Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
PouleyKetchoupp
ea52c68337
Fix applied gravity on soft bodies
...
Regression fix, gravity was accumulated between frames after some
changes around area gravity calculation.
Also got rid of unused member and method in soft body class.
2021-11-17 17:59:26 -07:00
Camille Mohr-Daurat
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
...
Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
...
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
PouleyKetchoupp
3d1c123d45
Separate space override modes for gravity/damping in Area
...
Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
PouleyKetchoupp
e6f7235ffb
Fix SoftDynamicBody3D crash when setting disable mode
...
Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).
Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
2021-10-21 08:56:12 -07:00
PouleyKetchoupp
cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
...
Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
2021-10-18 17:01:10 -07:00