Fabio Alessandrelli
b9451ce58d
Fix gibberish output for windows/mingw.
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%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
(cherry picked from commit 3df934acad
)
2017-03-18 19:42:21 +01:00
Jerome67000
ab7faa1281
#7215 try to fix adb bad targeting user on device
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(cherry picked from commit 8c19a6cb85
)
2017-03-18 19:41:37 +01:00
Jesper Bækdahl
e5f0183b0a
x11: don't wait for window to be mapped
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(cherry picked from commit 8f7a3884fd
)
2017-03-18 19:29:46 +01:00
BastiaanOlij
8436a34305
Core motion for Godot 2.x (based on PR 7127)
2017-03-09 21:46:38 +11:00
eska
9518401100
Add window features in web export
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
(cherry picked from commit 3e1b437315
)
2017-03-07 14:11:00 +01:00
eska
d34c530a7f
Revert "Add fullscreen features in web export"
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This reverts commit 17422f1f86
.
2017-03-07 14:11:00 +01:00
volzhs
c8edf071da
Fix handling input for Android
2017-03-04 00:12:35 +09:00
Pedro J. Estébanez
fec41c528c
Fix resources for Android modules not being merged
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Fixes #7421
2017-01-24 16:29:09 +01:00
Fabio Alessandrelli
8322c1aa64
Fix bug in windows TCP poll function
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Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545
(cherry picked from commit c356ec5e8b
)
2017-01-16 15:51:43 +01:00
Fabio Alessandrelli
9c8ecb45f8
Improvements to scons defined WINVER/_WIN32_WINNT
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(cherry picked from commit 65483d57bf
)
2017-01-12 19:15:30 +01:00
Ignacio Etcheverry
8a5596322d
Detect bits when building with MinGW
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(cherry picked from commit 460f030b73
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d66740175e
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
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Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
(cherry picked from commit 6323779596
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
5672852351
x11: Improve logic for cross-dependencies between freetype, zlib and libpng
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Fixes #7373 .
(cherry picked from commit d945c4e58e
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Gustav Lund
f10a78e5c0
fix for crash when no ALSA or Pulse installed on linux
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(cherry picked from commit 2495e8a941
)
2017-01-12 19:15:27 +01:00
Rémi Verschelde
5b27f05e7e
Fix console output for MinGW compilers
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Reworked patch from @jay3d (#7116 ).
(cherry picked from commit f28ff8a208
)
2017-01-12 19:15:27 +01:00
volzhs
2e74bdab35
Add alert window on Android
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(cherry picked from commit 9a20068ab7
)
2017-01-12 19:15:26 +01:00
BastiaanOlij
ef009a8b91
Set minimum version to 10.9 building OSX
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(cherry picked from commit da5651fbb9
)
2017-01-12 19:15:26 +01:00
Fabio Alessandrelli
00fdcf3cd0
IP_Address now handle IPv4 and IPv6 transparently
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IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
(cherry picked from commit 1aff508dd9
)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
e8a6cbc897
Migrate int.IP_TYPE_ constants to IP.TYPE_
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(cherry picked from commit c18c5013f8
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
47ae6c6507
Move V6ONLY flag selection inside helpers
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(cherry picked from commit 4d90a4fcd5
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
5e79ac72b7
Automatically map IPv4 address to IPv6 when needed
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(cherry picked from commit 9200da58e4
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
a46a643f90
Use an instance variable for ip_type in raw sockets
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PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
(cherry picked from commit 95bdd97768
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
c030e602e5
Properly handle tcp connection failure
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(cherry picked from commit 4f07b595a1
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
1a7f14b206
[IPv6] Fix windows build script (link to ws2_32)
2016-12-11 18:12:46 +01:00
Fabio Alessandrelli
754e9aa60a
TCP/UDP Listen sockets can now be set to IPv6 only
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(cherry picked from commit eb27e993f0
)
2016-12-11 18:12:46 +01:00
Fabio Alessandrelli
70a6791150
Fix windows debugger connection problems.
