Commit graph

5915 commits

Author SHA1 Message Date
Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Chaosus
c34d75b678 Fix outerProduct function in visual shaders 2019-08-01 08:29:05 +03:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
This partially addresses #19182.
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Emmanuel Barroga
7db96e22dd Fix ProgressBar Wrong Value with Border
Closes: #30969

The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
Tomás Antunes
606b56b5fb Increase color preset slots 2019-07-30 12:03:00 +01:00
Rémi Verschelde
961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name 2019-07-29 19:07:56 +02:00
NilsIrl
abceb74b49 Remove useless variable and line in OptionButton 2019-07-29 17:41:28 +02:00
NilsIrl
dfecd62235 Change if to switch in OptionButton 2019-07-29 16:47:47 +02:00
Teto
b1dbd114c4 Change cursor to multi-selection cursor when selecting text in RichTextLabel.
Fix for #27545 : returns 'CURSOR_IBEAM' shape when selection is clicked.
2019-07-29 16:22:54 +02:00
PouleyKetchoupp
c6b82f108a Update transforms after timers update to make sure changes are made before render
Fixes #29952
2019-07-29 12:44:16 +02:00
clayjohn
cb4d145c22 toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
groud
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize" 2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias
e8fc875619 Small adjustments to tooltips in '(Editor)FileDialog' 2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias
4ff360b73b Fix wrong placement of new line in 'PhysicsBody' warning 2019-07-25 11:53:54 -03:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a DirAccess: Drop compat get_next(bool *is_dir) which was hidden
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```

Part of #30790.
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
clayjohn
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Rémi Verschelde
d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde
d8d85762c4
Merge pull request #30753 from Calinou/make-header-run-from-any-location
Make `make_header.py` functional when run from any location
2019-07-22 21:37:25 +02:00
Rémi Verschelde
66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Hugo Locurcio
31eb116d49
Make make_header.py functional when run from any location
This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Nils ANDRÉ-CHANG
cafb888361 Allow tab key to be used for shortcuts 2019-07-20 22:32:49 +01:00
Rémi Verschelde
9d6b6dbd2f
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20 12:42:34 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde
9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Jon Ring
18103f2b89 Add per-wheel throttle, brake, and steering for vehicles 2019-07-18 14:16:28 -04:00
Bojidar Marinov
bdffdd7e38
Fix binormal sign when using triplanar mapping
Fixes #30671
2019-07-18 19:31:45 +03:00
Hugo Locurcio
ce8a54b634
Lower the default directional shadow maximum distance to 100
With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.

The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).

This partially addresses #13575.
2019-07-17 20:01:40 +02:00
Bojidar Marinov
ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde
df62bfdd49
Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints
Tweak audio cutoff property hints to allow reasonable values only
2019-07-16 08:54:25 +02:00
Michael Alexsander Silva Dias
d91346f720 Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment 2019-07-15 19:32:41 -03:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Demiu
fead4e369a
Change p_stop_on_slope in 3D move_and_slide_with_snap 2019-07-15 14:09:29 +02:00
Rémi Verschelde
7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
clayjohn
5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
Rémi Verschelde
71cd4fa40d
Merge pull request #30510 from sparkart/master
Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Demiu
81f62d68c2
Fix KinematicBody::move_and_slide 2019-07-15 01:59:18 +02:00
Emmanuel Barroga
381faf83c3 Fix GraphNode immediately losing focus
Closes: #30243

GraphNode immediately loses focus, and gives focus to its parent.

This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
This also makes all cutoff property hints consistent.

This closes #29588.
2019-07-12 22:44:17 +02:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Shiqing
c16e764bb2 Fix #29478 multiple modals possibly freeze 2019-07-11 17:40:42 +08:00
Hugo Locurcio
696a8fb657
Notify changes in properties that can be edited by 3D gizmos
This makes the Inspector always display an up-to-date value
after editing properties using 3D gizmos.
2019-07-10 20:07:48 +02:00
Bojidar Marinov
8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Shiqing
94d542042e Fix incorrect X position of line length guideline 2019-07-10 17:29:43 +08:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width and antialiased parameters to CanvasItem draw_rect()
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Emmanuel Barroga
1eb9abd4c5 Fix issue with displaying empty tooltip hint
Closes #30448
2019-07-09 07:01:38 -07:00
Fabio Alessandrelli
7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
David Sichma
5a631bf4f4 Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
Zak
5fe5c4e8f1 Adds timeout property for httprequest 2019-07-09 12:30:22 +03:00
Rémi Verschelde
9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to #30408.

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
2633efd55b
Merge pull request #28190 from griant/test
fix improper uncommenting behavior in TextEditor
2019-07-09 08:56:27 +02:00
Rémi Verschelde
24c462b974
Merge pull request #30443 from Calinou/improve-node-configuration-warnings
Improve the node configuration warning display
2019-07-09 08:31:20 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
675b9cb4c2
Merge pull request #30404 from Calinou/add-spotlight-configuration-warning
Add a configuration warning when using ultrawide SpotLight with shadows
2019-07-09 08:28:47 +02:00
RaphaelHunter
e57d0c8e60 Fix DynamaicFont outline does not draw using draw_char 2019-07-09 12:42:59 +08:00
Hugo Locurcio
cdd41d446f
Add a configuration warning when using ultrawide SpotLight with shadows
This partially addresses #12028.
2019-07-09 00:20:46 +02:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
  blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00
Bojidar Marinov
ebf2a4d553
Fix some issue with TileMap's and other nodes' boundaries
Fixes #30348
Addresses a small part of #30012
2019-07-08 12:35:52 +03:00
Rémi Verschelde
3bfffcc568
Merge pull request #30408 from Meriipu/tree_buttondisable
TreeItem: Added a setter for the disabled-property of buttons
2019-07-08 08:35:04 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
unknown
a96dc30339 Removed a pair of empty braces 2019-07-07 19:51:09 +05:30
Meriipu
fe9ec58028 TreeItem: Added a setter for the disabled-property of buttons 2019-07-07 16:18:36 +02:00
Rémi Verschelde
1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
da1d5d89fd
Merge pull request #30371 from creikey/fix-30366
Give up finding item if started at beginning
2019-07-06 20:33:08 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert
5fc8691176 particles: Return uniform density spheres.
This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
Fixes #30368
2019-07-06 17:37:40 +03:00
Ibrahn Sahir
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Cameron Reikes
597e6e1bd9 Give up finding item if started at beginning
When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim
4afb31cd52 Fix light area position in the selected completion 2019-07-06 12:15:32 +08:00
Michael Alexsander Silva Dias
8255b88d11 Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
LikeLakers2
3f5db82a89 Camera2D's offset now ignores the limit property 2019-07-05 21:22:09 -04:00
Simon Puchert
18ba1bc824 cpu_particles: Return uniform density spheres.
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov
17901da1a8
Keep track of default theme and project custom default theme seperatelly
Fixes #30288
2019-07-05 23:32:52 +03:00
Chaosus
670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Geequlim
10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Rémi Verschelde
1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Hugo Locurcio
1327e04fd3
Remove unused icons in the default theme 2019-07-03 22:45:28 +02:00
qarmin
1b8b36c771 Fix crash with TileSet(again) 2019-07-03 17:18:36 +02:00
Rémi Verschelde
f5f7244a2b
Merge pull request #29988 from NathanWarden/lightmap_hint_size
Added a fallback size to the lightmap baker in case mesh lightmap hint sizes are 0,0
2019-07-03 08:30:26 +02:00
Nathan Warden
09737ef6a7 Updated lightmap baker to dynamically calculate lightmap sizes based on surface area. 2019-07-02 20:54:16 -05:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
Rémi Verschelde
c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
zwostein
f34269e51c Fixed multichannel panning for AudioStreamPlayer3D. 2019-07-02 08:40:15 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Rémi Verschelde
867f38a626
Merge pull request #29572 from qarmin/fix_text_edit_select
Fix TextEdit Select crash
2019-07-01 13:49:06 +02:00
Furkan Türkal
7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde
ed2f753fdb
Merge pull request #30218 from Faless/fix/http_request
Fix HTTPRequest status checks.
2019-07-01 10:21:52 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
Fabio Alessandrelli
2eac1a64f7 Fix HTTPRequest status checks.
HTTPRequest used to have its own `status` variable but it would never be
updated since the status of the client would be used instead.
This caused potential crashes in some edge cases.
The `status` variable is now removed, and the client status is used in
checks instead.
2019-07-01 09:15:35 +02:00
Rémi Verschelde
3758981bd4
Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warning
Add a configuration warning when using Ignore mouse filter with tooltip
2019-07-01 08:47:22 +02:00
Hugo Locurcio
a2f8297480
Draw the script editor's line length guideline below characters
This prevents characters from looking strange if they cross the
line length guideline.
2019-06-30 23:47:01 +02:00
Hugo Locurcio
a0cc62f000
Add a configuration warning when using Ignore mouse filter with tooltip
This closes #30144.
2019-06-30 19:58:40 +02:00
Rémi Verschelde
850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3 CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde
9a999876c3
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
Draw the outline as part of the Label font shadow
2019-06-29 18:43:47 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Hugo Locurcio
fa0e66a88f
Draw the outline as part of the Label font shadow
This closes #30165.
2019-06-28 23:21:55 +02:00
Chaosus
eeabb132ec Auto-change file extension in EditorFileDialog when filter changes 2019-06-28 18:35:24 +03:00
Chaosus
eb6e260918 Fix some bugs inside ColorPicker 2019-06-28 17:25:00 +03:00
Zak
d29b1b7917 Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Bojidar Marinov
583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde
0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora
00b15c19b7 Add a Direction property to ParticlesMaterial 2019-06-26 20:37:39 +02:00
Rémi Verschelde
6e9272eea8 Node: Fix logic of has/get_node_and_resource and document it
Also document NodePath.
2019-06-26 15:46:32 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
clayjohn
d59dbda24f update emitting status on one-shot particles 2019-06-25 22:07:29 -07:00
Rémi Verschelde
18b62d5019
Merge pull request #30053 from guilhermefelipecgs/fix_popup_centered
Fix Popup::popup_centered not centralizing at the first call
2019-06-25 17:46:57 +02:00
Guilherme Felipe
54653565a4 Fix Popup::popup_centered not centering at the first call 2019-06-25 12:04:29 -03:00
Rémi Verschelde
93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Rémi Verschelde
b966ee49b2
Merge pull request #29979 from flomar/master
Line edit placeholders now react properly to translation changes.
2019-06-25 08:59:31 +02:00
Gwyneth Lowe
45f78d786a Give TextEdit a custom color for font when read only is set
Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe
f07e5ac153 Give LineEdit a custom font color when un-editable
By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Florian Marchal
0f2b25f83e Line edit placeholders now react properly to translation changes. 2019-06-24 23:22:20 +02:00
Rémi Verschelde
6fbd045845
Merge pull request #29913 from eligt/fix-editor-help
Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde
29cddef895
Merge pull request #29940 from jonri/fix-vehicle-contact
Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24 22:58:46 +02:00
Rémi Verschelde
f34c8015cb Area2D: Fix argument type of body_* signals
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.

