Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
...
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Chaosus
c34d75b678
Fix outerProduct function in visual shaders
2019-08-01 08:29:05 +03:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
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This partially addresses #19182 .
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
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Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Emmanuel Barroga
7db96e22dd
Fix ProgressBar Wrong Value with Border
...
Closes : #30969
The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
Tomás Antunes
606b56b5fb
Increase color preset slots
2019-07-30 12:03:00 +01:00
Rémi Verschelde
961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
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Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name
2019-07-29 19:07:56 +02:00
NilsIrl
abceb74b49
Remove useless variable and line in OptionButton
2019-07-29 17:41:28 +02:00
NilsIrl
dfecd62235
Change if to switch in OptionButton
2019-07-29 16:47:47 +02:00
Teto
b1dbd114c4
Change cursor to multi-selection cursor when selecting text in RichTextLabel.
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Fix for #27545 : returns 'CURSOR_IBEAM' shape when selection is clicked.
2019-07-29 16:22:54 +02:00
PouleyKetchoupp
c6b82f108a
Update transforms after timers update to make sure changes are made before render
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Fixes #29952
2019-07-29 12:44:16 +02:00
clayjohn
cb4d145c22
toggle CPUParticles2D visibility when redrawing
2019-07-28 18:31:52 -07:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias
4ff360b73b
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25 11:53:54 -03:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
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Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
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DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
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Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
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Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
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This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
d8d85762c4
Merge pull request #30753 from Calinou/make-header-run-from-any-location
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Make `make_header.py` functional when run from any location
2019-07-22 21:37:25 +02:00
Rémi Verschelde
66d09a6b4c
SCons: Fix uses of [].append instead of env.add_source_files()
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Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270 .
2019-07-22 15:08:32 +02:00
Hugo Locurcio
31eb116d49
Make make_header.py
functional when run from any location
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This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
Nils ANDRÉ-CHANG
cafb888361
Allow tab key to be used for shortcuts
2019-07-20 22:32:49 +01:00
Rémi Verschelde
9d6b6dbd2f
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
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Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20 12:42:34 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
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Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Jon Ring
18103f2b89
Add per-wheel throttle, brake, and steering for vehicles
2019-07-18 14:16:28 -04:00
Bojidar Marinov
bdffdd7e38
Fix binormal sign when using triplanar mapping
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Fixes #30671
2019-07-18 19:31:45 +03:00
Hugo Locurcio
ce8a54b634
Lower the default directional shadow maximum distance to 100
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With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.
The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).
This partially addresses #13575 .
2019-07-17 20:01:40 +02:00
Bojidar Marinov
ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
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Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde
df62bfdd49
Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints
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Tweak audio cutoff property hints to allow reasonable values only
2019-07-16 08:54:25 +02:00
Michael Alexsander Silva Dias
d91346f720
Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment
2019-07-15 19:32:41 -03:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
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Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Demiu
fead4e369a
Change p_stop_on_slope in 3D move_and_slide_with_snap
2019-07-15 14:09:29 +02:00
Rémi Verschelde
7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
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Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
Rémi Verschelde
71cd4fa40d
Merge pull request #30510 from sparkart/master
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Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Demiu
81f62d68c2
Fix KinematicBody::move_and_slide
2019-07-15 01:59:18 +02:00
Emmanuel Barroga
381faf83c3
Fix GraphNode immediately losing focus
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Closes : #30243
GraphNode immediately loses focus, and gives focus to its parent.
This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
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- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
color (will result in an orange color by default)
- This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
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This also makes all cutoff property hints consistent.
This closes #29588 .
2019-07-12 22:44:17 +02:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
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Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
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Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Shiqing
c16e764bb2
Fix #29478 multiple modals possibly freeze
2019-07-11 17:40:42 +08:00
Hugo Locurcio
696a8fb657
Notify changes in properties that can be edited by 3D gizmos
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This makes the Inspector always display an up-to-date value
after editing properties using 3D gizmos.
2019-07-10 20:07:48 +02:00
Bojidar Marinov
8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
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Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
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Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
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Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Shiqing
94d542042e
Fix incorrect X position of line length guideline
2019-07-10 17:29:43 +08:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
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Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width
and antialiased
parameters to CanvasItem draw_rect()
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Emmanuel Barroga
1eb9abd4c5
Fix issue with displaying empty tooltip hint
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Closes #30448
2019-07-09 07:01:38 -07:00
Fabio Alessandrelli
7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
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Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
David Sichma
5a631bf4f4
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
Zak
5fe5c4e8f1
Adds timeout property for httprequest
2019-07-09 12:30:22 +03:00
Rémi Verschelde
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
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Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
2633efd55b
Merge pull request #28190 from griant/test
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fix improper uncommenting behavior in TextEditor
2019-07-09 08:56:27 +02:00
Rémi Verschelde
24c462b974
Merge pull request #30443 from Calinou/improve-node-configuration-warnings
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Improve the node configuration warning display
2019-07-09 08:31:20 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
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Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
675b9cb4c2
Merge pull request #30404 from Calinou/add-spotlight-configuration-warning
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Add a configuration warning when using ultrawide SpotLight with shadows
2019-07-09 08:28:47 +02:00
RaphaelHunter
e57d0c8e60
Fix DynamaicFont outline does not draw using draw_char
2019-07-09 12:42:59 +08:00
Hugo Locurcio
cdd41d446f
Add a configuration warning when using ultrawide SpotLight with shadows
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This partially addresses #12028 .
2019-07-09 00:20:46 +02:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
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- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
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Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00
Bojidar Marinov
ebf2a4d553
Fix some issue with TileMap's and other nodes' boundaries
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Fixes #30348
Addresses a small part of #30012
2019-07-08 12:35:52 +03:00
Rémi Verschelde
3bfffcc568
Merge pull request #30408 from Meriipu/tree_buttondisable
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TreeItem: Added a setter for the disabled-property of buttons
2019-07-08 08:35:04 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
unknown
a96dc30339
Removed a pair of empty braces
2019-07-07 19:51:09 +05:30
Meriipu
fe9ec58028
TreeItem: Added a setter for the disabled-property of buttons
2019-07-07 16:18:36 +02:00
Rémi Verschelde
1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
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Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
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Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
da1d5d89fd
Merge pull request #30371 from creikey/fix-30366
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Give up finding item if started at beginning
2019-07-06 20:33:08 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
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Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
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Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert
5fc8691176
particles: Return uniform density spheres.
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This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
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Fixes #30368
2019-07-06 17:37:40 +03:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Cameron Reikes
597e6e1bd9
Give up finding item if started at beginning
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When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim
4afb31cd52
Fix light area position in the selected completion
2019-07-06 12:15:32 +08:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
LikeLakers2
3f5db82a89
Camera2D's offset now ignores the limit property
2019-07-05 21:22:09 -04:00
Simon Puchert
18ba1bc824
cpu_particles: Return uniform density spheres.
...
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov
17901da1a8
Keep track of default theme and project custom default theme seperatelly
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Fixes #30288
2019-07-05 23:32:52 +03:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Geequlim
10cfd87414
Show icons for code completion options
2019-07-05 09:25:50 +08:00
Rémi Verschelde
1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
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Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Hugo Locurcio
1327e04fd3
Remove unused icons in the default theme
2019-07-03 22:45:28 +02:00
qarmin
1b8b36c771
Fix crash with TileSet(again)
2019-07-03 17:18:36 +02:00
Rémi Verschelde
f5f7244a2b
Merge pull request #29988 from NathanWarden/lightmap_hint_size
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Added a fallback size to the lightmap baker in case mesh lightmap hint sizes are 0,0
2019-07-03 08:30:26 +02:00
Nathan Warden
09737ef6a7
Updated lightmap baker to dynamically calculate lightmap sizes based on surface area.
2019-07-02 20:54:16 -05:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
Rémi Verschelde
c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
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Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
zwostein
f34269e51c
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-02 08:40:15 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Rémi Verschelde
867f38a626
Merge pull request #29572 from qarmin/fix_text_edit_select
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Fix TextEdit Select crash
2019-07-01 13:49:06 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
ed2f753fdb
Merge pull request #30218 from Faless/fix/http_request
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Fix HTTPRequest status checks.
2019-07-01 10:21:52 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
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Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
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Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
Fabio Alessandrelli
2eac1a64f7
Fix HTTPRequest status checks.
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HTTPRequest used to have its own `status` variable but it would never be
updated since the status of the client would be used instead.
This caused potential crashes in some edge cases.
The `status` variable is now removed, and the client status is used in
checks instead.
2019-07-01 09:15:35 +02:00
Rémi Verschelde
3758981bd4
Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warning
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Add a configuration warning when using Ignore mouse filter with tooltip
2019-07-01 08:47:22 +02:00
Hugo Locurcio
a2f8297480
Draw the script editor's line length guideline below characters
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This prevents characters from looking strange if they cross the
line length guideline.
2019-06-30 23:47:01 +02:00
Hugo Locurcio
a0cc62f000
Add a configuration warning when using Ignore mouse filter with tooltip
...
This closes #30144 .
2019-06-30 19:58:40 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
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This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
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Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9a999876c3
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
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Draw the outline as part of the Label font shadow
2019-06-29 18:43:47 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
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Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Hugo Locurcio
fa0e66a88f
Draw the outline as part of the Label font shadow
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This closes #30165 .
2019-06-28 23:21:55 +02:00
Chaosus
eeabb132ec
Auto-change file extension in EditorFileDialog when filter changes
2019-06-28 18:35:24 +03:00
Chaosus
eb6e260918
Fix some bugs inside ColorPicker
2019-06-28 17:25:00 +03:00
Zak
d29b1b7917
Fix ReferenceRect node
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ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Bojidar Marinov
583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
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Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde
0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
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Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora
00b15c19b7
Add a Direction property to ParticlesMaterial
2019-06-26 20:37:39 +02:00
Rémi Verschelde
6e9272eea8
Node: Fix logic of has/get_node_and_resource and document it
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Also document NodePath.