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Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).
(cherry picked from commit 812908e236
)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli
6e0de0cce8
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
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(cherry picked from commit ee69bd81cf
)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli
04def2161e
Fix PacketPeerUDP get_packet_port()
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Properly convert port field from network to system ordering on incoming packets.
(cherry picked from commit 25e29972a9
)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli
b3443fd848
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
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The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets
(cherry picked from commit 80e911647c
)
2016-12-11 12:35:06 +01:00
Ariel Manzur
d8b0070b8c
added windows support for ipv6, cleaned up unix code
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(cherry picked from commit 672225b710
)
2016-12-11 12:35:06 +01:00
eska
5ede1a1226
Emit asm.js code into a dedicated file for asm.js export
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This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-12-04 02:52:14 +01:00
eska
17422f1f86
Add fullscreen features in web export
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- Implement fullscreen control, get_window_size, get_screen_size
- Fix fullscreen resolution
2016-12-04 02:52:14 +01:00
eska
49e22aa83f
Fix some mouse bugs in WebAssembly/asm.js
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- Emit mouse wheel release events
- Set button masks, fixes #5092
2016-12-03 15:33:59 +01:00
eska
6d86a63648
OS additions and fixes for WebAssembly/asm.js
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- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
2016-12-03 15:33:32 +01:00
Rémi Verschelde
a3582fa3cb
png: Allow building shared freetype with bundled libpng
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This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.
(cherry picked from commit 4965ddfaa1
)
2016-11-19 14:09:12 +01:00
Rémi Verschelde
326978dcce
Revert "libpng: Fix erroneously linking against libpng12 on old distros"
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This reverts commits 5fa1bb331a
and ec4be71fad
.
Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.
(cherry picked from commit c32766a482
)
2016-11-19 13:40:53 +01:00
Rémi Verschelde
76233a3022
libpng: Same fix as previous commit for server platform
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(cherry picked from commit ec4be71fad
)
2016-11-19 13:26:30 +01:00
Rémi Verschelde
220bcbf7c0
libpng: Fix erroneously linking against libpng12 on old distros
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This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.
(cherry picked from commit 5fa1bb331a
)
2016-11-19 13:00:17 +01:00
Pedro J. Estébanez
19ce11b908
Update/fix Android build
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Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
(cherry picked from commit 5a26459c06
)
2016-11-15 08:44:53 +01:00
Pedro J. Estébanez
221346521c
Make Android export quicker (especially on Windows)
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(cherry picked from commit 56721e5d9d
)
2016-11-15 08:35:15 +01:00
volzhs
3e127ce3fd
Fix Directory.dir_exist/get_current_dir for 'res://' on Android
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Fix #7014
(cherry picked from commit 8d454ed9a7
)
2016-11-15 08:34:51 +01:00
ISylvox
0413d85add
vsnc --> vsync
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(cherry picked from commit b5c383fd61
)
2016-11-15 08:34:43 +01:00
Rémi Verschelde
cd828bd5fc
server: Allow building against system libraries
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(cherry picked from commit 5e360fe178
)
2016-11-03 22:55:24 +01:00
Rémi Verschelde
ce54b6ea8b
scons: Reorder options for clarity
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Also prefix all thirdparty-related toggles with `builtin`.
(cherry picked from commit cc95d4448c
)
2016-11-03 08:41:10 +01:00
Pedro J. Estébanez
f629b1fd3e
Improve Android build (Clang + tidyness)
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(cherry picked from commit b18ff942be
)
2016-11-02 22:34:17 +01:00
Rémi Verschelde
eaf803f71e
style: Various other PEP8 fixes in Python files
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-02 22:30:34 +01:00
Rémi Verschelde
a7389217f8
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde
561c1f17a1
style: Start applying PEP8 to Python files, indentation issues
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00