Also updated docs.

Fixes #27076.

Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739.
2019-06-24 21:40:31 +02:00
Rémi Verschelde
efa4264633
Merge pull request #30009 from Anutrix/tree-icons-height-fix
Fixed script and visibility icons's highlight height in tree
2019-06-24 18:55:44 +02:00
Rémi Verschelde
908a50739a
Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums
Set to enum variables, only correct values
2019-06-24 18:34:23 +02:00
qarmin
33c15799c7 Set to enum variables, only correct values 2019-06-24 14:53:26 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Gwyneth Lowe
7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde
0099122706
Merge pull request #24764 from SoIAS/double_clicking_24444
Center script line when double clicked on error in debugger
2019-06-23 23:53:06 +02:00
Rémi Verschelde
87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
Fix expression node crashes
2019-06-23 20:36:44 +02:00
unknown
c58b7ab094 Fixed script and visibility icons's highlight height in tree 2019-06-23 22:26:24 +05:30
Dawid Wdowiak
0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Rémi Verschelde
e294f0872e TileSet: Don't error out on tile_ getters with wrong shape id
Partial revert of 02319dceb2,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.

This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.

Fixes #29962.
2019-06-23 13:57:53 +02:00
Chaosus
7bed1a0f21 Fix expression node crashes 2019-06-22 17:41:51 +03:00
clayjohn
64ecc8a5a3 properly set emitting when particles restart 2019-06-21 22:33:11 -07:00
Rémi Verschelde
ee07560abf Curve: Prevent forcing 1.0 min value to 0.99
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.

If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde
b3fe249e94 CPUParticles: Set linear velocity to 0, like GPU Particles 2019-06-21 15:23:48 +02:00
Rémi Verschelde
fae3df1204 Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
qarmin
c77ff48a85 Fix some editor crashes 2019-06-21 11:34:32 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
532a7ba06a Fix TextEdit Select 2019-06-20 17:13:16 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde
8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Implement AnimationPlayer call modes as per #23498.
2019-06-20 13:04:34 +02:00
Elia Sarti
81065d53df Fix for #29810
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Rémi Verschelde
300d4dfd54
Merge pull request #25573 from nekomatata/button-shortcut-fix
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
2019-06-20 12:06:31 +02:00
Rémi Verschelde
b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
PouleyKetchoupp
1e6fa5d1a5 Fixed shortcut events in BaseButton (now acts the same as ui_accept action) 2019-06-20 09:13:23 +02:00
Rémi Verschelde
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
Rémi Verschelde
02ed4b392c
Merge pull request #29902 from KoBeWi/dem_setters
Fix set_pick_color error
2019-06-19 20:43:15 +02:00
Tristan Grespinet
14f8ed3317 Added a Width Curve to Line2D + UVs fix 2019-06-19 15:44:07 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde
30cbe28677
Merge pull request #27310 from KoBeWi/angular_dank
Make angular_damp of new Area nodes match the global default
2019-06-19 15:00:44 +02:00
Tomasz Chabora
9bdf110840 Fix set_pick_color error 2019-06-19 14:52:54 +02:00
Rémi Verschelde
d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Rémi Verschelde
66a854da78
Merge pull request #29878 from Dentrax/fixes
Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node`
2019-06-19 14:18:52 +02:00
Rémi Verschelde
bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Furkan Türkal
09907a28b3 added forgotten err_fail_index check 2019-06-19 13:07:18 +03:00
Jon Ring
b2d433c4a8 Prevent VehicleBody contact damping from exceeding the baseline value when roll influence is very small.
When contact damping exceeds 1.0, the wheels will lose grip when the vehicle is not moving.
2019-06-18 17:40:49 -04:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
d61d1af64d
Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
clayjohn
7d1ee6d3c3 change emit shape circle to sphere in CPUParticles2D 2019-06-17 11:59:31 -07:00
Rémi Verschelde
3b3ba7d179
Merge pull request #29847 from yurchor/master
Fix minor typos
2019-06-17 17:28:55 +02:00
Rémi Verschelde
1d93b4abef
Merge pull request #29633 from jbuck3/optionbutton-selection
Connect OptionButton selection to menu's "index_pressed" signal
2019-06-17 16:56:16 +02:00
Yuri Chornoivan
340c2c0584 Fix minor typos 2019-06-17 15:11:49 +03:00
Rémi Verschelde
24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde
2935caa13f
Merge pull request #29838 from KoBeWi/4real
Fix selection undo... for real
2019-06-17 11:07:26 +02:00
Rémi Verschelde
e7c8682075
Merge pull request #29835 from Calinou/tweak-editor-property-hints
Tweak some editor property hints to be more flexible and consistent
2019-06-17 11:06:48 +02:00
Tomasz Chabora
e5cfb9d6b2 Fix selection undo... for real 2019-06-17 03:54:28 +02:00
Hugo Locurcio
c0b3e20ca7
Tweak some editor property hints to be more flexible and consistent
This partially addresses #19242.
2019-06-16 23:52:16 +02:00
Michael Alexsander Silva Dias
98d0c99652 Fix Range's "changed" signal emitting with a value even if binded to emit none 2019-06-16 12:00:49 -03:00
Rémi Verschelde
9d3342545d
Merge pull request #29700 from clayjohn/cpuparticles_transform_bug
Fix CPU particles bug with local_coords and transform
2019-06-16 10:49:30 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
68735d2a88 Fix compilation warnings in JS and Windows builds
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.

JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.

Part of #29033 and #29801.
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
0a3c21d999
Merge pull request #29785 from eligt/fix-richtext-alignment
Fix RichTextLabel alignment tags not working properly
2019-06-15 10:34:22 +02:00
Rémi Verschelde
e999929024
Merge pull request #29787 from Paulb23/fix_negative_cursor_column
Fix TextEdit cursor.column having a negative value
2019-06-15 00:29:07 +02:00
Paulb23
1d55207fd2 Fix TextEdit cursor.column having a negative value 2019-06-14 21:48:16 +01:00
Elia Sarti
c4e5ee1fd2 Fix RichTextLabel alignment tags not working properly
Also fixes #6982
Fix error and formatting
2019-06-14 21:38:33 +01:00
Rémi Verschelde
8e04aecb19
Merge pull request #29647 from YeldhamDev/file_dialog_hidden_toggle
Add toggle for hidden file visibility in FileDialog
2019-06-14 22:29:49 +02:00
clayjohn
52696e98b4 fix CPU particles bug with local_coords and transform 2019-06-14 13:22:19 -07:00
Rémi Verschelde
0b555fc70a
Merge pull request #29782 from JFonS/expose_camera_clip_offset
Expose ClippedCamera clip_offset
2019-06-14 18:31:47 +02:00
jfons
30b3591152 Expose ClippedCamera clip_offset 2019-06-14 17:39:13 +02:00
Rémi Verschelde
40f2480d0e
Merge pull request #29621 from DevinPentecost/feature/0_duration_tween
Implementing 0-duration tweens
2019-06-14 16:57:09 +02:00
Devin Pentecost
265eaf1a2c Implementing 0-duration tweens
Some light refactor
Adding comments in functions
2019-06-14 07:20:13 -07:00
Rémi Verschelde
52dd0f8751 Implement missing orbit velocity for CPUParticles and CPUParticles2D
The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.

Closes #29580.
2019-06-13 11:35:07 +02:00
Rémi Verschelde
a745934761
Merge pull request #29731 from akien-mga/scene-is-off-limits
Cleanup some unecessary editor/ includes in scene/
2019-06-12 23:44:24 +02:00
Rémi Verschelde
84d969a42a Cleanup some unecessary editor/ includes in scene/
Part of #29730, handles false positives.
2019-06-12 22:48:43 +02:00
Rémi Verschelde
2cedf7173a BaseButton: Make shortcuts call virtual methods
When buttons are not in Toggle Mode, shortcuts used to only trigger the
`pressed` signal, without calling the `_pressed` virtual method,
contrarily to what happens when you click the button.

For Toggle Mode buttons, it did call the `_toggled` virtual method
together with emitting the `toggled` signal *twice*.

This commit harmonizes it all and makes shortcuts behave the same as
mouse clicks or `ui_accept`, for both toggle and non-toggle modes.