2019-06-26 15:46:32 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
clayjohn
d59dbda24f
update emitting status on one-shot particles
2019-06-25 22:07:29 -07:00
Rémi Verschelde
18b62d5019
Merge pull request #30053 from guilhermefelipecgs/fix_popup_centered
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Fix Popup::popup_centered not centralizing at the first call
2019-06-25 17:46:57 +02:00
Guilherme Felipe
54653565a4
Fix Popup::popup_centered not centering at the first call
2019-06-25 12:04:29 -03:00
Rémi Verschelde
93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
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Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Rémi Verschelde
b966ee49b2
Merge pull request #29979 from flomar/master
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Line edit placeholders now react properly to translation changes.
2019-06-25 08:59:31 +02:00
Gwyneth Lowe
45f78d786a
Give TextEdit a custom color for font when read only is set
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Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe
f07e5ac153
Give LineEdit a custom font color when un-editable
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By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Florian Marchal
0f2b25f83e
Line edit placeholders now react properly to translation changes.
2019-06-24 23:22:20 +02:00
Rémi Verschelde
6fbd045845
Merge pull request #29913 from eligt/fix-editor-help
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Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde
29cddef895
Merge pull request #29940 from jonri/fix-vehicle-contact
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Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24 22:58:46 +02:00
Rémi Verschelde
f34c8015cb
Area2D: Fix argument type of body_* signals
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Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076 .
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739 .
2019-06-24 21:40:31 +02:00
Rémi Verschelde
efa4264633
Merge pull request #30009 from Anutrix/tree-icons-height-fix
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Fixed script and visibility icons's highlight height in tree
2019-06-24 18:55:44 +02:00
Rémi Verschelde
908a50739a
Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums
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Set to enum variables, only correct values
2019-06-24 18:34:23 +02:00
qarmin
33c15799c7
Set to enum variables, only correct values
2019-06-24 14:53:26 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
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Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Gwyneth Lowe
7142064110
Correct typo that broke custom selected font color
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Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde
0099122706
Merge pull request #24764 from SoIAS/double_clicking_24444
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Center script line when double clicked on error in debugger
2019-06-23 23:53:06 +02:00
Rémi Verschelde
87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
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Fix expression node crashes
2019-06-23 20:36:44 +02:00
unknown
c58b7ab094
Fixed script and visibility icons's highlight height in tree
2019-06-23 22:26:24 +05:30
Dawid Wdowiak
0f14489ecb
Center script line when double clicked on error in debugger
2019-06-23 15:58:07 +02:00
Rémi Verschelde
e294f0872e
TileSet: Don't error out on tile_ getters with wrong shape id
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Partial revert of 02319dceb2
,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.
This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.
Fixes #29962 .
2019-06-23 13:57:53 +02:00
Chaosus
7bed1a0f21
Fix expression node crashes
2019-06-22 17:41:51 +03:00
clayjohn
64ecc8a5a3
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
Rémi Verschelde
ee07560abf
Curve: Prevent forcing 1.0 min value to 0.99
...
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.
If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde
b3fe249e94
CPUParticles: Set linear velocity to 0, like GPU Particles
2019-06-21 15:23:48 +02:00
Rémi Verschelde
fae3df1204
Particles: Properly initialize angular velocity parameter
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Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
qarmin
c77ff48a85
Fix some editor crashes
2019-06-21 11:34:32 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
532a7ba06a
Fix TextEdit Select
2019-06-20 17:13:16 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
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Implement AnimationPlayer call modes as per #23498 .
2019-06-20 13:04:34 +02:00
Elia Sarti
81065d53df
Fix for #29810
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Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Rémi Verschelde
300d4dfd54
Merge pull request #25573 from nekomatata/button-shortcut-fix
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Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
2019-06-20 12:06:31 +02:00
Rémi Verschelde
b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
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Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
PouleyKetchoupp
1e6fa5d1a5
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
2019-06-20 09:13:23 +02:00
Rémi Verschelde
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
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Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
Rémi Verschelde
02ed4b392c
Merge pull request #29902 from KoBeWi/dem_setters
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Fix set_pick_color error
2019-06-19 20:43:15 +02:00
Tristan Grespinet
14f8ed3317
Added a Width Curve to Line2D + UVs fix
2019-06-19 15:44:07 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Rémi Verschelde
30cbe28677
Merge pull request #27310 from KoBeWi/angular_dank
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Make angular_damp of new Area nodes match the global default
2019-06-19 15:00:44 +02:00
Tomasz Chabora
9bdf110840
Fix set_pick_color error
2019-06-19 14:52:54 +02:00
Rémi Verschelde
d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
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Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Rémi Verschelde
66a854da78
Merge pull request #29878 from Dentrax/fixes
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Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node`
2019-06-19 14:18:52 +02:00
Rémi Verschelde
bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
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Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Furkan Türkal
09907a28b3
added forgotten err_fail_index check
2019-06-19 13:07:18 +03:00
Jon Ring
b2d433c4a8
Prevent VehicleBody contact damping from exceeding the baseline value when roll influence is very small.
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When contact damping exceeds 1.0, the wheels will lose grip when the vehicle is not moving.
2019-06-18 17:40:49 -04:00
Rémi Verschelde
d6176db271
Unexpose subclasses of ResourceFormatLoader and -Saver
...
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
d61d1af64d
Merge pull request #29489 from groud/fixes_nan
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Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
clayjohn
7d1ee6d3c3
change emit shape circle to sphere in CPUParticles2D
2019-06-17 11:59:31 -07:00
Rémi Verschelde
3b3ba7d179
Merge pull request #29847 from yurchor/master
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Fix minor typos
2019-06-17 17:28:55 +02:00
Rémi Verschelde
1d93b4abef
Merge pull request #29633 from jbuck3/optionbutton-selection
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Connect OptionButton selection to menu's "index_pressed" signal
2019-06-17 16:56:16 +02:00
Yuri Chornoivan
340c2c0584
Fix minor typos
2019-06-17 15:11:49 +03:00
Rémi Verschelde
24ee8c3566
Add script to fix style issues and copyright headers
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This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde
2935caa13f
Merge pull request #29838 from KoBeWi/4real
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Fix selection undo... for real
2019-06-17 11:07:26 +02:00
Rémi Verschelde
e7c8682075
Merge pull request #29835 from Calinou/tweak-editor-property-hints
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Tweak some editor property hints to be more flexible and consistent
2019-06-17 11:06:48 +02:00
Tomasz Chabora
e5cfb9d6b2
Fix selection undo... for real
2019-06-17 03:54:28 +02:00
Hugo Locurcio
c0b3e20ca7
Tweak some editor property hints to be more flexible and consistent
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This partially addresses #19242 .
2019-06-16 23:52:16 +02:00
Michael Alexsander Silva Dias
98d0c99652
Fix Range's "changed" signal emitting with a value even if binded to emit none
2019-06-16 12:00:49 -03:00
Rémi Verschelde
9d3342545d
Merge pull request #29700 from clayjohn/cpuparticles_transform_bug
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Fix CPU particles bug with local_coords and transform
2019-06-16 10:49:30 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
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CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
68735d2a88
Fix compilation warnings in JS and Windows builds
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Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801 .
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
0a3c21d999
Merge pull request #29785 from eligt/fix-richtext-alignment
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Fix RichTextLabel alignment tags not working properly
2019-06-15 10:34:22 +02:00
Rémi Verschelde
e999929024
Merge pull request #29787 from Paulb23/fix_negative_cursor_column
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Fix TextEdit cursor.column having a negative value
2019-06-15 00:29:07 +02:00
Paulb23
1d55207fd2
Fix TextEdit cursor.column having a negative value
2019-06-14 21:48:16 +01:00
Elia Sarti
c4e5ee1fd2
Fix RichTextLabel alignment tags not working properly
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Also fixes #6982
Fix error and formatting
2019-06-14 21:38:33 +01:00
Rémi Verschelde
8e04aecb19
Merge pull request #29647 from YeldhamDev/file_dialog_hidden_toggle
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Add toggle for hidden file visibility in FileDialog
2019-06-14 22:29:49 +02:00
clayjohn
52696e98b4
fix CPU particles bug with local_coords and transform
2019-06-14 13:22:19 -07:00
Rémi Verschelde
0b555fc70a
Merge pull request #29782 from JFonS/expose_camera_clip_offset
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Expose ClippedCamera clip_offset
2019-06-14 18:31:47 +02:00
jfons
30b3591152
Expose ClippedCamera clip_offset
2019-06-14 17:39:13 +02:00
Rémi Verschelde
40f2480d0e
Merge pull request #29621 from DevinPentecost/feature/0_duration_tween
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Implementing 0-duration tweens
2019-06-14 16:57:09 +02:00
Devin Pentecost
265eaf1a2c
Implementing 0-duration tweens
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Some light refactor
Adding comments in functions
2019-06-14 07:20:13 -07:00
Rémi Verschelde
52dd0f8751
Implement missing orbit velocity for CPUParticles and CPUParticles2D
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The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.
Closes #29580 .
2019-06-13 11:35:07 +02:00
Rémi Verschelde
a745934761
Merge pull request #29731 from akien-mga/scene-is-off-limits
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Cleanup some unecessary editor/ includes in scene/
2019-06-12 23:44:24 +02:00
Rémi Verschelde
84d969a42a
Cleanup some unecessary editor/ includes in scene/
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Part of #29730 , handles false positives.
2019-06-12 22:48:43 +02:00
Rémi Verschelde
2cedf7173a
BaseButton: Make shortcuts call virtual methods
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When buttons are not in Toggle Mode, shortcuts used to only trigger the
`pressed` signal, without calling the `_pressed` virtual method,
contrarily to what happens when you click the button.
For Toggle Mode buttons, it did call the `_toggled` virtual method
together with emitting the `toggled` signal *twice*.
This commit harmonizes it all and makes shortcuts behave the same as
mouse clicks or `ui_accept`, for both toggle and non-toggle modes.
Fixes #29604 .
