Ramesh Ravone
cc973b461b
Revert " 3.0 recompute_aabb on add_surface"
2017-04-26 13:18:01 +05:30
Rémi Verschelde
ffbe6660cf
Merge pull request #8538 from RameshRavone/patch-7
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3.0 recompute_aabb on add_surface
2017-04-26 08:57:10 +02:00
Rémi Verschelde
5c7e6c9212
Merge pull request #8537 from volzhs/tr-fallback-master
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Fix wrong fallback for locale
2017-04-26 08:15:05 +02:00
Rémi Verschelde
4856613109
Merge pull request #8535 from volzhs/android-obb-master
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Fix error or download again if use obb for Android
2017-04-26 08:14:45 +02:00
Rémi Verschelde
88d362b232
Merge pull request #8531 from RameshRavone/patch-5
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Settings: Moving Poly Editor into Editors category
2017-04-26 08:14:04 +02:00
Rémi Verschelde
1a47087a73
Merge pull request #8530 from volzhs/auto-accept-quit-master
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Fix auto_accept_quit option to work
2017-04-26 08:13:52 +02:00
Rémi Verschelde
cdf0fbd8e8
Merge pull request #8522 from NNesh/mus
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Fix AudioPlayer bugs with OGG
2017-04-26 08:13:30 +02:00
Rémi Verschelde
95683f051c
Merge pull request #8519 from Paulb23/change_case_issue_8079
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Ability to Convert Case, issue 8079
2017-04-26 08:11:41 +02:00
Rémi Verschelde
692b99fa0c
Merge pull request #8539 from clayjohn/doc_surfacetool
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Added documentation for SurfaceTool
2017-04-26 07:38:07 +02:00
clayjohn
478817abad
added documentation for SurfaceTool
2017-04-25 21:35:25 -06:00
Ramesh Ravone
930ad8fc8c
3.0 recompute_aabb on add_surface
2017-04-26 07:57:13 +05:30
volzhs
ec1c7ce6c3
Fix wrong fallback for locale
2017-04-26 04:48:03 +09:00
volzhs
889ce29fc2
Fix error or download again if use obb for Android
2017-04-26 04:06:45 +09:00
L. Krause
a99b6b2063
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
Ramesh Ravone
ff282571c6
Settings: Moving Poly Editor into Editors category
2017-04-25 17:48:08 +05:30
NNesh
6cf0c62221
Fix AudioPlayer.get_pos() always returns 0
2017-04-25 17:02:45 +05:00
volzhs
de4267fc99
Fix auto_accept_quit option to work
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auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 20:05:22 +09:00
Paulb23
4b8152d599
Ability to Convert Case, issue 8079
2017-04-25 10:18:57 +01:00
Rémi Verschelde
7dba15b83f
Merge pull request #8527 from RameshRavone/patch-3
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GDScript: Updating new script template with Indent settings
2017-04-25 07:39:00 +02:00
Ramesh Ravone
924bccdbd1
Honoring the Indent setting for gdscript
2017-04-25 06:57:49 +05:30
Rémi Verschelde
d9eae920a9
Merge pull request #8518 from clayjohn/doc_worldenvironment
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Added descriptions for WorldEnvironment node in documentation
[ci skip]
2017-04-24 23:48:08 +02:00
NNesh
0edc3d7208
Fix AudioPlayer.play() bug when music always starts from 0 pos
2017-04-25 01:57:05 +05:00
Rémi Verschelde
214222d37d
Merge pull request #8516 from karroffel/gdscript-save-fix
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fixed a bug where saving a GDScript file crashed the editor
2017-04-24 22:36:51 +02:00
Attilio Oliva
0af6c39f36
Right-clicking a folder in the FileSystem panel now gives the option Show in file manager
2017-04-24 22:18:24 +02:00
clayjohn
5fdc7ac88a
added descriptions for WorldEnvironment node in documentation
2017-04-24 13:45:57 -06:00
Karroffel
67886bab1e
fixed a bug where saving a GDScript file crashed the editor
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I changed the loop in #8502 , turns out it fixed the error I was facing but introduced a new one. This fixes both
2017-04-24 19:26:32 +02:00
Rémi Verschelde
b6e0eaf3ca
Merge pull request #8509 from nunodonato/fixspatialmaterial
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Fixed #8102 , by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24 12:05:43 +02:00