Fixes #29604.
2019-06-12 16:35:49 +02:00
Rémi Verschelde
df25679235
Merge pull request #29601 from NilsIrl/hiding_enabled
Treat hiding_enabled as bool throughout
2019-06-12 14:23:27 +02:00
Rémi Verschelde
434a1fddf3
Merge pull request #29648 from jbuck3/tree-tooltips
Fix Tree button tooltips
2019-06-12 13:29:36 +02:00
Rémi Verschelde
5688cb40b2
Merge pull request #29589 from kbajno/master
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-12 12:52:47 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
f160c81f68
Merge pull request #29696 from akien-mga/cpuparticles-randomness
CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12 10:54:02 +02:00
Rémi Verschelde
fd66a45f32
Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel
CPUParticles: Fix inconsistent tangential acceleration
2019-06-12 10:53:31 +02:00
Rémi Verschelde
d0c2005da1 CPUParticles: Do randomness ratio computations in phase instead of time
The original shader code uses a phase (ratio from 0 to 1 for the particle
lifetime) for the randomness ratio computations, and this code was ported
over but converted to time computations.

The seeding/cycle logic was thus invalid, so we're going back to phase
for these computations, thus fixing the previous non-working time/emission
randomness property.

Part of #29692. Follow-up to #26859.
2019-06-11 23:40:56 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
9206bcabaa CPUParticles: Fix inconsistent tangential acceleration
The tangential acceleration for both CPUParticles2D and CPUParticles had been
badly converted from their GPU counterpart (ParticlesMaterial).
This fixes it and ensures that both GPU and CPU particles behave the same with
regard to tangential acceleration.
2019-06-11 18:56:07 +02:00
Rémi Verschelde
15425b450f
Merge pull request #29573 from qarmin/fix_rich_text_process_line
Fix RichLabelText::_process_line crash
2019-06-11 16:00:03 +02:00
Rémi Verschelde
0d5b2dba91
Merge pull request #29543 from qarmin/fix_arvr_error_spam
Fix ARVRAnchor and ARVRController error spam
2019-06-11 15:58:04 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
d8877d2df5
Merge pull request #29539 from qarmin/fix_crash_with_get_keywords_color
Fix crash with get_keywords_color
2019-06-11 14:19:18 +02:00
Rémi Verschelde
7b883d7d50
Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D
Reversed operator in SortLifetime fixing #29440
2019-06-11 12:14:26 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request #29519 from Ranoller/master
Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde
9ec33eaee2
Merge pull request #29498 from bruvzg/fix_line_edit_alt_keys
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
2019-06-11 11:49:44 +02:00
bruvzg
63d8dc0920
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit. 2019-06-11 08:10:07 +03:00
qarmin
37c2595526 Fix crash when frames are empty 2019-06-10 08:36:28 +02:00
James Buck
215fed1fb3 Fix Tree button tooltips
Fixes #22777
2019-06-09 22:33:47 -05:00
Michael Alexsander Silva Dias
be6d48fcad Add toggle for hidden file visibility in FileDialog 2019-06-10 00:20:24 -03:00
James Buck
17e1be6478 Connect OptionButton selection to menu's "index_pressed" signal
Simplifies code and fixes bug where only the first item with a given
ID could be selected.
2019-06-09 14:44:36 -05:00
Nils ANDRÉ-CHANG
e4f90337f2 Treat hiding_enabled as bool throughout 2019-06-08 12:37:57 +01:00
kbajno
c90fb3ec6c Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun 2019-06-07 15:21:07 -07:00
MrCdK
1810a901d2 Drop the physics mouseover whenever a input has been handled.
Fixes #29575
2019-06-07 17:21:12 +02:00
qarmin
685451967c Fix RichLabelText::_process_line crash 2019-06-07 12:36:11 +02:00
SamSindt
6a23eff748 Reversed operator in SortLifetime fixing #29440 2019-06-06 12:49:48 -07:00
qarmin
2621131549 Fix 2D Line crash 2019-06-06 21:09:37 +02:00
qarmin
3de3f87657 Fix ARVRAnchor and ARVRController error spam 2019-06-06 14:33:04 +02:00
qarmin
8d993f6357 Fix crash with get_keywords_color 2019-06-06 12:59:29 +02:00
Ranoller
f26e9daab5 Make tilemap texture origin point top-left.
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Rémi Verschelde
197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde
46c56cad0c
Merge pull request #29469 from bojidar-bg/29446-graphnode-seperation
Fix GraphNode not adding separation after the first node
2019-06-04 22:37:55 +02:00
Gilles Roudière
df0a69bbac Fixes NaN errors with anchors mode 2019-06-04 21:58:21 +02:00
Bojidar Marinov
8a1a067b91
Fix GraphNode not adding seperation after the first node
Fixes #29446
2019-06-04 16:05:23 +03:00
Tomasz Chabora
2f75471f24 Fix crash when searching Tree with no selection 2019-06-04 01:50:50 +02:00
Rémi Verschelde
774a9fde84
Merge pull request #26848 from ptrojahn/utf8navigation
Support UTF-8 in TextEdit and LineEdit navigation
2019-06-03 22:28:54 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46 added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
Rémi Verschelde
22583ec6a3
Merge pull request #29432 from bojidar-bg/29401-tscn-serialization
Escape node names when saving to .tscn
2019-06-03 16:25:00 +02:00
Bojidar Marinov
cc004485bc
Escape node names when saving to .tscn
Fixes #29401
2019-06-03 16:54:41 +03:00
Rémi Verschelde
0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde
164fae9c1d
Merge pull request #29414 from YeldhamDev/meshinstance2d_texture_signal
Properly add "texture_changed" signal to MeshInstance2D
2019-06-03 13:57:32 +02:00
Rémi Verschelde
1e55f8a241
Merge pull request #29422 from akien-mga/particlesmaterial-missing-enum-value
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
2019-06-03 12:24:40 +02:00
Rémi Verschelde
7da9f28035
Merge pull request #29424 from JFonS/add_heightmap_gizmo
Add HeightMapShape mesh in CollisionShape gizmo
2019-06-03 12:18:28 +02:00
JFonS
6f31143996 Add HeightMapShape mesh in CollisionShape gizmo 2019-06-03 11:59:55 +02:00
Rémi Verschelde
a3462c97ad Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
Fixes #29419.
2019-06-03 11:18:13 +02:00
JFonS
c2a2a1083d Remove MeshLibrary from disable_3d=true builds 2019-06-03 10:25:11 +02:00
Michael Alexsander Silva Dias
962652f14b Properly add "texture_changed" signal to MeshInstance2D
Fixes #29410.
2019-06-02 23:51:44 -03:00
Rémi Verschelde
a25e52fb72
Merge pull request #29378 from KoBeWi/why
Fixed get_item_at_position being weird
2019-06-02 21:11:53 +02:00
Tomasz Chabora
59f403de0b Fixed get_item_at_position being weird 2019-06-02 14:32:32 +02:00
Rémi Verschelde
449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Tomasz Chabora
662c8f95ec Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
Rémi Verschelde
64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
Improvements to incremental search
2019-06-01 11:47:06 +02:00
Rémi Verschelde
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde
af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
Tomasz Chabora
9de912caf5 Improvements to incremental search 2019-05-31 14:56:49 +02:00
Rémi Verschelde
7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Rémi Verschelde
77880d1b4d
Merge pull request #29299 from creikey/master
Check if parent is null before updating transform
2019-05-31 09:51:05 +02:00
Tomasz Chabora
adcbcf87dd Add track_set_key_time() to Animation 2019-05-31 00:40:29 +02:00
Rémi Verschelde
62b868fd37
Merge pull request #26942 from RandomShaper/fix-vp-issues
Fix Viewport and Camera issues
2019-05-30 18:31:15 +02:00
Rémi Verschelde
603bb98340
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Improve SSAO performance and quality
2019-05-30 14:27:25 +02:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
Remove some redundant lines
2019-05-30 12:52:23 +02:00
Cameron Reikes
9f29c28918 Check if parent is null before updating trasnform
- parent being null means it's not a CollisionObject
2019-05-29 16:09:52 -07:00
James Buck
4f4513f99c Remove some redundant lines 2019-05-29 15:20:39 -05:00
Rémi Verschelde
c11bf884e0
Merge pull request #25012 from avencherus/prevent-duplicate-keyframes
Do precision comparison to prevent the creation of keyframes with a time that already exists
2019-05-29 18:59:19 +02:00
Rémi Verschelde
586539d867 Fix wrong property binding for NavigationPolygon::vertices 2019-05-29 17:28:22 +02:00
Rémi Verschelde
e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Rémi Verschelde
e832a3269c
Merge pull request #29261 from volzhs/fix-basebutton
Fix BaseButton not emitting signal with virtual function
2019-05-29 13:16:02 +02:00
volzhs
5c01e066e1 Fix BaseButton not emitting signal with virtual function
Fix #29258
2019-05-29 06:28:34 +09:00
Rémi Verschelde
bbb1af91d8
Merge pull request #29251 from qarmin/some_uninitialised_values_fixes
Fix some unintialised variables
2019-05-28 22:29:02 +02:00
Rémi Verschelde
84331549db
Merge pull request #28896 from Ranoller/master
Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde
3a1c096eb8
Merge pull request #29246 from akien-mga/whats-in-a-name
Node::duplicate: Don't set name if original node is nameless
2019-05-28 19:26:33 +02:00
Rémi Verschelde
0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
qarmin
66a36ba474 Fix some unincialised variables 2019-05-28 19:12:19 +02:00
Cheeseness
6fe957de63 Add a depth parameter to Camera::project_position() 2019-05-29 02:04:50 +10:00
Tomasz Chabora
86e4677fb4 Add HSV mode to color picker 2019-05-28 18:00:52 +02:00
Rémi Verschelde
235172e26b
Merge pull request #26355 from fire/expose_surface_tool
Expose more surface tools and add create_from_blend_shape.
2019-05-28 14:07:16 +02:00
Rémi Verschelde
bf6f41e0b9
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
Fix crash when trying to set as Bitmap Font fallback one of his parent
2019-05-28 13:49:34 +02:00
Rémi Verschelde
0823ae7ae4 Node::duplicate: Don't set name if original node is nameless
In practice this only happens when duplicating a node which is not in
the scene tree yet, as nameless nodes get assigned a generated name
when added to the scene tree.