2019-06-12 16:35:49 +02:00
Rémi Verschelde
df25679235
Merge pull request #29601 from NilsIrl/hiding_enabled
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Treat hiding_enabled as bool throughout
2019-06-12 14:23:27 +02:00
Rémi Verschelde
434a1fddf3
Merge pull request #29648 from jbuck3/tree-tooltips
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Fix Tree button tooltips
2019-06-12 13:29:36 +02:00
Rémi Verschelde
5688cb40b2
Merge pull request #29589 from kbajno/master
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Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-12 12:52:47 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
f160c81f68
Merge pull request #29696 from akien-mga/cpuparticles-randomness
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CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12 10:54:02 +02:00
Rémi Verschelde
fd66a45f32
Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel
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CPUParticles: Fix inconsistent tangential acceleration
2019-06-12 10:53:31 +02:00
Rémi Verschelde
d0c2005da1
CPUParticles: Do randomness ratio computations in phase instead of time
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The original shader code uses a phase (ratio from 0 to 1 for the particle
lifetime) for the randomness ratio computations, and this code was ported
over but converted to time computations.
The seeding/cycle logic was thus invalid, so we're going back to phase
for these computations, thus fixing the previous non-working time/emission
randomness property.
Part of #29692 . Follow-up to #26859 .
2019-06-11 23:40:56 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
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Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
9206bcabaa
CPUParticles: Fix inconsistent tangential acceleration
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The tangential acceleration for both CPUParticles2D and CPUParticles had been
badly converted from their GPU counterpart (ParticlesMaterial).
This fixes it and ensures that both GPU and CPU particles behave the same with
regard to tangential acceleration.
2019-06-11 18:56:07 +02:00
Rémi Verschelde
15425b450f
Merge pull request #29573 from qarmin/fix_rich_text_process_line
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Fix RichLabelText::_process_line crash
2019-06-11 16:00:03 +02:00
Rémi Verschelde
0d5b2dba91
Merge pull request #29543 from qarmin/fix_arvr_error_spam
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Fix ARVRAnchor and ARVRController error spam
2019-06-11 15:58:04 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
...
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
d8877d2df5
Merge pull request #29539 from qarmin/fix_crash_with_get_keywords_color
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Fix crash with get_keywords_color
2019-06-11 14:19:18 +02:00
Rémi Verschelde
7b883d7d50
Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D
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Reversed operator in SortLifetime fixing #29440
2019-06-11 12:14:26 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request #29519 from Ranoller/master
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Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde
9ec33eaee2
Merge pull request #29498 from bruvzg/fix_line_edit_alt_keys
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Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
2019-06-11 11:49:44 +02:00
bruvzg
63d8dc0920
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
2019-06-11 08:10:07 +03:00
qarmin
37c2595526
Fix crash when frames are empty
2019-06-10 08:36:28 +02:00
James Buck
215fed1fb3
Fix Tree button tooltips
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Fixes #22777
2019-06-09 22:33:47 -05:00
Michael Alexsander Silva Dias
be6d48fcad
Add toggle for hidden file visibility in FileDialog
2019-06-10 00:20:24 -03:00
James Buck
17e1be6478
Connect OptionButton selection to menu's "index_pressed" signal
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Simplifies code and fixes bug where only the first item with a given
ID could be selected.
2019-06-09 14:44:36 -05:00
Nils ANDRÉ-CHANG
e4f90337f2
Treat hiding_enabled as bool throughout
2019-06-08 12:37:57 +01:00
kbajno
c90fb3ec6c
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-07 15:21:07 -07:00
MrCdK
1810a901d2
Drop the physics mouseover whenever a input has been handled.
...
Fixes #29575
2019-06-07 17:21:12 +02:00
qarmin
685451967c
Fix RichLabelText::_process_line crash
2019-06-07 12:36:11 +02:00
SamSindt
6a23eff748
Reversed operator in SortLifetime fixing #29440
2019-06-06 12:49:48 -07:00
qarmin
2621131549
Fix 2D Line crash
2019-06-06 21:09:37 +02:00
qarmin
3de3f87657
Fix ARVRAnchor and ARVRController error spam
2019-06-06 14:33:04 +02:00
qarmin
8d993f6357
Fix crash with get_keywords_color
2019-06-06 12:59:29 +02:00
Ranoller
f26e9daab5
Make tilemap texture origin point top-left.
...
Fix https://github.com/godotengine/godot/issues/29487 . In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Rémi Verschelde
197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
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Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde
46c56cad0c
Merge pull request #29469 from bojidar-bg/29446-graphnode-seperation
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Fix GraphNode not adding separation after the first node
2019-06-04 22:37:55 +02:00
Gilles Roudière
df0a69bbac
Fixes NaN errors with anchors mode
2019-06-04 21:58:21 +02:00
Bojidar Marinov
8a1a067b91
Fix GraphNode not adding seperation after the first node
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Fixes #29446
2019-06-04 16:05:23 +03:00
Tomasz Chabora
2f75471f24
Fix crash when searching Tree with no selection
2019-06-04 01:50:50 +02:00
Rémi Verschelde
774a9fde84
Merge pull request #26848 from ptrojahn/utf8navigation
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Support UTF-8 in TextEdit and LineEdit navigation
2019-06-03 22:28:54 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Rémi Verschelde
22583ec6a3
Merge pull request #29432 from bojidar-bg/29401-tscn-serialization
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Escape node names when saving to .tscn
2019-06-03 16:25:00 +02:00
Bojidar Marinov
cc004485bc
Escape node names when saving to .tscn
...
Fixes #29401
2019-06-03 16:54:41 +03:00
Rémi Verschelde
0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
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MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde
164fae9c1d
Merge pull request #29414 from YeldhamDev/meshinstance2d_texture_signal
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Properly add "texture_changed" signal to MeshInstance2D
2019-06-03 13:57:32 +02:00
Rémi Verschelde
1e55f8a241
Merge pull request #29422 from akien-mga/particlesmaterial-missing-enum-value
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Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
2019-06-03 12:24:40 +02:00
Rémi Verschelde
7da9f28035
Merge pull request #29424 from JFonS/add_heightmap_gizmo
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Add HeightMapShape mesh in CollisionShape gizmo
2019-06-03 12:18:28 +02:00
JFonS
6f31143996
Add HeightMapShape mesh in CollisionShape gizmo
2019-06-03 11:59:55 +02:00
Rémi Verschelde
a3462c97ad
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
...
Fixes #29419 .
2019-06-03 11:18:13 +02:00
JFonS
c2a2a1083d
Remove MeshLibrary from disable_3d=true builds
2019-06-03 10:25:11 +02:00
Michael Alexsander Silva Dias
962652f14b
Properly add "texture_changed" signal to MeshInstance2D
...
Fixes #29410 .
2019-06-02 23:51:44 -03:00
Rémi Verschelde
a25e52fb72
Merge pull request #29378 from KoBeWi/why
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Fixed get_item_at_position being weird
2019-06-02 21:11:53 +02:00
Tomasz Chabora
59f403de0b
Fixed get_item_at_position being weird
2019-06-02 14:32:32 +02:00
Rémi Verschelde
449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
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Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Tomasz Chabora
662c8f95ec
Allow to change Position2D gizmo size
2019-06-01 12:33:24 +02:00
Rémi Verschelde
64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
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Improvements to incremental search
2019-06-01 11:47:06 +02:00
Rémi Verschelde
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
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Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
...
Supersedes #27736 .
2019-05-31 15:49:14 +02:00
Tomasz Chabora
9de912caf5
Improvements to incremental search
2019-05-31 14:56:49 +02:00
Rémi Verschelde
7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
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Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Rémi Verschelde
77880d1b4d
Merge pull request #29299 from creikey/master
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Check if parent is null before updating transform
2019-05-31 09:51:05 +02:00
Tomasz Chabora
adcbcf87dd
Add track_set_key_time() to Animation
2019-05-31 00:40:29 +02:00
Rémi Verschelde
62b868fd37
Merge pull request #26942 from RandomShaper/fix-vp-issues
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Fix Viewport and Camera issues
2019-05-30 18:31:15 +02:00
Rémi Verschelde
603bb98340
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
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Improve SSAO performance and quality
2019-05-30 14:27:25 +02:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
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Remove some redundant lines
2019-05-30 12:52:23 +02:00
Cameron Reikes
9f29c28918
Check if parent is null before updating trasnform
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- parent being null means it's not a CollisionObject
2019-05-29 16:09:52 -07:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Rémi Verschelde
c11bf884e0
Merge pull request #25012 from avencherus/prevent-duplicate-keyframes
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Do precision comparison to prevent the creation of keyframes with a time that already exists
2019-05-29 18:59:19 +02:00
Rémi Verschelde
586539d867
Fix wrong property binding for NavigationPolygon::vertices
2019-05-29 17:28:22 +02:00
Rémi Verschelde
e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
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Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Rémi Verschelde
e832a3269c
Merge pull request #29261 from volzhs/fix-basebutton
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Fix BaseButton not emitting signal with virtual function
2019-05-29 13:16:02 +02:00
volzhs
5c01e066e1
Fix BaseButton not emitting signal with virtual function
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Fix #29258
2019-05-29 06:28:34 +09:00
Rémi Verschelde
bbb1af91d8
Merge pull request #29251 from qarmin/some_uninitialised_values_fixes
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Fix some unintialised variables
2019-05-28 22:29:02 +02:00
Rémi Verschelde
84331549db
Merge pull request #28896 from Ranoller/master
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Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde
3a1c096eb8
Merge pull request #29246 from akien-mga/whats-in-a-name
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Node::duplicate: Don't set name if original node is nameless
2019-05-28 19:26:33 +02:00
Rémi Verschelde
0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
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Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
qarmin
66a36ba474
Fix some unincialised variables
2019-05-28 19:12:19 +02:00
Cheeseness
6fe957de63
Add a depth parameter to Camera::project_position()
2019-05-29 02:04:50 +10:00
Tomasz Chabora
86e4677fb4
Add HSV mode to color picker
2019-05-28 18:00:52 +02:00
Rémi Verschelde
235172e26b
Merge pull request #26355 from fire/expose_surface_tool
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Expose more surface tools and add create_from_blend_shape.