Rémi Verschelde
1dc689b513
Merge pull request #8506 from iam13islucky/patch-1
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[3.0] Fix bug in Image::_get_pixelb
2017-04-24 12:02:10 +02:00
Rémi Verschelde
8c4b7fcbb6
Merge pull request #8500 from Paulb23/space_indent_fixes
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Space indent fixes
2017-04-24 12:01:29 +02:00
Rémi Verschelde
16f532a202
Merge pull request #8499 from Melix19/patch-3
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Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24 12:01:00 +02:00
Rémi Verschelde
bd885ed704
Merge pull request #8469 from Melix19/patch-2
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Update snake_case splitting
2017-04-24 11:38:36 +02:00
Rémi Verschelde
9acfb0782c
Merge pull request #8444 from magyar123/pr-complete-paths
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Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
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Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
8032dd18dd
Merge pull request #8408 from 20kdc/bugfix-kine-mas
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Apply is_ceiling/is_wall swap fix to 2D move_and_slide
2017-04-24 11:25:08 +02:00
Nuno Donato
c1e771dfe9
Fixed #8102 , by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24 10:20:32 +01:00
Rémi Verschelde
05d35bb156
Merge pull request #8395 from 20kdc/master
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Ported move_and_slide to KinematicBody (3D)
2017-04-24 11:20:10 +02:00
Rémi Verschelde
5939a9b8e8
Merge pull request #8343 from volzhs/prevent_uncheck
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Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
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Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde
90ef1fd03d
Merge pull request #8102 from bd339/iss3172
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Show 3D raycasts when debugging collisions
2017-04-24 11:11:04 +02:00
Rémi Verschelde
d7578792ca
Merge pull request #8496 from akien-mga/stdout-cleanup
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Fix property warnings and hide some debug prints
2017-04-24 11:04:16 +02:00
Rémi Verschelde
4c147008f3
Merge pull request #8502 from karroffel/multiscript
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re-added MultiScript
2017-04-24 11:03:19 +02:00
iam13islucky
73a9a85bc9
[3.0] Fix bug in Image::_get_pixelb
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Fixes issue:
https://github.com/godotengine/godot/issues/8158
2017-04-23 22:51:35 -06:00
Karroffel
885239fb09
re-added MultiScript
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The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.
I used the code from 0b806ee
as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00
Marco Melorio
d4082a8d92
Added a container to EditorNameDialog
2017-04-23 23:36:59 +02:00
Marco Melorio
4677c0fbb8
Update snake_case splitting
2017-04-23 23:03:16 +02:00
Paulb23
165b7bab63
Fixed convert indent and trim whitespace on save
2017-04-23 19:19:30 +01:00
Paulb23
e7e1d65eb0
Fix cursor position on indent convert
2017-04-23 19:05:51 +01:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
20kdc
e2df5d661d
Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
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This version of the commit has the on_ceiling/on_wall fix without any
explaination of that code, since apparently it wasn't complicated enough.
As for the notes at the top of the function, they're still there.
move_and_slide is rather useful for character-controllers, etc.
It reduces the amount of boilerplate code.
Not having move_and_slide makes the APIs somewhat inconsistent.
(It might be nice to figure out a way to share the code between the two
move_and_slide implementations, but that's for someone who knows what
the policy is on shared code like that.)
2017-04-21 21:19:41 +01:00
Rémi Verschelde
b474646de0
i18n: Add more assetlib strings to translate
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Fixes #8463 .
2017-04-20 14:52:46 +02:00