Fixes #27319.
2019-05-28 12:40:44 +02:00
Rémi Verschelde
8384582828
Merge pull request #27836 from turtletooth/right-click
Allow Right Click in Empty Space on FileSystemDock
2019-05-28 12:07:06 +02:00
Rémi Verschelde
b546591d1b
Merge pull request #27875 from Thource/vehicle_wheel-get_rpm
Added a get_rpm() function to VehicleWheel
2019-05-28 12:06:09 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
335111c98f
Merge pull request #28581 from Lisapple/patch-1
Fixing Curve2D/3D baked interpolated values
2019-05-28 10:56:00 +02:00
Rémi Verschelde
06da7bf6b9
Merge pull request #28726 from megalike/add_mac_os_hotkeys_le
Support Mac OS hotkeys in line_edit
2019-05-28 10:37:04 +02:00
Rémi Verschelde
556ee71277
Merge pull request #29174 from Chaosus/fix_line_wrap_output
Fix "Index out of size" TextEdit's spam to output (when using Expression nodes in the visual shaders)
2019-05-28 10:21:54 +02:00
Michael Alexsander Silva Dias
fad0338beb Make animation editor change tracks positions instead of swapping them 2019-05-27 22:03:26 -03:00
Rémi Verschelde
2a74d852fe
Merge pull request #29228 from neikeq/issue-29117
Fix GetTypeInfo error due to missing include
2019-05-27 22:25:23 +02:00
Silvano Cerza
f23e1aab34 Implemented remote scene tree filtering
User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
Rémi Verschelde
9f6eb3882c
Merge pull request #29182 from clayjohn/radiance_map
Fix radiance map settings
2019-05-27 17:33:45 +02:00
Ignacio Etcheverry
d426dcabf8 Fix GetTypeInfo error due to missing include 2019-05-27 17:33:25 +02:00
Rémi Verschelde
4c77332e32
Merge pull request #29118 from JFonS/improve_navmesh_generation
Various improvements to NavigationMesh generation
2019-05-27 17:27:14 +02:00
Rémi Verschelde
ec5be4ee68
Merge pull request #29223 from Jummit/add-get-camera-rid
Add get_camera_rid method to Camera
2019-05-27 17:11:31 +02:00
Ibrahn Sahir
e975d9dcdb Fix uninitialised member variable 'meta_hovering' in RichTextLabel 2019-05-27 15:14:48 +01:00
Jummit
ce2c45bde7 add get_camera_rid method 2019-05-27 16:05:27 +02:00
Rémi Verschelde
d4e26fd588
Merge pull request #29172 from KoBeWi/path_deoverflowing
Don't allow PathFollow offset outside bounds
2019-05-27 12:09:17 +02:00
Rémi Verschelde
89b5025adc
Merge pull request #29176 from Calinou/tweak-particle-animation-warning
Tweak the particle animation node configuration warning message
2019-05-27 12:04:32 +02:00
Tomasz Chabora
90ea9dfede Fix TextEdit blocking scroll without scrollbar 2019-05-26 20:51:08 +02:00
Hugo Locurcio
eb0cced3c0
Improve SSAO performance and quality
This decreases the number of samples significantly, leading to a
notable performance increase with only a very slight loss in
visual quality.

This also tweaks the default SSAO settings to use 3×3 blurring,
which makes noise patterns much less visible.
2019-05-26 12:01:01 +02:00
clayjohn
4c55a909ad fix radiance map settings 2019-05-25 18:57:32 -07:00
Hugo Locurcio
33fd5538d0
Tweak the particle animation node configuration warning message 2019-05-25 19:59:17 +02:00
Chaosus
e5f5a71d27 Fix "Index out of size" TextEdit's spam to output 2019-05-25 20:57:32 +03:00
Tomasz Chabora
f3c5db662d Don't allow PathFollow offset outside bounds 2019-05-25 18:27:22 +02:00
Rémi Verschelde
25d2ee677f
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
Rémi Verschelde
71c784f796
Merge pull request #29078 from KoBeWi/scroll_stuff
Improvements to scroll handling
2019-05-24 19:56:15 +02:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde
f173d242a2
Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indention
Change rules of indenting for spaces
2019-05-24 16:21:04 +02:00
Rémi Verschelde
f279837f3e
Merge pull request #29067 from KoBeWi/spin_edit
Pass mouse events to SpinBox from its LineEdit
2019-05-24 15:51:03 +02:00
Rémi Verschelde
d1b4b62eb5
Merge pull request #29133 from KoBeWi/ninja_modulate
Don't modulate canvas on invisible color change
2019-05-24 15:45:24 +02:00
Rémi Verschelde
8689af6238
Merge pull request #29060 from volzhs/toggled-group
Refactor BaseButton event handling
2019-05-24 15:44:35 +02:00
PouleyKetchoupp
3f174c86d0 Fixed scene tree update after changing node name in tool script 2019-05-24 15:27:22 +02:00
Tomasz Chabora
01491aaf32 Improvements to scroll handling 2019-05-24 14:56:39 +02:00
Tomasz Chabora
5e9400b2e3 Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
Rémi Verschelde
7c73a741f3
Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale
fix un-scaling in Spatial::look_at_from_position
2019-05-23 17:01:40 +02:00
Rodolfo Ribeiro Gomes
48e4d62554 fix un-scaling in Spatial::look_at_from_position
As mentioned in
https://github.com/godotengine/godot/pull/26897#issuecomment-491178089

the look-at scaling issue solved by PR #26897 happens also in another
look-at method.

Spatial::look_at_from_position() also does not have same input checking
Spatial::look_at() has. Therefore, I fixed it too at same time.
2019-05-23 09:49:50 -03:00
Rémi Verschelde
2b1c3878f9
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Implement shadow to opacity
2019-05-23 13:37:54 +02:00
jfons
1add4c15ab Various improvements to NavigationMesh generation
* Expose EditorNavigationMeshGenerator as an engine singleton so users
  can generate navmesehes from `tool` scripts.

* Add support for generating navmeshes from static colliders. All
  collision shapes are supported except for Plane (since Plane is an
  infinite collider and navmeshes need to have finite geometry).

* When using static colliders as a geometry source, a layer mask can be
  specified to ignore certain colliders.

* Don't rely on global transform. It still should give the exact same
  results but allows for building navmeshes on nodes that are not in the
  tree (useful in `tool` scripts).

* Update navigation gizmos after every new bake.

This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
Rémi Verschelde
c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
Fix onion skinning
2019-05-23 07:58:27 +02:00
Michael Alexsander Silva Dias
de378ef012 Fix 'TextEdit's line wrapping being highlighted incorrectly
Fixes #22867.
2019-05-22 18:45:24 -03:00
Pedro J. Estébanez
88153fbb61 Fix 2D bones ignored by onion skinning
Fixes #27819.
2019-05-22 20:40:57 +02:00
Ibrahn Sahir
d8a5fcd3d1 Initialize readonly/editable in LineEdit and TextEdit controls 2019-05-21 21:50:02 +01:00
Chaosus
6d38754a06 Fix expression node parsing when input_port + \0 is occured 2019-05-21 19:45:01 +03:00
Yuri Roubinsky
ebb6eb8be8
Merge pull request #29073 from Chaosus/express_fixes
Fix few bugs in expression node
2019-05-21 19:26:14 +03:00
Chaosus
6f2abd68f2 Fix few bugs in expression node 2019-05-21 18:37:31 +03:00
Rémi Verschelde
b6bd19dfc5
Merge pull request #29018 from guilhermefelipecgs/fix_28969
[StateMachine] Fix error message for travel method
2019-05-21 17:12:11 +02:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
1d9bb73a15
Merge pull request #29040 from swarnimarun/fix_override_bug
Clear overrides on passing null
2019-05-21 15:23:18 +02:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
add const to methods that return literals
2019-05-21 15:16:41 +02:00
volzhs
5e8017721a Refactor BaseButton event handling
also _toggled() function and "toggled" signal called  when unpressed by ButtonGroup
2019-05-21 22:14:01 +09:00
Tomasz Chabora
2d84ec5468 Pass mouse events to SpinBox from its LineEdit 2019-05-21 14:49:53 +02:00
Bastiaan Olij
3ea778e66e Implement shadow to opacity 2019-05-21 20:07:46 +10:00
Chaosus
5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Rémi Verschelde
aa33b6a3fa
Merge pull request #29046 from volzhs/tree-page-down
PageDown key selects last one when left items count is short
2019-05-21 10:06:09 +02:00
volzhs
6f97022041 PageDown key selects last one when left items count is short 2019-05-21 15:32:17 +09:00
hbina085
f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Swarnim Arun
6ab7fb4976 Clear overrides on passing null 2019-05-21 10:50:43 +05:30
Rémi Verschelde
8c95e1aaf8
Merge pull request #28952 from jbuck3/update-margins
Update Control margins when size is overridden by change to minsize
2019-05-20 22:40:35 +02:00
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Rémi Verschelde
fdea3d48b0
Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss
Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Rémi Verschelde
6920c82742 Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
Guilherme Felipe
4de6c94eb0 [StateMachine] Fix error message for travel method 2019-05-19 23:43:26 -03:00
Rémi Verschelde
a940b4cf64
Merge pull request #28997 from akien-mga/codespell
Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
James Buck
5f5507cc62 Update Control margins when size is overridden by change to minsize 2019-05-16 21:56:17 -05:00
Paulb23
a8a0392c12 Fix text_edit drawing incorrect chars when syntax highlighting enabled 2019-05-16 22:32:06 +01:00
Tomasz Chabora
3bc0445e05 Allow to undo TextEdit.set_text 2019-05-16 23:05:17 +02:00
Michael Alexsander Silva Dias
be8dc97be7 Fix leftover connection to the "Open" signal in FileSystemDock
Fixes #28903.
2019-05-15 11:25:52 -03:00
Ranoller
7a8e4f64b8 Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249, https://github.com/godotengine/godot/issues/28206, https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
Michael Alexsander Silva Dias
15cda53d80
Merge pull request #28583 from theoniko/show-long-name-variables-correctly
Fix First Ctrl+R and Ctrl+F not showing long name variables correctly
2019-05-14 21:53:36 +00:00
clayjohn
65c211d303 Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
Gilles Roudiere
e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde
868ee3ea10
Merge pull request #28761 from aqnuep/texture_resource_reload_fix
Fix texture resource reload bug
2019-05-13 17:20:42 +02:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
miwanczuk
cbc68a3e04 Change rules of indenting for spaces
Now indentations and deindentations of spaces attemt to align text to
closest full indent level. It works with tab/tab+shift (both with
selection and no selection) as well as backspace. Also fixes bug where
selection and cursor position were mispaced after (un)indenting selected
text.
2019-05-11 10:30:40 +02:00
Rémi Verschelde
fea0c8858e
Merge pull request #28770 from volzhs/fix-scroll-back-top
Fix scroll back top
2019-05-11 09:44:11 +02:00
Bojidar Marinov
68bee3d9a2
Allow or_greater for most properties of NavMesh
Closes #28624
2019-05-10 18:05:17 +03:00
JFonS
9e97bac0cf Fixes to ClippedCamera
This work has been kindly sponsored by IMVU.
2019-05-10 10:35:15 +02:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
volzhs
68c3728b47 Revert "Merge pull request #26053 from qarmin/back_scroll_to_start"
This reverts commit b5deb1dc72, reversing
changes made to 2cc8848c3c.