2019-05-28 14:07:16 +02:00
Rémi Verschelde
bf6f41e0b9
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
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Fix crash when trying to set as Bitmap Font fallback one of his parent
2019-05-28 13:49:34 +02:00
Rémi Verschelde
0823ae7ae4
Node::duplicate: Don't set name if original node is nameless
...
In practice this only happens when duplicating a node which is not in
the scene tree yet, as nameless nodes get assigned a generated name
when added to the scene tree.
Fixes #27319 .
2019-05-28 12:40:44 +02:00
Rémi Verschelde
8384582828
Merge pull request #27836 from turtletooth/right-click
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Allow Right Click in Empty Space on FileSystemDock
2019-05-28 12:07:06 +02:00
Rémi Verschelde
b546591d1b
Merge pull request #27875 from Thource/vehicle_wheel-get_rpm
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Added a get_rpm() function to VehicleWheel
2019-05-28 12:06:09 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
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Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
335111c98f
Merge pull request #28581 from Lisapple/patch-1
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Fixing Curve2D/3D baked interpolated values
2019-05-28 10:56:00 +02:00
Rémi Verschelde
06da7bf6b9
Merge pull request #28726 from megalike/add_mac_os_hotkeys_le
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Support Mac OS hotkeys in line_edit
2019-05-28 10:37:04 +02:00
Rémi Verschelde
556ee71277
Merge pull request #29174 from Chaosus/fix_line_wrap_output
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Fix "Index out of size" TextEdit's spam to output (when using Expression nodes in the visual shaders)
2019-05-28 10:21:54 +02:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Rémi Verschelde
2a74d852fe
Merge pull request #29228 from neikeq/issue-29117
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Fix GetTypeInfo error due to missing include
2019-05-27 22:25:23 +02:00
Silvano Cerza
f23e1aab34
Implemented remote scene tree filtering
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User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
Rémi Verschelde
9f6eb3882c
Merge pull request #29182 from clayjohn/radiance_map
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Fix radiance map settings
2019-05-27 17:33:45 +02:00
Ignacio Etcheverry
d426dcabf8
Fix GetTypeInfo error due to missing include
2019-05-27 17:33:25 +02:00
Rémi Verschelde
4c77332e32
Merge pull request #29118 from JFonS/improve_navmesh_generation
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Various improvements to NavigationMesh generation
2019-05-27 17:27:14 +02:00
Rémi Verschelde
ec5be4ee68
Merge pull request #29223 from Jummit/add-get-camera-rid
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Add get_camera_rid method to Camera
2019-05-27 17:11:31 +02:00
Ibrahn Sahir
e975d9dcdb
Fix uninitialised member variable 'meta_hovering' in RichTextLabel
2019-05-27 15:14:48 +01:00
Jummit
ce2c45bde7
add get_camera_rid method
2019-05-27 16:05:27 +02:00
Rémi Verschelde
d4e26fd588
Merge pull request #29172 from KoBeWi/path_deoverflowing
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Don't allow PathFollow offset outside bounds
2019-05-27 12:09:17 +02:00
Rémi Verschelde
89b5025adc
Merge pull request #29176 from Calinou/tweak-particle-animation-warning
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Tweak the particle animation node configuration warning message
2019-05-27 12:04:32 +02:00
Tomasz Chabora
90ea9dfede
Fix TextEdit blocking scroll without scrollbar
2019-05-26 20:51:08 +02:00
Hugo Locurcio
eb0cced3c0
Improve SSAO performance and quality
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This decreases the number of samples significantly, leading to a
notable performance increase with only a very slight loss in
visual quality.
This also tweaks the default SSAO settings to use 3×3 blurring,
which makes noise patterns much less visible.
2019-05-26 12:01:01 +02:00
clayjohn
4c55a909ad
fix radiance map settings
2019-05-25 18:57:32 -07:00
Hugo Locurcio
33fd5538d0
Tweak the particle animation node configuration warning message
2019-05-25 19:59:17 +02:00
Chaosus
e5f5a71d27
Fix "Index out of size" TextEdit's spam to output
2019-05-25 20:57:32 +03:00
Tomasz Chabora
f3c5db662d
Don't allow PathFollow offset outside bounds
2019-05-25 18:27:22 +02:00
Rémi Verschelde
25d2ee677f
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
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Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
Rémi Verschelde
71c784f796
Merge pull request #29078 from KoBeWi/scroll_stuff
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Improvements to scroll handling
2019-05-24 19:56:15 +02:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde
f173d242a2
Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indention
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Change rules of indenting for spaces
2019-05-24 16:21:04 +02:00
Rémi Verschelde
f279837f3e
Merge pull request #29067 from KoBeWi/spin_edit
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Pass mouse events to SpinBox from its LineEdit
2019-05-24 15:51:03 +02:00
Rémi Verschelde
d1b4b62eb5
Merge pull request #29133 from KoBeWi/ninja_modulate
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Don't modulate canvas on invisible color change
2019-05-24 15:45:24 +02:00
Rémi Verschelde
8689af6238
Merge pull request #29060 from volzhs/toggled-group
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Refactor BaseButton event handling
2019-05-24 15:44:35 +02:00
PouleyKetchoupp
3f174c86d0
Fixed scene tree update after changing node name in tool script
2019-05-24 15:27:22 +02:00
Tomasz Chabora
01491aaf32
Improvements to scroll handling
2019-05-24 14:56:39 +02:00
Tomasz Chabora
5e9400b2e3
Don't modulate canvas on invisible color change
2019-05-24 13:10:21 +02:00
Rémi Verschelde
7c73a741f3
Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale
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fix un-scaling in Spatial::look_at_from_position
2019-05-23 17:01:40 +02:00
Rodolfo Ribeiro Gomes
48e4d62554
fix un-scaling in Spatial::look_at_from_position
...
As mentioned in
https://github.com/godotengine/godot/pull/26897#issuecomment-491178089
the look-at scaling issue solved by PR #26897 happens also in another
look-at method.
Spatial::look_at_from_position() also does not have same input checking
Spatial::look_at() has. Therefore, I fixed it too at same time.
2019-05-23 09:49:50 -03:00
Rémi Verschelde
2b1c3878f9
Merge pull request #29031 from BastiaanOlij/alpha_shadow
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Implement shadow to opacity
2019-05-23 13:37:54 +02:00
jfons
1add4c15ab
Various improvements to NavigationMesh generation
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* Expose EditorNavigationMeshGenerator as an engine singleton so users
can generate navmesehes from `tool` scripts.
* Add support for generating navmeshes from static colliders. All
collision shapes are supported except for Plane (since Plane is an
infinite collider and navmeshes need to have finite geometry).
* When using static colliders as a geometry source, a layer mask can be
specified to ignore certain colliders.
* Don't rely on global transform. It still should give the exact same
results but allows for building navmeshes on nodes that are not in the
tree (useful in `tool` scripts).
* Update navigation gizmos after every new bake.
This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
Rémi Verschelde
c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
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Fix onion skinning
2019-05-23 07:58:27 +02:00
Michael Alexsander Silva Dias
de378ef012
Fix 'TextEdit's line wrapping being highlighted incorrectly
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Fixes #22867 .
2019-05-22 18:45:24 -03:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
2019-05-22 20:40:57 +02:00
Ibrahn Sahir
d8a5fcd3d1
Initialize readonly/editable in LineEdit and TextEdit controls
2019-05-21 21:50:02 +01:00
Chaosus
6d38754a06
Fix expression node parsing when input_port + \0 is occured
2019-05-21 19:45:01 +03:00
Yuri Roubinsky
ebb6eb8be8
Merge pull request #29073 from Chaosus/express_fixes
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Fix few bugs in expression node
2019-05-21 19:26:14 +03:00
Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Rémi Verschelde
b6bd19dfc5
Merge pull request #29018 from guilhermefelipecgs/fix_28969
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[StateMachine] Fix error message for travel method
2019-05-21 17:12:11 +02:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
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Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
1d9bb73a15
Merge pull request #29040 from swarnimarun/fix_override_bug
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Clear overrides on passing null
2019-05-21 15:23:18 +02:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
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add const to methods that return literals
2019-05-21 15:16:41 +02:00
volzhs
5e8017721a
Refactor BaseButton event handling
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also _toggled() function and "toggled" signal called when unpressed by ButtonGroup
2019-05-21 22:14:01 +09:00
Tomasz Chabora
2d84ec5468
Pass mouse events to SpinBox from its LineEdit
2019-05-21 14:49:53 +02:00
Bastiaan Olij
3ea778e66e
Implement shadow to opacity
2019-05-21 20:07:46 +10:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Rémi Verschelde
aa33b6a3fa
Merge pull request #29046 from volzhs/tree-page-down
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PageDown key selects last one when left items count is short
2019-05-21 10:06:09 +02:00
volzhs
6f97022041
PageDown key selects last one when left items count is short
2019-05-21 15:32:17 +09:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Swarnim Arun
6ab7fb4976
Clear overrides on passing null
2019-05-21 10:50:43 +05:30
Rémi Verschelde
8c95e1aaf8
Merge pull request #28952 from jbuck3/update-margins
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Update Control margins when size is overridden by change to minsize
2019-05-20 22:40:35 +02:00
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
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Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Rémi Verschelde
fdea3d48b0
Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss
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Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
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Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Rémi Verschelde
6920c82742
Style: Fix issues with clang-format 8.0
2019-05-20 13:51:51 +02:00
Guilherme Felipe
4de6c94eb0
[StateMachine] Fix error message for travel method
2019-05-19 23:43:26 -03:00
Rémi Verschelde
a940b4cf64
Merge pull request #28997 from akien-mga/codespell
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Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
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Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
James Buck
5f5507cc62
Update Control margins when size is overridden by change to minsize
2019-05-16 21:56:17 -05:00
Paulb23
a8a0392c12
Fix text_edit drawing incorrect chars when syntax highlighting enabled
2019-05-16 22:32:06 +01:00
Tomasz Chabora
3bc0445e05
Allow to undo TextEdit.set_text
2019-05-16 23:05:17 +02:00
Michael Alexsander Silva Dias
be8dc97be7
Fix leftover connection to the "Open" signal in FileSystemDock
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Fixes #28903 .
