option on platforms that sup…
2021-03-02 18:38:02 +01:00
Jordan Schidlowsky
da35cd2f00
add msan sanitizer option for linus/bsd, lsan option for osx
2021-03-02 11:10:16 -06:00
Rémi Verschelde
8c45b1d61c
Merge pull request #46594 from asheraryam/fix-clip-content-master
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Fix rounding error in Clip Content [4.0]
2021-03-02 17:07:00 +01:00
Rémi Verschelde
5885381373
Merge pull request #46581 from Riteo/fix-capsule-shape
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Change CapsuleShape3D's collision detection axis to vertical
2021-03-02 16:46:48 +01:00
asheraryam
c3d8538bb4
Fix rounding error in Clip Content
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Rounds the position and size of the final clip rect to avoid flickering issues.
Fixes https://github.com/godotengine/godot/issues/46493
2021-03-02 18:36:28 +03:00
PouleyKetchoupp
2dc5ff0caa
Fix Joint2D/Joint3D node path reset on scene switch
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When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:24:50 -07:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
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GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00