This change causes unwanted regression.
It's too risky to have scroll back to top in ItemList.clear()
2019-05-09 03:51:08 +09:00
Daniel Rakos
e34eb5c26c Fix texture resource reload bug
If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:

First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).

Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.

To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Bastiaan Olij
e4dea0595a Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060 Center shape according to logic Bullet applies 2019-05-07 20:44:09 +10:00
megalike
ed37912e66 Support Mac OS hotkeys in line_edit 2019-05-06 22:59:34 +03:00
Rémi Verschelde
2a8cb46c8e
Merge pull request #28516 from Chaosus/fix_vs_mix_title
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-05-06 17:34:15 +02:00
Rémi Verschelde
7b7a664a97
Merge pull request #28709 from YeldhamDev/tabcontainer_locale_update
Fix 'TabContainer' not updating its tab titles when locale is changed
2019-05-06 10:53:22 +02:00
Rémi Verschelde
563d4b0e7f
Merge pull request #28696 from raphael10241024/debug_fix
fix CollisonShape changing shape cause crash when not in a tree
2019-05-06 10:42:56 +02:00
Rémi Verschelde
1a3a0e3d95
Merge pull request #28679 from megalike/fix_mac_os_delete_char_hotkeys
Support Mac OS default delete char hotkeys
2019-05-06 10:17:22 +02:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Michael Alexsander Silva Dias
a242bf464a Fix 'TabContainer' not updating its tab titles when locale is changed 2019-05-06 01:59:34 -03:00
Tomasz Chabora
0bfcf8bc2f Add bookmarks for easier code navigation 2019-05-05 18:57:53 +02:00
yakun.zhang
2206c5e9c0 fix CollisonShape changing shape cause crash when not in a tree 2019-05-05 13:30:58 +08:00
Colin Redman
359d7f178c Fix ParallaxBackground breaking when moving it out the scene tree 2019-05-04 17:09:33 -07:00
megalike
c6310e9a7e Support Mac OS default delete char hotkeys 2019-05-04 17:15:32 +03:00
Michael Alexsander Silva Dias
37f4d51a75 Make 'TabContainer' update when icon/title is changed
Fixes #28655.
2019-05-03 14:55:32 -03:00
Rémi Verschelde
7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
qarmin
4270403724 Fix crash when trying to set fallback or next pass with one of parent 2019-05-03 13:39:46 +02:00
Rémi Verschelde
913620a9b8
Merge pull request #28640 from bojidar-bg/17885-navmesh-entry-broken
Fix navmesh not finding optimal paths
2019-05-03 12:20:39 +02:00
Bojidar Marinov
f1b7b74d65
Fix navmesh not finding optimal paths
Addresses part of #17885
2019-05-03 11:13:03 +03:00
Rémi Verschelde
d962820453
Merge pull request #28620 from megalike/fix_mac_os_move_cursor
Fix Mac OS move cursor behaviour
2019-05-03 09:51:57 +02:00
Rémi Verschelde
f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov
3d47dad2b1
Remove unused panelf and panelnc styles
Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
megalike
39398f173e Fix Mac OS move cursor behaviour 2019-05-02 21:13:41 +03:00
Michael Alexsander Silva Dias
acadfe0a49 Add "disabled" icon for 'CheckButton' 2019-05-02 13:39:56 -03:00
Jared
e03f9ead21 Do precision comparison to prevent the creation of keyframes with a time that already exists. 2019-05-02 19:14:36 +03:00
Rémi Verschelde
262924296b
Merge pull request #27415 from aqnuep/kinematicbody_fixes
KinematicBody performance and quality improvements
2019-05-02 18:03:58 +02:00
Michael Alexsander Silva Dias
d6489374e7 Fix regression in 'PopupMenu' when icons have different values for width and height 2019-05-02 11:40:13 -03:00
Hugo Locurcio
818f756d90
Add a property hint for DynamicFont size
This caps its size to reasonable values in the Inspector.

This closes #22581.
2019-05-02 00:46:53 +02:00
theoniko
505ab3d225 Fix First Ctrl+R and Ctrl+F not showing long name variables correctly 2019-05-01 20:59:17 +02:00
Maxime Leroy
6bd271139d
Fixing Curve2D/3D baked interpolated values
If bake interval is a multiple of the curve length, the curve would return NaN for some offset values (when `frac == 0.0`, it matches the start and end of the curve segment so `fmod == 0.0`, `frac` becomes NaN)

```
# Godot 3.1.1
var c = Curve3D.new()
c.add_point(Vector3())
c.add_point(Vector3(0.5,0,0))
c.add_point(Vector3(1,0,0))
c.bake_interval = 0.5
c.interpolate_baked(0.5) == Vector3(NAN, NAN, NAN)