2019-05-15 11:25:52 -03:00
Ranoller
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
...
This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
Michael Alexsander Silva Dias
15cda53d80
Merge pull request #28583 from theoniko/show-long-name-variables-correctly
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Fix First Ctrl+R and Ctrl+F not showing long name variables correctly
2019-05-14 21:53:36 +00:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Rémi Verschelde
868ee3ea10
Merge pull request #28761 from aqnuep/texture_resource_reload_fix
...
Fix texture resource reload bug
2019-05-13 17:20:42 +02:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
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Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
miwanczuk
cbc68a3e04
Change rules of indenting for spaces
...
Now indentations and deindentations of spaces attemt to align text to
closest full indent level. It works with tab/tab+shift (both with
selection and no selection) as well as backspace. Also fixes bug where
selection and cursor position were mispaced after (un)indenting selected
text.
2019-05-11 10:30:40 +02:00
Rémi Verschelde
fea0c8858e
Merge pull request #28770 from volzhs/fix-scroll-back-top
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Fix scroll back top
2019-05-11 09:44:11 +02:00
Bojidar Marinov
68bee3d9a2
Allow or_greater for most properties of NavMesh
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Closes #28624
2019-05-10 18:05:17 +03:00
JFonS
9e97bac0cf
Fixes to ClippedCamera
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This work has been kindly sponsored by IMVU.
2019-05-10 10:35:15 +02:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
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Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
volzhs
68c3728b47
Revert "Merge pull request #26053 from qarmin/back_scroll_to_start"
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This reverts commit b5deb1dc72
, reversing
changes made to 2cc8848c3c
.
This change causes unwanted regression.
It's too risky to have scroll back to top in ItemList.clear()
2019-05-09 03:51:08 +09:00
Daniel Rakos
e34eb5c26c
Fix texture resource reload bug
...
If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:
First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).
Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.
To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060
Center shape according to logic Bullet applies
2019-05-07 20:44:09 +10:00
megalike
ed37912e66
Support Mac OS hotkeys in line_edit
2019-05-06 22:59:34 +03:00
Rémi Verschelde
2a8cb46c8e
Merge pull request #28516 from Chaosus/fix_vs_mix_title
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Renames captions of Scalar/VectorInterp in Visual Shaders
2019-05-06 17:34:15 +02:00
Rémi Verschelde
7b7a664a97
Merge pull request #28709 from YeldhamDev/tabcontainer_locale_update
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Fix 'TabContainer' not updating its tab titles when locale is changed
2019-05-06 10:53:22 +02:00
Rémi Verschelde
563d4b0e7f
Merge pull request #28696 from raphael10241024/debug_fix
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fix CollisonShape changing shape cause crash when not in a tree
2019-05-06 10:42:56 +02:00
Rémi Verschelde
1a3a0e3d95
Merge pull request #28679 from megalike/fix_mac_os_delete_char_hotkeys
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Support Mac OS default delete char hotkeys
2019-05-06 10:17:22 +02:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
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Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Michael Alexsander Silva Dias
a242bf464a
Fix 'TabContainer' not updating its tab titles when locale is changed
2019-05-06 01:59:34 -03:00
Tomasz Chabora
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
yakun.zhang
2206c5e9c0
fix CollisonShape changing shape cause crash when not in a tree
2019-05-05 13:30:58 +08:00
Colin Redman
359d7f178c
Fix ParallaxBackground breaking when moving it out the scene tree
2019-05-04 17:09:33 -07:00
megalike
c6310e9a7e
Support Mac OS default delete char hotkeys
2019-05-04 17:15:32 +03:00
Michael Alexsander Silva Dias
37f4d51a75
Make 'TabContainer' update when icon/title is changed
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Fixes #28655 .
2019-05-03 14:55:32 -03:00
Rémi Verschelde
7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
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Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
qarmin
4270403724
Fix crash when trying to set fallback or next pass with one of parent
2019-05-03 13:39:46 +02:00
Rémi Verschelde
913620a9b8
Merge pull request #28640 from bojidar-bg/17885-navmesh-entry-broken
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Fix navmesh not finding optimal paths
2019-05-03 12:20:39 +02:00
Bojidar Marinov
f1b7b74d65
Fix navmesh not finding optimal paths
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Addresses part of #17885
2019-05-03 11:13:03 +03:00
Rémi Verschelde
d962820453
Merge pull request #28620 from megalike/fix_mac_os_move_cursor
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Fix Mac OS move cursor behaviour
2019-05-03 09:51:57 +02:00
Rémi Verschelde
f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
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Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov
3d47dad2b1
Remove unused panelf
and panelnc
styles
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Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
megalike
39398f173e
Fix Mac OS move cursor behaviour
2019-05-02 21:13:41 +03:00
Michael Alexsander Silva Dias
acadfe0a49
Add "disabled" icon for 'CheckButton'
2019-05-02 13:39:56 -03:00
Jared
e03f9ead21
Do precision comparison to prevent the creation of keyframes with a time that already exists.
2019-05-02 19:14:36 +03:00
Rémi Verschelde
262924296b
Merge pull request #27415 from aqnuep/kinematicbody_fixes
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KinematicBody performance and quality improvements
2019-05-02 18:03:58 +02:00
Michael Alexsander Silva Dias
d6489374e7
Fix regression in 'PopupMenu' when icons have different values for width and height
2019-05-02 11:40:13 -03:00
Hugo Locurcio
818f756d90
Add a property hint for DynamicFont size
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This caps its size to reasonable values in the Inspector.
This closes #22581 .
2019-05-02 00:46:53 +02:00
theoniko
505ab3d225
Fix First Ctrl+R and Ctrl+F not showing long name variables correctly
2019-05-01 20:59:17 +02:00
Maxime Leroy
6bd271139d
Fixing Curve2D/3D baked interpolated values
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If bake interval is a multiple of the curve length, the curve would return NaN for some offset values (when `frac == 0.0`, it matches the start and end of the curve segment so `fmod == 0.0`, `frac` becomes NaN)
```
# Godot 3.1.1
var c = Curve3D.new()
c.add_point(Vector3())
c.add_point(Vector3(0.5,0,0))
c.add_point(Vector3(1,0,0))
c.bake_interval = 0.5
c.interpolate_baked(0.5) == Vector3(NAN, NAN, NAN)
```
2019-05-01 20:47:38 +02:00
Rémi Verschelde
2f74e6b854
Merge pull request #28559 from megalike/mac_os_move_cursor_hotkeys
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Support Mac OS default move cursor hotkeys
2019-05-01 15:08:30 +02:00
megalike
17d14fe511
Support Mac OS default move cursor hotkeys
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Add missing FALLTHROUGH define
2019-05-01 13:45:00 +03:00
miwanczuk
c86b03abd8
Expose TextEdit's drawSpaces feature to GDScript
2019-05-01 11:32:54 +02:00
Rémi Verschelde
f3eafcec1a
Merge pull request #25350 from Connall/master
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Fix "Auto Brace Complete" inserting extra quotation character sometimes in a string.
2019-05-01 10:32:41 +02:00
Rémi Verschelde
a72552367e
Merge pull request #25453 from nekomatata/button-keep-pressed-option
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Add option to keep button pressed when moving cursor outside while pressing
2019-05-01 10:30:40 +02:00
Rémi Verschelde
59b553b2af
Merge pull request #28493 from mitchcurtis/mac-line
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Make Command + Left go to first non-whitespace character
2019-05-01 08:25:40 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Michael Alexsander Silva Dias
48bfa9d17a
Fix regression on 'PopupMenu's minimal size
2019-05-01 02:30:56 -03:00
Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
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Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Rémi Verschelde
0644040872
Merge pull request #27021 from MarianoGnu/font
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Add and expose to Font a function to get the word-wraped text size
2019-04-30 18:33:00 +02:00
Rémi Verschelde
5f3dd5fdc7
Merge pull request #28481 from iwek7/issue28446/highlighingOfWhitespaces
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Disable higlighting all occurences of selection in editor if it contains only whitespaces
2019-04-30 18:31:53 +02:00
K. S. Ernest (iFire) Lee
22ce1e2709
Expose more surface tools and add create_from_blend_shape.
2019-04-30 06:50:25 -07:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
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Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Rémi Verschelde
b5deb1dc72
Merge pull request #26053 from qarmin/back_scroll_to_start
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Back scroll bar to start when changing folder
2019-04-30 13:35:45 +02:00
Rémi Verschelde
2cc8848c3c
Merge pull request #26224 from hilfazer/autocomplete
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Working autocomplete for $" and $'
2019-04-30 13:32:37 +02:00
Rémi Verschelde
88c0a8d4b8
Merge pull request #26252 from ZahFox/colorpicker
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ColorPicker: Properties to toggle the editability and visibility of presets
2019-04-30 13:31:51 +02:00
Rémi Verschelde
e949d6c2ae
Fix build error after #27294
2019-04-30 12:33:02 +02:00
Rémi Verschelde
712b789dc8
Merge pull request #26897 from rodolforg/fix_spatial_look_at_affecting_scale
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Spatial::look_at() now preserves its scale values
2019-04-30 12:09:45 +02:00
Rémi Verschelde
0327d57cfd
Merge pull request #27007 from BastiaanOlij/arvr_notifications
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Send notifications to ARVRInterfaces
2019-04-30 12:05:46 +02:00
Mariano Suligoy
33c39e4c25
Add and expose to Font a function to get the rect size needed to draw a word-wraped text
2019-04-30 12:03:17 +02:00
Rémi Verschelde
0da61614c0
Merge pull request #27204 from YeldhamDev/popupmenu_checkicon_offset
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Offset items in PopupMenu when Icons and Checks are present
2019-04-30 11:49:16 +02:00
Rémi Verschelde
d6b20e854c
Merge pull request #27294 from lupoDharkael/rect2i
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Add missing methods to Rect2i
2019-04-30 11:46:40 +02:00
Rémi Verschelde
f40c62fa29
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
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Allow adding disabled shapes
2019-04-30 11:43:11 +02:00
Rémi Verschelde
9916319df8
Merge pull request #27693 from YeldhamDev/method_brackets_smart
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Make brackets only be inserted when necessary when autocompleting methods
2019-04-30 11:11:08 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
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Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rémi Verschelde
9d42565f81
Merge pull request #27763 from maksloboda/priority-improvement
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Changed autotile priority picking algorithm
2019-04-30 11:07:41 +02:00
Rémi Verschelde
4f10a08d1b
Merge pull request #27796 from Leytak/patch-2
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Reset button state on exit tree
2019-04-30 11:05:09 +02:00
Rémi Verschelde
6e1b8b07b9
Merge pull request #27805 from Kanabenki/line2d-add-point-idx
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Add optional position argument for add_point in Line2D
2019-04-30 11:02:47 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
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Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde
79040656e1
Merge pull request #27869 from jean-dao/scenetree_call_group
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Fix: use function in SceneTree::call_group
2019-04-30 10:55:05 +02:00
Rémi Verschelde
ea30bcdfef
Merge pull request #28287 from YeldhamDev/text_editable_contextmenu
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Make 'Line/TextEdit's context menus hide their editing options when in readonly mode
2019-04-30 10:15:47 +02:00
Rémi Verschelde
d0e628fa55
Merge pull request #28334 from YeldhamDev/popup_buttons_scale
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Make buttons that trigger popups have the same scale
2019-04-30 10:15:02 +02:00
miwanczuk
1001c7fdde
issue-28446 - disable higlighting all occurences of string in editor if only whitespaces are selected
2019-04-30 09:59:59 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
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- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Chaosus
4131b2b891
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-04-29 21:04:11 +03:00
Michael Alexsander Silva Dias
f7a45eb0de
Make 'Line/TextEdit's context menus hide their editing options when in readonly mode
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Fixes #28243 .
