Rémi Verschelde
f79e79d479
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
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Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++.
2021-07-15 15:11:21 +02:00
Fabio Alessandrelli
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
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The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
912792cfe6
Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol
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Do not change scene on save when debugging
2021-07-15 14:24:55 +02:00
Rémi Verschelde
aedde03424
Merge pull request #50476 from akien-mga/mono-remove-info-dialog
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Mono: Remove info dialog discouraging use in production
2021-07-15 14:23:54 +02:00
Rémi Verschelde
6ddaebc091
Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0
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Add the ability to reorder array elements from the inspector
2021-07-15 14:01:31 +02:00
Eric M
3ca25ffe8a
Added Node name to print() when printing Nodes.
2021-07-15 21:48:58 +10:00
Rémi Verschelde
eb23e52542
Merge pull request #50314 from fabriceci/fix-2d-moving-platform-4
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Fixing 2D moving platform logic
2021-07-15 13:32:34 +02:00
Nathan Franke
022a061571
Do not update scene tree dock when node edited outside of it
2021-07-15 05:42:34 -05:00
Rémi Verschelde
47d460f2b7
Merge pull request #50474 from JFonS/fix_range_const_iterator
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Fix equality operators in List's ConstIterator
2021-07-15 11:57:32 +02:00
fabriceci
cee814e4df
Fixing 2D moving platform logic
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Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
Rémi Verschelde
671467b888
Mono: Remove info dialog discouraging use in production
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While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.
The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
Joan Fons
cfec291978
Fix equality operators in List's ConstIterator
2021-07-15 10:47:20 +02:00
Rémi Verschelde
f79958a30e
Merge pull request #50468 from akien-mga/cleanup-header-includes
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Misc cleanup of header includes
2021-07-15 09:24:34 +02:00
Rémi Verschelde
b3349e4c68
Merge pull request #47245 from LightningAA/add-viewport-spy-4.0
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Add the ability to preview viewports from the inspector
2021-07-15 08:53:43 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
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Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Rémi Verschelde
499be1fb67
Merge pull request #50461 from Chaosus/removed_printline
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Removes lines about window size from the console output
2021-07-14 22:50:53 +02:00
Yuri Roubinsky
d6dc77aa36
Removes lines about window size from the console output
2021-07-14 20:58:53 +03:00
Rémi Verschelde
088c7c56c0
Merge pull request #49306 from foxydevloper/prevent-selecting-locked-nodes-list-tool
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Fix wrong behavior of list tool & alt+rmb for locked nodes
2021-07-14 16:42:24 +02:00
fox
2623ee7a94
Fix wrong behavior of alt+rmb and list tool for locked nodes
2021-07-14 09:23:37 -04:00
Rémi Verschelde
29c56f33a4
Merge pull request #48502 from KoBeWi/visual_button
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Add set_pressed_no_signal method to BaseButton
2021-07-14 15:05:50 +02:00
Rémi Verschelde
8f6240a275
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
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Fix color properties of particle nodes/material
2021-07-14 15:05:20 +02:00
Rémi Verschelde
dcabc27337
Merge pull request #50409 from godot-joe/fix-ambiguous-variant-on-debian-10-build
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Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7
2021-07-14 14:58:36 +02:00
Rémi Verschelde
b193a172b0
Merge pull request #50436 from pycbouh/ci-check-for-new-docs
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Check if there are new docs missing on CI
2021-07-14 14:20:04 +02:00
Yuri Sizov
0f78e36e1c
Check if there are new docs missing on CI
2021-07-14 14:21:03 +03:00
Rémi Verschelde
d5b8abdb67
Merge pull request #50429 from pycbouh/classref-get-theme-items
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Improve `Control`'s theme item methods documentation
2021-07-14 09:29:27 +02:00
Rémi Verschelde
96a69899d0
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
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Add a method to set the number of physics solver iterations in 3D
2021-07-14 07:56:24 +02:00
Rémi Verschelde
fabc3b93ff
Merge pull request #50437 from akien-mga/rename-curve3-curvexyz
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Rename Curve3Texture to CurveXYZTexture
2021-07-14 01:33:25 +02:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
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Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Yuri Sizov
21b994ac99
Improve Control's theme item methods documentation
2021-07-14 01:26:02 +03:00
Rémi Verschelde
c0da57699b
Merge pull request #42753 from KoBeWi/vs_docs
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Document remaining Visual Script classes
2021-07-14 00:04:43 +02:00
Tomasz Chabora
1054956461
Document remaining Visual Script classes
2021-07-13 23:43:46 +02:00
Rémi Verschelde
8b0a85ce98
Merge pull request #50433 from naithar/fix/ios-plugin-config
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[iOS] Fix plugin configuration loading
2021-07-13 21:25:14 +02:00
Rémi Verschelde
bc6ea71771
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
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Make move_and_slide collision detection more accurate
2021-07-13 20:41:09 +02:00
Sergey Minakov
aa321f0a24
[iOS] Fix plugin configuration loading
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Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
2021-07-13 21:30:19 +03:00
George Marques
7bc52e56c0
Merge pull request #50056 from Blackiris/fix-in-operator
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Fix 'in' operator to check if an object member exists
2021-07-13 14:25:42 -03:00
Juan Linietsky
e2a2138d2b
Merge pull request #50402 from reduz/use-specialization-constants
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Use specialization constants in clustered renderer
2021-07-13 14:15:42 -03:00
Rémi Verschelde
4e4bcbc986
Merge pull request #47604 from christinoleo/master
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Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 19:09:11 +02:00
Rémi Verschelde
79137a0260
Merge pull request #50299 from YeldhamDev/window_wrap_controls_fix
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Fix `Window`'s `wrap_controls` not actually doing anything
2021-07-13 18:04:33 +02:00
Rémi Verschelde
b61b30e6ff
Merge pull request #50420 from KoBeWi/counter_headers
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Add header theme type variations to labels
2021-07-13 17:57:03 +02:00
Rémi Verschelde
681b1bb306
Merge pull request #50422 from Faless/js/4.x_memory_initial_32
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[HTML5] Raise default initial memory to 32 MiB.
2021-07-13 17:02:22 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
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Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
Fabio Alessandrelli
897c906ebf
[HTML5] Raise default initial memory to 32 MiB.
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The memory was resized in any case during start.
Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863
Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13 15:51:00 +02:00
kobewi
f4b361dd15
Add header theme type variations to labels
2021-07-13 15:42:09 +02:00
Rémi Verschelde
8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
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Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
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This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
Rémi Verschelde
b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations
2021-07-13 15:13:00 +02:00
Leonardo Christino
8b91828e4f
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
reduz
5ad4f26659
Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
kobewi
50c63bdc4c
Add set_pressed_no_signal method to BaseButton
2021-07-13 13:57:26 +02:00
Rémi Verschelde
9e0e74e58e
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@LightningAA, @thebestnom
Thanks to all contributors and donors for making Godot possible!
2021-07-13 13:15:34 +02:00