```
2019-05-01 20:47:38 +02:00
Rémi Verschelde
2f74e6b854
Merge pull request #28559 from megalike/mac_os_move_cursor_hotkeys
Support Mac OS default move cursor hotkeys
2019-05-01 15:08:30 +02:00
megalike
17d14fe511 Support Mac OS default move cursor hotkeys
Add missing FALLTHROUGH define
2019-05-01 13:45:00 +03:00
miwanczuk
c86b03abd8 Expose TextEdit's drawSpaces feature to GDScript 2019-05-01 11:32:54 +02:00
Rémi Verschelde
f3eafcec1a
Merge pull request #25350 from Connall/master
Fix "Auto Brace Complete" inserting extra quotation character sometimes in a string.
2019-05-01 10:32:41 +02:00
Rémi Verschelde
a72552367e
Merge pull request #25453 from nekomatata/button-keep-pressed-option
Add option to keep button pressed when moving cursor outside while pressing
2019-05-01 10:30:40 +02:00
Rémi Verschelde
59b553b2af
Merge pull request #28493 from mitchcurtis/mac-line
Make Command + Left go to first non-whitespace character
2019-05-01 08:25:40 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Michael Alexsander Silva Dias
48bfa9d17a Fix regression on 'PopupMenu's minimal size 2019-05-01 02:30:56 -03:00
Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Rémi Verschelde
0644040872
Merge pull request #27021 from MarianoGnu/font
Add and expose to Font a function to get the word-wraped text size
2019-04-30 18:33:00 +02:00
Rémi Verschelde
5f3dd5fdc7
Merge pull request #28481 from iwek7/issue28446/highlighingOfWhitespaces
Disable higlighting all occurences of selection in editor if it contains only whitespaces
2019-04-30 18:31:53 +02:00
K. S. Ernest (iFire) Lee
22ce1e2709 Expose more surface tools and add create_from_blend_shape. 2019-04-30 06:50:25 -07:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
miwanczuk
fda3a568ef Issue-28355 - show spaces in editor 2019-04-30 14:57:48 +02:00
Rémi Verschelde
b5deb1dc72
Merge pull request #26053 from qarmin/back_scroll_to_start
Back scroll bar to start when changing folder
2019-04-30 13:35:45 +02:00
Rémi Verschelde
2cc8848c3c
Merge pull request #26224 from hilfazer/autocomplete
Working autocomplete for $" and $'
2019-04-30 13:32:37 +02:00
Rémi Verschelde
88c0a8d4b8
Merge pull request #26252 from ZahFox/colorpicker
ColorPicker: Properties to toggle the editability and visibility of presets
2019-04-30 13:31:51 +02:00
Rémi Verschelde
e949d6c2ae Fix build error after #27294 2019-04-30 12:33:02 +02:00
Rémi Verschelde
712b789dc8
Merge pull request #26897 from rodolforg/fix_spatial_look_at_affecting_scale
Spatial::look_at() now preserves its scale values
2019-04-30 12:09:45 +02:00
Rémi Verschelde
0327d57cfd
Merge pull request #27007 from BastiaanOlij/arvr_notifications
Send notifications to ARVRInterfaces
2019-04-30 12:05:46 +02:00
Mariano Suligoy
33c39e4c25 Add and expose to Font a function to get the rect size needed to draw a word-wraped text 2019-04-30 12:03:17 +02:00
Rémi Verschelde
0da61614c0
Merge pull request #27204 from YeldhamDev/popupmenu_checkicon_offset
Offset items in PopupMenu when Icons and Checks are present
2019-04-30 11:49:16 +02:00
Rémi Verschelde
d6b20e854c
Merge pull request #27294 from lupoDharkael/rect2i
Add missing methods to Rect2i
2019-04-30 11:46:40 +02:00
Rémi Verschelde
f40c62fa29
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Allow adding disabled shapes
2019-04-30 11:43:11 +02:00
Rémi Verschelde
9916319df8
Merge pull request #27693 from YeldhamDev/method_brackets_smart
Make brackets only be inserted when necessary when autocompleting methods
2019-04-30 11:11:08 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rémi Verschelde
9d42565f81
Merge pull request #27763 from maksloboda/priority-improvement
Changed autotile priority picking algorithm
2019-04-30 11:07:41 +02:00
Rémi Verschelde
4f10a08d1b
Merge pull request #27796 from Leytak/patch-2
Reset button state on exit tree
2019-04-30 11:05:09 +02:00
Rémi Verschelde
6e1b8b07b9
Merge pull request #27805 from Kanabenki/line2d-add-point-idx
Add optional position argument for add_point in Line2D
2019-04-30 11:02:47 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde
79040656e1
Merge pull request #27869 from jean-dao/scenetree_call_group
Fix: use function in SceneTree::call_group
2019-04-30 10:55:05 +02:00
Rémi Verschelde
ea30bcdfef
Merge pull request #28287 from YeldhamDev/text_editable_contextmenu
Make 'Line/TextEdit's context menus hide their editing options when in readonly mode
2019-04-30 10:15:47 +02:00
Rémi Verschelde
d0e628fa55
Merge pull request #28334 from YeldhamDev/popup_buttons_scale
Make buttons that trigger popups have the same scale
2019-04-30 10:15:02 +02:00
miwanczuk
1001c7fdde issue-28446 - disable higlighting all occurences of string in editor if only whitespaces are selected 2019-04-30 09:59:59 +02:00
homer666
80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Chaosus
4131b2b891 Renames captions of Scalar/VectorInterp in Visual Shaders 2019-04-29 21:04:11 +03:00
Michael Alexsander Silva Dias
f7a45eb0de Make 'Line/TextEdit's context menus hide their editing options when in readonly mode
Fixes #28243.
2019-04-29 14:03:31 -03:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Michael Alexsander Silva Dias
b8e09f98c4 Make buttons that trigger popups have the same scale 2019-04-29 13:07:47 -03:00
Rémi Verschelde
7e87a410fa
Merge pull request #28205 from mikolasan/26937-hide-popup-menu
Hide popup menu when OptionButton is hidden
2019-04-29 17:28:49 +02:00
Rémi Verschelde
6822ee37dd
Merge pull request #28281 from zqyoung1/fix-selection-undo
Fix selection undo
2019-04-29 17:25:14 +02:00
Rémi Verschelde
17ad16e396
Merge pull request #28284 from Daw11/doc-link-fix
Fix the unclickable links inside the doc
2019-04-29 17:23:50 +02:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
Mitch Curtis
b0956915c9 macOS: make Command + Left go to first non-whitespace character
Instead of going to column 0. This matches the behaviour of other
popular IDEs.

Fixes #28462.
2019-04-28 17:51:47 +02:00
Daw11
ce6ab56e9f Fix the unclickable links inside the doc
Fixes #27384
2019-04-27 21:30:08 +02:00
Juan Linietsky
876c509a9d Removed function to compute time, should not be that useful in practice. 2019-04-27 15:28:20 -03:00
Juan Linietsky
c2027c8233 Added functions to further improve music timing 2019-04-27 14:05:16 -03:00
Juan Linietsky
040b59c010 Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only) 2019-04-27 12:58:22 -03:00
Samuele Zolfanelli
e2dd0c101e Make TileMap overridable "set_cell" function called on undo/redo 2019-04-27 17:20:32 +02:00
Juan Linietsky
60eec47077
Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
Rodolfo Ribeiro Gomes
9742d0c323 Spatial::look_at() now preserves its scale values
It always normalized basis after look_at() computation.
Now it applies previous scale back, in order to avoid
distortions when global scale was different of (1,1,1).

fix #10003 and #19000
Related to #17924
2019-04-26 20:10:32 -03:00
Bastiaan Olij
1a1b35721a Send notifications to ARVRInterfaces 2019-04-27 08:39:21 +10:00
Bastiaan Olij
b652fcd241 Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh 2019-04-26 20:30:16 +10:00
Rémi Verschelde
9ef46996cd
Merge pull request #28430 from AnthonyYoManz/issue-28186-fix-crash-on-exit-when-3d-disabled
Fix Crash On Close When 3D Is Disabled
2019-04-26 00:20:39 +02:00
AnthonyYoManz
fc65cc64b9 Fix Crash On Close When 3D Is Disabled 2019-04-25 21:59:07 +01:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality 2019-04-25 13:20:29 -04:00
James Buck
bc7863775c Cancel tooltip when hiding the node it belongs to 2019-04-25 11:19:31 -05:00
Rémi Verschelde
cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Rémi Verschelde
c26f0c9bbd
Merge pull request #28377 from YeldhamDev/connection_info_script_changes
Make small changes to the new connection info on script feature
2019-04-25 10:41:27 +02:00
Rémi Verschelde
778322161c
Merge pull request #28380 from kiidmale/fix-cpuparticles
Make multimesh invisible initially in CPUParticles
2019-04-25 09:00:46 +02:00
Michael Alexsander Silva Dias
350bcce041 Expose 'TextEdit's tab drawing and folding to GDScript 2019-04-24 12:42:12 -03:00
Daeil Kim
692205da33 Make multimesh invisible initially in CPUParticles
Fixes #28252
2019-04-24 16:52:49 +09:00
Chaosus
21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias
4bca3236d1 Make small changes to the new connection info on script feature 2019-04-24 03:13:25 -03:00
Rikhardur Bjarni Einarsson
9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
ShyRed
a9d4cde0f5 Allow adding disabled shapes
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
Rémi Verschelde
b4d561013f
Revert "RichTextLabel: Adding the ability to change the default cursor" 2019-04-23 16:10:15 +02:00
Daniel Rakos
de33ef2d1b Disable GI probe capturing lights with bake mode disabled
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Hein-Pieter van Braam
5c28296efe
Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
Make AnimatedSprite.animation complain when invalid animation name
2019-04-23 06:36:32 +03:00
Hein-Pieter van Braam
bf7634b625
Merge pull request #25155 from Timofffee/Timofffee-patch-vehicle
Added check engine_traction
2019-04-23 06:28:26 +03:00
Hein-Pieter van Braam
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
Hein-Pieter van Braam
05ef1f4998
Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color
Brighten the RichTextLabel color in the default theme
2019-04-23 05:59:16 +03:00
qarmin
479649b5fb Fix typo count_count to count 2019-04-23 01:25:29 +02:00
Juan Linietsky
33a0011ab2 Added bindings for methods related to obtaining base an instance from VisualInstance 2019-04-22 19:27:30 -03:00
Nikolay Neupokoev
ebe54833a9 Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Hide popup when its button or another parent object is hidden