2019-04-29 14:03:31 -03:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Michael Alexsander Silva Dias
b8e09f98c4
Make buttons that trigger popups have the same scale
2019-04-29 13:07:47 -03:00
Rémi Verschelde
7e87a410fa
Merge pull request #28205 from mikolasan/26937-hide-popup-menu
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Hide popup menu when OptionButton is hidden
2019-04-29 17:28:49 +02:00
Rémi Verschelde
6822ee37dd
Merge pull request #28281 from zqyoung1/fix-selection-undo
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Fix selection undo
2019-04-29 17:25:14 +02:00
Rémi Verschelde
17ad16e396
Merge pull request #28284 from Daw11/doc-link-fix
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Fix the unclickable links inside the doc
2019-04-29 17:23:50 +02:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
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Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
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[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
Mitch Curtis
b0956915c9
macOS: make Command + Left go to first non-whitespace character
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Instead of going to column 0. This matches the behaviour of other
popular IDEs.
Fixes #28462 .
2019-04-28 17:51:47 +02:00
Daw11
ce6ab56e9f
Fix the unclickable links inside the doc
...
Fixes #27384
2019-04-27 21:30:08 +02:00
Juan Linietsky
876c509a9d
Removed function to compute time, should not be that useful in practice.
2019-04-27 15:28:20 -03:00
Juan Linietsky
c2027c8233
Added functions to further improve music timing
2019-04-27 14:05:16 -03:00
Juan Linietsky
040b59c010
Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only)
2019-04-27 12:58:22 -03:00
Samuele Zolfanelli
e2dd0c101e
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-27 17:20:32 +02:00
Juan Linietsky
60eec47077
Revert "Fix AudioStreams::stop possibly causing a small noise"
2019-04-27 12:17:54 -03:00
Rodolfo Ribeiro Gomes
9742d0c323
Spatial::look_at() now preserves its scale values
...
It always normalized basis after look_at() computation.
Now it applies previous scale back, in order to avoid
distortions when global scale was different of (1,1,1).
fix #10003 and #19000
Related to #17924
2019-04-26 20:10:32 -03:00
Bastiaan Olij
1a1b35721a
Send notifications to ARVRInterfaces
2019-04-27 08:39:21 +10:00
Bastiaan Olij
b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
2019-04-26 20:30:16 +10:00
Rémi Verschelde
9ef46996cd
Merge pull request #28430 from AnthonyYoManz/issue-28186-fix-crash-on-exit-when-3d-disabled
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Fix Crash On Close When 3D Is Disabled
2019-04-26 00:20:39 +02:00
AnthonyYoManz
fc65cc64b9
Fix Crash On Close When 3D Is Disabled
2019-04-25 21:59:07 +01:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality
2019-04-25 13:20:29 -04:00
James Buck
bc7863775c
Cancel tooltip when hiding the node it belongs to
2019-04-25 11:19:31 -05:00
Rémi Verschelde
cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
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Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Rémi Verschelde
c26f0c9bbd
Merge pull request #28377 from YeldhamDev/connection_info_script_changes
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Make small changes to the new connection info on script feature
2019-04-25 10:41:27 +02:00
Rémi Verschelde
778322161c
Merge pull request #28380 from kiidmale/fix-cpuparticles
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Make multimesh invisible initially in CPUParticles
2019-04-25 09:00:46 +02:00
Michael Alexsander Silva Dias
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
Daeil Kim
692205da33
Make multimesh invisible initially in CPUParticles
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Fixes #28252
2019-04-24 16:52:49 +09:00
Chaosus
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias
4bca3236d1
Make small changes to the new connection info on script feature
2019-04-24 03:13:25 -03:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
ShyRed
a9d4cde0f5
Allow adding disabled shapes
...
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
Rémi Verschelde
b4d561013f
Revert "RichTextLabel: Adding the ability to change the default cursor"
2019-04-23 16:10:15 +02:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
...
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Hein-Pieter van Braam
5c28296efe
Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
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Make AnimatedSprite.animation complain when invalid animation name
2019-04-23 06:36:32 +03:00
Hein-Pieter van Braam
bf7634b625
Merge pull request #25155 from Timofffee/Timofffee-patch-vehicle
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Added check engine_traction
2019-04-23 06:28:26 +03:00
Hein-Pieter van Braam
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
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Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
Hein-Pieter van Braam
05ef1f4998
Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color
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Brighten the RichTextLabel color in the default theme
2019-04-23 05:59:16 +03:00
qarmin
479649b5fb
Fix typo count_count to count
2019-04-23 01:25:29 +02:00
Juan Linietsky
33a0011ab2
Added bindings for methods related to obtaining base an instance from VisualInstance
2019-04-22 19:27:30 -03:00
Nikolay Neupokoev
ebe54833a9
Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
...
Hide popup when its button or another parent object is hidden
Fixes #26937
2019-04-22 15:11:49 -07:00
Juan Linietsky
f46899e922
Expose visible instance count to multimesh
2019-04-22 18:38:49 -03:00
Rémi Verschelde
886afa9b76
Merge pull request #26868 from NilsIrl/master
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Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22 13:36:07 +02:00
hilfazer
17166f5640
autocomplete for $" and $'
2019-04-22 12:53:24 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
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Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Rémi Verschelde
22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
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Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Nils ANDRÉ-CHANG
a1fc73e6d3
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
2019-04-22 10:34:28 +01:00
Rémi Verschelde
86aa22b2ac
Merge pull request #28266 from coldrye-collaboration/gh-28241
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Fix LineEdit not expanded to text length on undo/redo
2019-04-22 10:47:58 +02:00
Rémi Verschelde
0fc67767a4
Merge pull request #28276 from YeldhamDev/lineedit_offset_limit
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Fix 'LineEdit' offset limit not accounting for the right/clear icon width
2019-04-22 10:45:49 +02:00
Zach Young
516b80cd65
Fix completely #14835 -proper selection reset on undo
2019-04-21 17:20:58 -04:00
Rémi Verschelde
33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
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Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Rémi Verschelde
6d8b209fc5
Merge pull request #27448 from avencherus/light2d-height
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Light2D height range expanded to -2048 to 2048.
2019-04-21 20:06:14 +02:00
Carsten Klein
da2a0a3814
Call minimum_size_changed() on redo/undo if expand_to_text_length is true
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Fixes #28241
2019-04-21 19:10:01 +02:00
Michael Alexsander Silva Dias
ac1c523989
Fix 'LineEdit' offset limit not accounting for the right/clear icon width
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Fully fixes #28242 .
2019-04-21 13:55:40 -03:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
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This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde
2226ce0fa8
Merge pull request #28248 from YeldhamDev/lineedit_clearbutton_limit
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Fix 'LineEdit' contents not ending before the clear button if no right icon was set
2019-04-21 13:25:38 +02:00
Rémi Verschelde
36a54ffebb
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
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Continuation of #27562
2019-04-21 13:16:35 +02:00
Rémi Verschelde
71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
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Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Rémi Verschelde
03dfac8609
Merge pull request #28093 from fire/expose_localize_rest
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Expose localize_rests to gdscript.
2019-04-21 09:31:18 +02:00
Michael Alexsander Silva Dias
d84acb98d0
Fix 'LineEdit' contents not ending before the clear button if no right icon was set
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Fixes #28242 .
2019-04-20 18:22:37 -03:00
Paulb23
a6562cd004
Display connection information in the script editor
2019-04-20 13:13:54 +01:00
Rémi Verschelde
f25b057846
Fix disable_3d=yes -Wunused-variable errors
2019-04-20 11:07:58 +02:00
Rémi Verschelde
b3d2584960
Merge pull request #28210 from hpvb/fix-28134
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Object::script may not be a valid Ref<Script>
2019-04-20 10:25:39 +02:00
Hein-Pieter van Braam-Stewart
20b0046945
Object::script may not be a valid Ref<Script>
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It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
griant
eb5807984c
fix improper uncommenting behavior in TextEditor
2019-04-19 15:39:57 +08:00
Daw11
04d0371648
Add a monitor for the orphan nodes
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- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Rémi Verschelde
6697fd9a05
Merge pull request #27821 from mawenzy/pr_sliderfix
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Fix slider handle being hard to select
2019-04-17 09:03:30 +02:00
K. S. Ernest (iFire) Lee
48a03b514c
Expose localize_rests to gdscript.
2019-04-16 11:38:13 -07:00
Max Hilbrunner
7a0c086e45
Merge pull request #27762 from rcorre/anim_docs
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AnimationNode* docs
2019-04-16 15:47:47 +02:00
Rémi Verschelde
f7b5fa8cf2
Merge pull request #28038 from CatThingy/area-error-fix
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Removed unnecessary error from _area_inout
2019-04-16 10:35:29 +02:00
Michael Alexsander Silva Dias
87e42e4f66
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
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Make OccluderPolygon2D draggable in the editor
2019-04-15 16:10:48 -03:00
CatThingy
8166f8d3c8
Removed unnecessary error from _area_inout
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The error was previously removed from _body_inout
for the same reason. Fixes #28022 .
2019-04-15 09:19:30 -07:00
Rémi Verschelde
39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
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Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Juan Linietsky
ad1368a625
Clean up ASSIMP import code.
2019-04-13 15:19:47 -03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Paulb23
6ea253aa77
Restore script editor state between sessions
2019-04-13 13:07:12 +01:00
groud
14a901e88f
Enhance tree scrolling when dragging
2019-04-12 21:58:48 +02:00
Juan Linietsky
9f4b5a91c0
Reorganized connection dialog for much improved ease of use.
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-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
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-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang
e5f531620e
Fix collider debug shape didn't changes with collider size changes
2019-04-11 23:31:55 +08:00
Rémi Verschelde
2feec990e7
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
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Added No bone set state in the IK
2019-04-11 09:42:56 +02:00
Rémi Verschelde
2d67eaf2c3
Merge pull request #27917 from volzhs/init_autorestart_random_delay
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Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 09:35:23 +02:00
Rémi Verschelde
9c514c2606
Merge pull request #27895 from nekomatata/fix-animation-tree-error
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Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11 09:33:33 +02:00
Rémi Verschelde
0e7f116b52
Merge pull request #27902 from Calinou/decrease-tooltip-delay
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Decrease the default tooltip delay to 0.5 seconds
2019-04-11 08:46:30 +02:00
volzhs
eea3bddd1d
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 14:56:38 +09:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
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Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
fa586289c6
Brighten the RichTextLabel color in the default theme
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This makes its default color match Label's color, which leads to
a more consistent appearance.
This partially addresses #24570 .
2019-04-10 20:00:29 +02:00
Hugo Locurcio
73ad31c0fa
Decrease the default tooltip delay to 0.5 seconds
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This matches other applications' and OS' tooltip behaviors
more closely.
2019-04-10 19:45:29 +02:00
Juan Linietsky
e33764744c
Added generator audio stream, and spectrum analyzer audio effect
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Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
PouleyKetchoupp
66e07a2ec6
Fixes caches_cleared signal discrepancies in AnimationTree ( fixes #25460 )
2019-04-10 16:25:18 +02:00
Andrea Catania
f65fde73da
Added No bone set state in the IK
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The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
2019-04-10 07:50:09 +02:00
Adam Sharp
c8d32ac29b
Added a get_rpm() function to VehicleWheel
2019-04-09 23:49:37 +01:00
Jean Dao
7240701ec9
Fix: use function in SceneTree::call_group
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When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
2019-04-09 22:06:33 +02:00
mawenzy
e2e8457ca6
Fix #24124 , Slider control size
2019-04-09 21:58:19 +02:00
Jeremy Bullock
36bdf78927
Allow Right Click in Empty Space on FileSystemDock
2019-04-09 11:22:14 -06:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Ryan Roden-Corrent
584288a32c
Fill out some of the AnimationNode docs.
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The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.
These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.
This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.
Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde
8fb54ef19b
Merge pull request #27814 from nekomatata/transition-node-xfade
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Fixed uninitialized xfade in AnimationNodeTransition
2019-04-09 16:46:51 +02:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
PouleyKetchoupp
dafd7768ab
Fixed uninitialized xfade in AnimationNodeTransition
2019-04-08 17:13:30 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
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Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Kanabenki
714953b3ac
Add optional position argument for add_point in Line2D
2019-04-08 11:29:13 +02:00
Max
d9f0d9cdac
Changed autotile priority picking algorithm
2019-04-08 12:26:28 +03:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Alexey Kashlakov
c7fbc63cc2
Reset button state on exit tree
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Steps to reproduce a bug:
1) Hold / hover the button
2) Remove it (or parent node) from the tree
3) When we return the button back to the tree, it's pressed / hover
2019-04-08 15:11:07 +07:00
Rémi Verschelde
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
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Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht
a3af9d5714
+ Added ignore flags to autotile bitmask
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+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp
cb3842833a
Early exit when nothing to draw in style box flat ( fixes #27764 )
2019-04-07 22:23:44 +02:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
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Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
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Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
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Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Rémi Verschelde
35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
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Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
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Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
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Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
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Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Ignacio Etcheverry
2f3328a039
Fix wrong method binds and registered class
2019-04-06 16:12:59 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
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Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
Michael Alexsander Silva Dias
c7cfe5330c
Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.
2019-04-05 21:33:03 -03:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
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Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
Guilherme Felipe
dbda5b6700
Continuation of #27562
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[AnimationTree] Fix scale interpolation
2019-04-05 15:41:37 -03:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
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Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
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Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
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Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
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Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
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Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
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Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
Rémi Verschelde
4011429e57
Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count
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Fix BitMap calculating incorrect true bit count
2019-04-05 14:40:49 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
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TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675
added negative X and negative Y offset to TileMap
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clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Jared
307bc16523
Light2D height range expanded to -2048 to 2048.
2019-04-05 07:44:05 +03:00
Michael Alexsander Silva Dias
24137f423a
Make brackets only be inserted when necessary when autocompleting methods
2019-04-04 23:06:44 -03:00
Michael Alexsander Silva Dias
61cbb1f6bb
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-04-04 17:51:48 -03:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez)
b16946dea6
Fix BitMap calculating incorrect true bit count
2019-04-04 19:11:39 +03:00
Rémi Verschelde
d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
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Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Rémi Verschelde
3a7a1cd4c9
Merge pull request #27596 from mo7sener/master
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Fix: RichTextLabel Crash - meta_hover_ended
2019-04-04 17:27:34 +02:00
Juan Linietsky
a18989602b
Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614
2019-04-04 10:34:41 -03:00
Angeloss
40acc3ecdc
Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
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(cherry picked from commit 589c5698a0
)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp
43bd28bc14
Option for BaseButton to keep button down when moving the pointer outside while pressed
2019-04-03 14:19:33 +02:00
PouleyKetchoupp
8b84638322
Add ability to flip TextureRect horizontally or vertically
2019-04-03 13:05:29 +02:00
Chaosus
a19e99aacb
Added signal for Tween emitted at completion
2019-04-03 10:35:26 +03:00
marxin
f9f2413e69
Fix -Wnon-virtual-dtor warnings.
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Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Robear Selwans
84dfb3ff2d
Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash
2019-04-02 13:59:38 +02:00
Tomasz Chabora
fc8ad59af3
Make angular_damp of new Area nodes match the global default
2019-04-01 21:42:06 +02:00
Rémi Verschelde
9b691718f5
Merge pull request #27557 from Paulb23/deselect_line_edit_clear
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Fixed not deselecting when clearing lineedit.
2019-04-01 17:01:45 +02:00
Rémi Verschelde
e91844e8dc
Merge pull request #27562 from guilhermefelipecgs/fix_27484
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Fix wrong blend of animation tree
2019-04-01 16:38:55 +02:00
Rémi Verschelde
f6bbb08ae1
Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
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Make size cache dirty when removing tiles in 'TileMap'
2019-04-01 10:08:49 +02:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations
2019-03-31 23:54:46 +02:00
Guilherme Felipe
45d97b9860
Fix wrong blend of animation tree
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Interpolation cannot use zero values, must use the values from the
animation to be blended.
2019-03-31 17:12:24 -03:00
Paulb23
bfba1e36bc
Fixed not deselecting when clearing lineedit.
2019-03-31 16:32:24 +01:00
Pedro J. Estébanez
5b00cd89d3
Drop mouseover when mouse not in the window
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Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.
This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
Pedro J. Estébanez
e3fc5fb1db
Fix Viewport and Camera issues
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1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications.
2. Clean & fix handling of camera currency.
This fixes some random crashes and error logs in the editor; namely
- when enabling/disabling own world in a Viewport;
- when switching back from a subscene displayed into a main scene's Viewport;
- when exiting the editor after any of them;
- memory corruption (can that explain certain other seemingly unrelated crash reports?).
This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
2019-03-30 00:25:26 +01:00
Rémi Verschelde
64737c735b
Merge pull request #27200 from piyushdagar/new
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Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde
1b4204fd76
Merge pull request #27162 from guilhermefelipecgs/fix_26540
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StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde
e02c7612e5
Merge pull request #27088 from fire/scaling_texture_button_focus
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Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde
04c6347856
Merge pull request #27017 from qarmin/fix_inspector_update
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Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Daniel Rakos
6dd65c0d67
KinematicBody performance and quality improvements
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With this change finally one can use compound collisions (like those created
by Gridmaps) without serious performance issues. The previous KinematicBody
code for Bullet was practically doing a whole bunch of unnecessary
calculations. Gridmaps with fairly large octant sizes (in my case 32) can get
up to 10000x speedup with this change (literally!). I expect the FPS demo to
get a fair speedup as well.
List of fixes and improvements:
- Fixed a general bug in move_and_slide that affects both GodotPhysics and
Bullet, where ray shapes would be ignored unless the stop_on_slope parameter
is disabled. Not sure where that came from, but looking at the 2D physics
code it was obvious there's a difference.
- Enabled the dynamic AABB tree that Bullet uses to allow broadphase collision
tests against individual shapes of compound shapes. This is crucial to get
good performance with Gridmaps and in general improves the performance
whenever a KinematicBody collides with compound collision shapes.
- Added code to the broadphase collision detection code used by the Bullet
module for KinematicBodies to also do broadphase on the sub-shapes of
compound collision shapes. This is possible thanks to the dynamic AABB
tree that was previously disabled and it's the change that provides the
biggest performance boost.