Fixes #26937
2019-04-22 15:11:49 -07:00
Juan Linietsky
f46899e922 Expose visible instance count to multimesh 2019-04-22 18:38:49 -03:00
Rémi Verschelde
886afa9b76
Merge pull request #26868 from NilsIrl/master
Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22 13:36:07 +02:00
hilfazer
17166f5640 autocomplete for $" and $' 2019-04-22 12:53:24 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Rémi Verschelde
22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Nils ANDRÉ-CHANG
a1fc73e6d3 Add Attenuation Model "DISABLED" for AudioStreamPlayer3D 2019-04-22 10:34:28 +01:00
Rémi Verschelde
86aa22b2ac
Merge pull request #28266 from coldrye-collaboration/gh-28241
Fix LineEdit not expanded to text length on undo/redo
2019-04-22 10:47:58 +02:00
Rémi Verschelde
0fc67767a4
Merge pull request #28276 from YeldhamDev/lineedit_offset_limit
Fix 'LineEdit' offset limit not accounting for the right/clear icon width
2019-04-22 10:45:49 +02:00
Zach Young
516b80cd65 Fix completely #14835 -proper selection reset on undo 2019-04-21 17:20:58 -04:00
Rémi Verschelde
33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Rémi Verschelde
6d8b209fc5
Merge pull request #27448 from avencherus/light2d-height
Light2D height range expanded to -2048 to 2048.
2019-04-21 20:06:14 +02:00
Carsten Klein
da2a0a3814 Call minimum_size_changed() on redo/undo if expand_to_text_length is true
Fixes #28241
2019-04-21 19:10:01 +02:00
Michael Alexsander Silva Dias
ac1c523989 Fix 'LineEdit' offset limit not accounting for the right/clear icon width
Fully fixes #28242.
2019-04-21 13:55:40 -03:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde
2226ce0fa8
Merge pull request #28248 from YeldhamDev/lineedit_clearbutton_limit
Fix 'LineEdit' contents not ending before the clear button if no right icon was set
2019-04-21 13:25:38 +02:00
Rémi Verschelde
36a54ffebb
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
Continuation of #27562
2019-04-21 13:16:35 +02:00
Rémi Verschelde
71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Rémi Verschelde
03dfac8609
Merge pull request #28093 from fire/expose_localize_rest
Expose localize_rests to gdscript.
2019-04-21 09:31:18 +02:00
Michael Alexsander Silva Dias
d84acb98d0 Fix 'LineEdit' contents not ending before the clear button if no right icon was set
Fixes #28242.
2019-04-20 18:22:37 -03:00
Paulb23
a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
Rémi Verschelde
f25b057846 Fix disable_3d=yes -Wunused-variable errors 2019-04-20 11:07:58 +02:00
Rémi Verschelde
b3d2584960
Merge pull request #28210 from hpvb/fix-28134
Object::script may not be a valid Ref<Script>
2019-04-20 10:25:39 +02:00
Hein-Pieter van Braam-Stewart
20b0046945 Object::script may not be a valid Ref<Script>
It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
griant
eb5807984c fix improper uncommenting behavior in TextEditor 2019-04-19 15:39:57 +08:00
Daw11
04d0371648 Add a monitor for the orphan nodes
- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Rémi Verschelde
6697fd9a05
Merge pull request #27821 from mawenzy/pr_sliderfix
Fix slider handle being hard to select
2019-04-17 09:03:30 +02:00
K. S. Ernest (iFire) Lee
48a03b514c Expose localize_rests to gdscript. 2019-04-16 11:38:13 -07:00
Max Hilbrunner
7a0c086e45
Merge pull request #27762 from rcorre/anim_docs
AnimationNode* docs
2019-04-16 15:47:47 +02:00
Rémi Verschelde
f7b5fa8cf2
Merge pull request #28038 from CatThingy/area-error-fix
Removed unnecessary error from _area_inout
2019-04-16 10:35:29 +02:00
Michael Alexsander Silva Dias
87e42e4f66
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Make OccluderPolygon2D draggable in the editor
2019-04-15 16:10:48 -03:00
CatThingy
8166f8d3c8 Removed unnecessary error from _area_inout
The error was previously removed from _body_inout
for the same reason. Fixes #28022.
2019-04-15 09:19:30 -07:00
Rémi Verschelde
39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Juan Linietsky
ad1368a625 Clean up ASSIMP import code. 2019-04-13 15:19:47 -03:00
Chaosus
87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Paulb23
6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
groud
14a901e88f Enhance tree scrolling when dragging 2019-04-12 21:58:48 +02:00
Juan Linietsky
9f4b5a91c0 Reorganized connection dialog for much improved ease of use.
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Juan Linietsky
c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang
e5f531620e Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
Rémi Verschelde
2feec990e7
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
Added No bone set state in the IK
2019-04-11 09:42:56 +02:00
Rémi Verschelde
2d67eaf2c3
Merge pull request #27917 from volzhs/init_autorestart_random_delay
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 09:35:23 +02:00
Rémi Verschelde
9c514c2606
Merge pull request #27895 from nekomatata/fix-animation-tree-error
Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11 09:33:33 +02:00
Rémi Verschelde
0e7f116b52
Merge pull request #27902 from Calinou/decrease-tooltip-delay
Decrease the default tooltip delay to 0.5 seconds
2019-04-11 08:46:30 +02:00
volzhs
eea3bddd1d Set initial value for autorestart_random_delay of AnimationNodeOneShot 2019-04-11 14:56:38 +09:00
Juan Linietsky
5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
fa586289c6
Brighten the RichTextLabel color in the default theme
This makes its default color match Label's color, which leads to
a more consistent appearance.

This partially addresses #24570.
2019-04-10 20:00:29 +02:00
Hugo Locurcio
73ad31c0fa
Decrease the default tooltip delay to 0.5 seconds
This matches other applications' and OS' tooltip behaviors
more closely.
2019-04-10 19:45:29 +02:00
Juan Linietsky
e33764744c Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
PouleyKetchoupp
66e07a2ec6 Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) 2019-04-10 16:25:18 +02:00
Andrea Catania
f65fde73da
Added No bone set state in the IK
The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
2019-04-10 07:50:09 +02:00
Adam Sharp
c8d32ac29b Added a get_rpm() function to VehicleWheel 2019-04-09 23:49:37 +01:00
Jean Dao
7240701ec9 Fix: use function in SceneTree::call_group
When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
2019-04-09 22:06:33 +02:00
mawenzy
e2e8457ca6 Fix #24124, Slider control size 2019-04-09 21:58:19 +02:00
Jeremy Bullock
36bdf78927 Allow Right Click in Empty Space on FileSystemDock 2019-04-09 11:22:14 -06:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Ryan Roden-Corrent
584288a32c
Fill out some of the AnimationNode docs.
The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.

These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.

This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.

Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde
8fb54ef19b
Merge pull request #27814 from nekomatata/transition-node-xfade
Fixed uninitialized xfade in AnimationNodeTransition
2019-04-09 16:46:51 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
PouleyKetchoupp
dafd7768ab Fixed uninitialized xfade in AnimationNodeTransition 2019-04-08 17:13:30 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Kanabenki
714953b3ac Add optional position argument for add_point in Line2D 2019-04-08 11:29:13 +02:00
Max
d9f0d9cdac Changed autotile priority picking algorithm 2019-04-08 12:26:28 +03:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Alexey Kashlakov
c7fbc63cc2 Reset button state on exit tree
Steps to reproduce a bug:
1) Hold / hover the button
2) Remove it (or parent node) from the tree
3) When we return the button back to the tree, it's pressed / hover
2019-04-08 15:11:07 +07:00
Rémi Verschelde
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht
a3af9d5714 + Added ignore flags to autotile bitmask
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp
cb3842833a Early exit when nothing to draw in style box flat (fixes #27764) 2019-04-07 22:23:44 +02:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Rémi Verschelde
35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Chaosus
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Ignacio Etcheverry
2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
Michael Alexsander Silva Dias
c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Guilherme Felipe
dbda5b6700 Continuation of #27562
[AnimationTree] Fix scale interpolation
2019-04-05 15:41:37 -03:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Juan Linietsky
19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Rémi Verschelde
4011429e57
Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count
Fix BitMap calculating incorrect true bit count
2019-04-05 14:40:49 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Jared
307bc16523 Light2D height range expanded to -2048 to 2048. 2019-04-05 07:44:05 +03:00
Michael Alexsander Silva Dias
24137f423a Make brackets only be inserted when necessary when autocompleting methods 2019-04-04 23:06:44 -03:00
Michael Alexsander Silva Dias
61cbb1f6bb Add option to enable autowrapping for label inside 'AcceptDialog' 2019-04-04 17:51:48 -03:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez)
b16946dea6 Fix BitMap calculating incorrect true bit count 2019-04-04 19:11:39 +03:00
Rémi Verschelde
d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Rémi Verschelde
3a7a1cd4c9
Merge pull request #27596 from mo7sener/master
Fix: RichTextLabel Crash - meta_hover_ended
2019-04-04 17:27:34 +02:00
Juan Linietsky
a18989602b Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
Angeloss
40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp
43bd28bc14 Option for BaseButton to keep button down when moving the pointer outside while pressed 2019-04-03 14:19:33 +02:00
PouleyKetchoupp
8b84638322 Add ability to flip TextureRect horizontally or vertically 2019-04-03 13:05:29 +02:00
Chaosus
a19e99aacb Added signal for Tween emitted at completion 2019-04-03 10:35:26 +03:00
marxin
f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Robear Selwans
84dfb3ff2d Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash 2019-04-02 13:59:38 +02:00
Tomasz Chabora
fc8ad59af3 Make angular_damp of new Area nodes match the global default 2019-04-01 21:42:06 +02:00
Rémi Verschelde
9b691718f5
Merge pull request #27557 from Paulb23/deselect_line_edit_clear
Fixed not deselecting when clearing lineedit.
2019-04-01 17:01:45 +02:00
Rémi Verschelde
e91844e8dc
Merge pull request #27562 from guilhermefelipecgs/fix_27484
Fix wrong blend of animation tree
2019-04-01 16:38:55 +02:00
Rémi Verschelde
f6bbb08ae1
Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
Make size cache dirty when removing tiles in 'TileMap'
2019-04-01 10:08:49 +02:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
Guilherme Felipe
45d97b9860 Fix wrong blend of animation tree
Interpolation cannot use zero values, must use the values from the
animation to be blended.
2019-03-31 17:12:24 -03:00
Paulb23
bfba1e36bc Fixed not deselecting when clearing lineedit. 2019-03-31 16:32:24 +01:00
Pedro J. Estébanez
5b00cd89d3 Drop mouseover when mouse not in the window
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.

This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
Pedro J. Estébanez
e3fc5fb1db Fix Viewport and Camera issues
1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications.
2. Clean & fix handling of camera currency.

This fixes some random crashes and error logs in the editor; namely
- when enabling/disabling own world in a Viewport;
- when switching back from a subscene displayed into a main scene's Viewport;
- when exiting the editor after any of them;
- memory corruption (can that explain certain other seemingly unrelated crash reports?).

This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
2019-03-30 00:25:26 +01:00
Rémi Verschelde
64737c735b
Merge pull request #27200 from piyushdagar/new
Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde
1b4204fd76
Merge pull request #27162 from guilhermefelipecgs/fix_26540
StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde
e02c7612e5
Merge pull request #27088 from fire/scaling_texture_button_focus
Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde
04c6347856
Merge pull request #27017 from qarmin/fix_inspector_update
Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Daniel Rakos
6dd65c0d67 KinematicBody performance and quality improvements
With this change finally one can use compound collisions (like those created
by Gridmaps) without serious performance issues. The previous KinematicBody
code for Bullet was practically doing a whole bunch of unnecessary
calculations. Gridmaps with fairly large octant sizes (in my case 32) can get
up to 10000x speedup with this change (literally!). I expect the FPS demo to
get a fair speedup as well.

List of fixes and improvements:

- Fixed a general bug in move_and_slide that affects both GodotPhysics and
  Bullet, where ray shapes would be ignored unless the stop_on_slope parameter
  is disabled. Not sure where that came from, but looking at the 2D physics
  code it was obvious there's a difference.
- Enabled the dynamic AABB tree that Bullet uses to allow broadphase collision
  tests against individual shapes of compound shapes. This is crucial to get
  good performance with Gridmaps and in general improves the performance
  whenever a KinematicBody collides with compound collision shapes.
- Added code to the broadphase collision detection code used by the Bullet
  module for KinematicBodies to also do broadphase on the sub-shapes of
  compound collision shapes. This is possible thanks to the dynamic AABB
  tree that was previously disabled and it's the change that provides the
  biggest performance boost.
- Now broadphase test is only done once per KinematicBody in Bullet instead of
  once per each of its shapes which was completely unnecessary.
- Fixed the way how the ray separation results are populated in Bullet which
  was completely broken previously, overwriting previous results and similar
  non-sense.
- Fixed ray shapes for good now. Previously the margin set in the editor was
  not respected at all, and the KinematicBody code for ray separation was
  complete bogus, thus all previous attempts to fix it were mislead.
- Fixed an obvious bug also in GodotPhysics where an out-of-bounds index was
  used in the ray result array.

There are a whole set of other problems with the KinematicBody code of Bullet
which cost performance and may cause unexpected behavior, but those are not
addressed in this change (need to keep it "simple").

Not sure whether this fixes any outstanding Github issues but I wouldn't be
surprised.
2019-03-27 00:39:47 +01:00
lupoDharkael
6232e7eed3 Add missing methods to Rect2i
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Daeil Kim
24b7f08892 Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
qarmin
8b391b9ab0 Fix inspector update after changing anchor via buttons 2019-03-19 18:37:28 +01:00
Chaosus
61b22beeae Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp
cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Kanabenki
3f64215a43 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
Michael Alexsander Silva Dias
de04003d3f Offset items in PopupMenu when Icons and Checks are present 2019-03-18 10:10:19 -03:00
piyushdagar
d7387e8a68 Fixed CollisionObject signals do not trigger on Area 2019-03-18 13:56:40 +05:30
Guilherme Felipe
d35eae166c StateMachine: Fix sync mode 2019-03-17 10:12:27 -03:00
Bastiaan Olij
8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias
4a2c433028 Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
Rémi Verschelde
67764bff64
Merge pull request #26788 from mo7sener/master
RichTextLabel: Adding the ability to change the default cursor
2019-03-16 11:08:29 -07:00
K. S. Ernest (iFire) Lee
1971c09e5e Fix scaling issue for texture button focus texture. 2019-03-15 01:55:50 -07:00
Michael Alexsander Silva Dias
be5f35dfa0 Make size cache dirty when removing tiles in 'TileMap' 2019-03-15 00:58:30 -03:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
merumelu
db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
xDGameStudios
ffc5f360e8 Fixed optional idx argument in add_item (OptionMeny & PopupMenu) 2019-03-11 11:54:12 +00:00
Rémi Verschelde
59aa79f218
Merge pull request #26867 from bojidar-bg/26816-graphnode-title
Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00
Bojidar Marinov
964152ed71
Fix cursor going to start while editing GraphNode's title
Fixes #26816
2019-03-10 12:22:15 +02:00
Rémi Verschelde
7052ddd706
Merge pull request #26859 from JFonS/fix_cpuparticles_resetting
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 11:09:36 +01:00
JFonS
c13ac398f6 Fix resetting of CPUParticles (2D and 3D) 2019-03-10 00:33:08 +01:00
Rémi Verschelde
bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez
f757460ec8 Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes #26460.
2019-03-09 22:04:17 +01:00
Gilles Roudière
ede5306d7c Fixes UI navigation with joysticks 2019-03-09 21:09:20 +01:00
Paul Trojahn
8851e16f75 Support UTF-8 in TextEdit and LineEdit navigation
This allows jumps over whole non ASCII words with Ctrl+Left/Right in
a LineEdit or TextEdit.
Fixes #25681
2019-03-09 20:08:40 +01:00
Rémi Verschelde
362b42787b
Merge pull request #26784 from humblers/fix-cpuparticles2d
Prevent invisible/inactive cpupparticles2d to redraw
2019-03-09 16:28:34 +01:00
Daeil Kim
1edc2134c9 Prevent invisible/inactive cpuparticles to redraw(3d) 2019-03-09 10:50:44 +09:00
Paul Trojahn
97e8c88ce7 Make get_node return NULL for empty NodePaths
Fixes #25292
2019-03-08 21:31:36 +01:00
Robear Selwans
b852a7a854 Added the ability to change the default cursor property for the RichTextLabel component. 2019-03-08 13:33:34 +02:00
Daeil Kim
608af1a786 Prevent invisible/inactive cpupparticles2d to redraw 2019-03-08 16:05:00 +09:00
Gilles Roudière
a6c229bbfd Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
Rémi Verschelde
e28e849012
Merge pull request #21534 from volzhs/fix-scrollcontainer-size
Precise size calculation of ScrollContainer
2019-03-07 14:19:43 +01:00
Juan Linietsky
06dbeab5d4 No longer crash due to wrongly requesting a gizmo, fixes #26735 2019-03-07 09:26:49 -03:00
Juan Linietsky
34a29cb0de
Merge pull request #26669 from RandomShaper/fix-26460
Improve/fix picking
2019-03-06 13:55:01 -03:00
Juan Linietsky
3d34df0e79 Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
Juan Linietsky
5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde
4ab4ff67ff
Merge pull request #26642 from DrMoriarty/check_cursor_line
Check cursor line and column
2019-03-05 22:57:55 +01:00
Pedro J. Estébanez
82902656ac Improve/fix picking
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position)
Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful)
Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved)
Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals)

Fixes #26460.
2019-03-05 22:33:34 +01:00
Rémi Verschelde
12fefc1a6c
Merge pull request #26638 from KoBeWi/fix_audio_stream_player
Pause AudioStreamPlayer on SceneTree pause
2019-03-05 16:58:40 +01:00
Vasiliy Makarov
a3d9b7d916 Check cursor line and column
Added a trivial check if cursor.line and cursor.column are valid.
Fix #26245
2019-03-05 18:27:37 +03:00
Tomasz Chabora
4f840168d2 Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
Michael Alexsander Silva Dias
a292d1fefb Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
Mariano Suligoy
078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky
53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Juan Linietsky
03cafd4895 Update focus mask only if there is a focused control, fixes #26524 2019-03-04 10:26:48 -03:00
Juan Linietsky
9dd9737cb4 Warn about plane shape usage, closes #26503 2019-03-04 10:12:03 -03:00
Juan Linietsky
4f041d3afa Specifically error when users try to use sync to physics and move and slide, closes #26545 2019-03-04 09:53:02 -03:00
Rémi Verschelde
4da21d1ce1
Merge pull request #26511 from clayjohn/giprobe_gles2_warning
Add warning to GIProbe when using GLES2
2019-03-04 09:40:20 +01:00
clayjohn
d566c5b75e add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
Juan Linietsky
0b7f20c7ed Fixed missing exclude raycast shapes arguments in snap, closes #25230 2019-03-03 16:10:10 -03:00
Juan Linietsky
6b8b1cabae Add a warning when using plain Container, as many users seem to misunderstand what this is. 2019-03-03 16:00:56 -03:00
Juan Linietsky
2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Rémi Verschelde
88e0bed081
Merge pull request #26514 from clayjohn/hide_properties_gles2
Hide hdr and shadow_contact in gles2
2019-03-03 13:43:43 +01:00
Rémi Verschelde
467f18b738 Fix style issues from recent commits 2019-03-03 12:45:20 +01:00
clayjohn
95837049e8 hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
Juan Linietsky
c00429c33b Removed some prints 2019-03-02 12:15:48 -03:00
Juan Linietsky
1b8f56c099 Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
Juan Linietsky
90038a4eef Fixed a case of broken loop due to wrapping on the edge, closes #25245 2019-03-02 11:07:13 -03:00
marxin
6be77da7eb Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-03-02 14:37:02 +01:00
Juan Linietsky
b84b015225 Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
Andrettin
30c07c1ae1 Made the tooltip position offset configurable 2019-03-02 12:11:42 +01:00
Paul Trojahn
9bbda4db2f Remove extraneous line breaks from text resources
Fixes #23539
2019-03-01 23:02:58 +01:00
Juan Linietsky
4b679f7f16 Remove old method that makes no sense today, fixes #25566 2019-03-01 18:02:45 -03:00
Juan Linietsky
51b80f6857 Fixed some crashers, closes #26393 2019-03-01 17:24:57 -03:00
Rémi Verschelde
03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Rémi Verschelde
994bdc9adc
Merge pull request #26140 from karliss/meta-item
Use correct meta item in rich text.
2019-03-01 18:16:27 +01:00
Ilaria Cislaghi
9d41ee71f6 Editor does not crash anymore if a non root node in escn is missing a parent 2019-03-01 14:38:02 +01:00
Justin Vesper
079ed007c8 Fixed wrong method binding in control
Control.get_parent_area_size() is now bound to
Control::get_parent_area_size() instead of Control::get_size()
2019-03-01 14:16:19 +01:00
clayjohn
9fdc77c222 added diffuse and specular as inputs to visual shader 2019-02-28 22:02:06 -08:00
Rémi Verschelde
ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde
ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Bojidar Marinov
a7b564db6e
Fix minimum size of ProgressBar-s
Was a leftover from 0a1c1c660f.
Fixes #21633.
2019-02-27 15:56:49 +02:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam
464e1142c4 Don't crash on previewing an AtlasTexture without a region 2019-02-27 00:44:09 +00:00
Bojidar Marinov
1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
Juan Linietsky
3299045988 Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00