- Now broadphase test is only done once per KinematicBody in Bullet instead of
once per each of its shapes which was completely unnecessary.
- Fixed the way how the ray separation results are populated in Bullet which
was completely broken previously, overwriting previous results and similar
non-sense.
- Fixed ray shapes for good now. Previously the margin set in the editor was
not respected at all, and the KinematicBody code for ray separation was
complete bogus, thus all previous attempts to fix it were mislead.
- Fixed an obvious bug also in GodotPhysics where an out-of-bounds index was
used in the ray result array.
There are a whole set of other problems with the KinematicBody code of Bullet
which cost performance and may cause unexpected behavior, but those are not
addressed in this change (need to keep it "simple").
Not sure whether this fixes any outstanding Github issues but I wouldn't be
surprised.
2019-03-27 00:39:47 +01:00
lupoDharkael
6232e7eed3
Add missing methods to Rect2i
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Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Daeil Kim
24b7f08892
Ensure non-emitting particles not processed on entering tree
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Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
qarmin
8b391b9ab0
Fix inspector update after changing anchor via buttons
2019-03-19 18:37:28 +01:00
Chaosus
61b22beeae
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
PouleyKetchoupp
8346d90c5e
Properly handle different border widths in rounded corner aa
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Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp
cb097283db
Support for shadow offset in box style
2019-03-19 10:35:06 +01:00
Kanabenki
3f64215a43
Add missing check for 2d physics bounce and friction setters
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The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
Michael Alexsander Silva Dias
de04003d3f
Offset items in PopupMenu when Icons and Checks are present
2019-03-18 10:10:19 -03:00
piyushdagar
d7387e8a68
Fixed CollisionObject signals do not trigger on Area
2019-03-18 13:56:40 +05:30
Guilherme Felipe
d35eae166c
StateMachine: Fix sync mode
2019-03-17 10:12:27 -03:00
Bastiaan Olij
8627f1515b
Added height map shape that implement heightmap collision shape
2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias
4a2c433028
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
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Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
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Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
Rémi Verschelde
67764bff64
Merge pull request #26788 from mo7sener/master
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RichTextLabel: Adding the ability to change the default cursor
2019-03-16 11:08:29 -07:00
K. S. Ernest (iFire) Lee
1971c09e5e
Fix scaling issue for texture button focus texture.
2019-03-15 01:55:50 -07:00
Michael Alexsander Silva Dias
be5f35dfa0
Make size cache dirty when removing tiles in 'TileMap'
2019-03-15 00:58:30 -03:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
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Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
xDGameStudios
ffc5f360e8
Fixed optional idx argument in add_item (OptionMeny & PopupMenu)
2019-03-11 11:54:12 +00:00
Rémi Verschelde
59aa79f218
Merge pull request #26867 from bojidar-bg/26816-graphnode-title
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Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00
Bojidar Marinov
964152ed71
Fix cursor going to start while editing GraphNode's title
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Fixes #26816
2019-03-10 12:22:15 +02:00
Rémi Verschelde
7052ddd706
Merge pull request #26859 from JFonS/fix_cpuparticles_resetting
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Fix resetting of CPUParticles (2D and 3D)
2019-03-10 11:09:36 +01:00
JFonS
c13ac398f6
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 00:33:08 +01:00
Rémi Verschelde
bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
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Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez
f757460ec8
Fix fake null-motion mouse event flood
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This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.
Fixes #26460 .
2019-03-09 22:04:17 +01:00
Gilles Roudière
ede5306d7c
Fixes UI navigation with joysticks
2019-03-09 21:09:20 +01:00
Paul Trojahn
8851e16f75
Support UTF-8 in TextEdit and LineEdit navigation
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This allows jumps over whole non ASCII words with Ctrl+Left/Right in
a LineEdit or TextEdit.
Fixes #25681
2019-03-09 20:08:40 +01:00
Rémi Verschelde
362b42787b
Merge pull request #26784 from humblers/fix-cpuparticles2d
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Prevent invisible/inactive cpupparticles2d to redraw
2019-03-09 16:28:34 +01:00
Daeil Kim
1edc2134c9
Prevent invisible/inactive cpuparticles to redraw(3d)
2019-03-09 10:50:44 +09:00
Paul Trojahn
97e8c88ce7
Make get_node return NULL for empty NodePaths
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Fixes #25292
2019-03-08 21:31:36 +01:00
Robear Selwans
b852a7a854
Added the ability to change the default cursor property for the RichTextLabel component.
2019-03-08 13:33:34 +02:00
Daeil Kim
608af1a786
Prevent invisible/inactive cpupparticles2d to redraw
2019-03-08 16:05:00 +09:00
Gilles Roudière
a6c229bbfd
Fixes bad gizmo alignment for textures with odd size
2019-03-07 21:05:23 +01:00
Rémi Verschelde
e28e849012
Merge pull request #21534 from volzhs/fix-scrollcontainer-size
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Precise size calculation of ScrollContainer
2019-03-07 14:19:43 +01:00
Juan Linietsky
06dbeab5d4
No longer crash due to wrongly requesting a gizmo, fixes #26735
2019-03-07 09:26:49 -03:00
Juan Linietsky
34a29cb0de
Merge pull request #26669 from RandomShaper/fix-26460
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Improve/fix picking
2019-03-06 13:55:01 -03:00
Juan Linietsky
3d34df0e79
Hide StreamTexture flags, fixes #26640
2019-03-06 12:50:24 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
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-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde
4ab4ff67ff
Merge pull request #26642 from DrMoriarty/check_cursor_line
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Check cursor line and column
2019-03-05 22:57:55 +01:00
Pedro J. Estébanez
82902656ac
Improve/fix picking
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Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position)
Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful)
Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved)
Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals)
Fixes #26460 .
2019-03-05 22:33:34 +01:00
Rémi Verschelde
12fefc1a6c
Merge pull request #26638 from KoBeWi/fix_audio_stream_player
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Pause AudioStreamPlayer on SceneTree pause
2019-03-05 16:58:40 +01:00
Vasiliy Makarov
a3d9b7d916
Check cursor line and column
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Added a trivial check if cursor.line and cursor.column are valid.
Fix #26245
2019-03-05 18:27:37 +03:00
Tomasz Chabora
4f840168d2
Pause AudioStreamPlayer on SceneTree pause
2019-03-05 15:04:29 +01:00
Michael Alexsander Silva Dias
a292d1fefb
Fix general issues with filesystem-related UI components in the editor
2019-03-05 10:12:06 -03:00
Mariano Suligoy
078b869d9a
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Juan Linietsky
03cafd4895
Update focus mask only if there is a focused control, fixes #26524
2019-03-04 10:26:48 -03:00
Juan Linietsky
9dd9737cb4
Warn about plane shape usage, closes #26503
2019-03-04 10:12:03 -03:00
Juan Linietsky
4f041d3afa
Specifically error when users try to use sync to physics and move and slide, closes #26545
2019-03-04 09:53:02 -03:00
Rémi Verschelde
4da21d1ce1
Merge pull request #26511 from clayjohn/giprobe_gles2_warning
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Add warning to GIProbe when using GLES2
2019-03-04 09:40:20 +01:00
clayjohn
d566c5b75e
add warning to GIProbe when using GLES2
2019-03-03 11:26:08 -08:00
Juan Linietsky
0b7f20c7ed
Fixed missing exclude raycast shapes arguments in snap, closes #25230
2019-03-03 16:10:10 -03:00
Juan Linietsky
6b8b1cabae
Add a warning when using plain Container, as many users seem to misunderstand what this is.
2019-03-03 16:00:56 -03:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
88e0bed081
Merge pull request #26514 from clayjohn/hide_properties_gles2
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Hide hdr and shadow_contact in gles2
2019-03-03 13:43:43 +01:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
clayjohn
95837049e8
hide hdr and shadow_contact in gles2
2019-03-02 19:01:26 -08:00
Juan Linietsky
c00429c33b
Removed some prints
2019-03-02 12:15:48 -03:00
Juan Linietsky
1b8f56c099
Clean up and fix some situations where triangulation may fail, closes #26366
2019-03-02 12:04:24 -03:00
Juan Linietsky
90038a4eef
Fixed a case of broken loop due to wrapping on the edge, closes #25245
2019-03-02 11:07:13 -03:00
marxin
6be77da7eb
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-03-02 14:37:02 +01:00
Juan Linietsky
b84b015225
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
Andrettin
30c07c1ae1
Made the tooltip position offset configurable
2019-03-02 12:11:42 +01:00
Paul Trojahn
9bbda4db2f
Remove extraneous line breaks from text resources
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Fixes #23539
2019-03-01 23:02:58 +01:00
Juan Linietsky
4b679f7f16
Remove old method that makes no sense today, fixes #25566
2019-03-01 18:02:45 -03:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
Rémi Verschelde
03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
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Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Rémi Verschelde
994bdc9adc
Merge pull request #26140 from karliss/meta-item
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Use correct meta item in rich text.
2019-03-01 18:16:27 +01:00
Ilaria Cislaghi
9d41ee71f6
Editor does not crash anymore if a non root node in escn is missing a parent
2019-03-01 14:38:02 +01:00
Justin Vesper
079ed007c8
Fixed wrong method binding in control
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Control.get_parent_area_size() is now bound to
Control::get_parent_area_size() instead of Control::get_size()
2019-03-01 14:16:19 +01:00
clayjohn
9fdc77c222
added diffuse and specular as inputs to visual shader
2019-02-28 22:02:06 -08:00
Rémi Verschelde
ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
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Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde
ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
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Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Bojidar Marinov
a7b564db6e
Fix minimum size of ProgressBar-s
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Was a leftover from 0a1c1c660f
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Fixes #21633 .
2019-02-27 15:56:49 +02:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
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Also cleanup after 01a3dd3
.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam
464e1142c4
Don't crash on previewing an AtlasTexture without a region
2019-02-27 00:44:09 +00:00
Bojidar Marinov
1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
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Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.
Closes #11722
2019-02-26 15:38:23 +02:00
Juan Linietsky
3299045988
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
2019-02-26 09:16:23 -03:00