Commit graph

2309 commits

Author SHA1 Message Date
Rémi Verschelde
bc3c9a3c2a Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks
Removed unnecessary returns and break statements

[ci skip]
2017-08-23 00:06:29 +02:00
toger5
aff293a2fd fixed crash styleBoxTexture binding issue 2017-08-22 22:11:41 +02:00
Andreas Haas
5d25f6397f
TextEdit: Copy whole line if not having selection.
The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
2017-08-22 20:05:52 +02:00
Wilson E. Alvarez
baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Hein-Pieter van Braam
0a14e78a60 Change order of Null check for ParallaxLayer
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:13:31 +02:00
Rémi Verschelde
19e12424fc Merge pull request #10493 from MednauN/master
Add stretching to `TextureProgress`
2017-08-22 11:37:00 +02:00
Evgeny Zuev
1a2622d344 Add stretching to TextureProgress
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.

Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
Rémi Verschelde
4fc0a2d776 Merge pull request #10519 from toger5/remove_addition_border
Remove addition border
2017-08-22 08:10:15 +02:00
Hein-Pieter van Braam
99617ae8dc Add null check to ParallaxLayer get_parent() calls
This fixes #10515
2017-08-22 01:48:24 +02:00
Rémi Verschelde
b3ff7ca62e Fix build after merge of #10254 2017-08-22 01:16:33 +02:00
Rémi Verschelde
df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d Merge pull request #10254 from marcelofg55/master
Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky
2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
9dd8d73482 Merge pull request #10427 from Hinsbart/fix_padding
TextEdit: Fix line padding triggering too early.
2017-08-22 00:04:11 +02:00
Rémi Verschelde
d37bd15cb9 Merge pull request #10443 from karroffel/propagate_call
add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
toger5
32f4918f02 added utility funtions for expand margins (in styleBox) 2017-08-21 23:07:08 +02:00
Rémi Verschelde
bb41e1427e Merge pull request #10506 from hpvb/fix-10501
Fix color_ramp indexing negative elements
2017-08-21 22:27:34 +02:00
Rémi Verschelde
328452e028 Merge pull request #10508 from Paulb23/increase_smooth_scroll_speed
Increased smooth scroll speed and added user setting
2017-08-21 22:19:18 +02:00
Gilles Roudiere
f730846fe9 Fix spinboxes bad look 2017-08-21 21:48:05 +02:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Paulb23
d6599fde0a Increased smooth scroll speed and added user setting 2017-08-21 19:20:11 +01:00
Hein-Pieter van Braam
67b9d6eef2 Fix color_ramp indexing negative elements
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501
2017-08-21 19:36:40 +02:00
Wilson E. Alvarez
0017e21521 Fixed segfault when hovering over scene tree elements and showing tooltips. 2017-08-20 22:28:07 -04:00
Ignacio Etcheverry
32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
9720e94dce Merge pull request #10479 from Paulb23/fix_not_scrolling_eof
Fixed not being able to scroll to eof
2017-08-20 15:25:46 +02:00
Rémi Verschelde
5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
a0457341fc Fixed not being able to scroll to eof 2017-08-20 14:07:54 +01:00
Juan Linietsky
7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Gilles Roudiere
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky
8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
Rémi Verschelde
395544b4d0 Merge pull request #10447 from Paulb23/smooth_scrolling
Added smooth scrolling to TextEdit
2017-08-19 18:01:33 +02:00
Rémi Verschelde
aef7a3178f Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
Rémi Verschelde
23950cec35 Merge pull request #10442 from toger5/stylebox_corner_detail
Performance improvement for new styleBoxFlat.
2017-08-19 17:56:34 +02:00
Paulb23
a142c9a2f0 Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
Juan Linietsky
bacfe7a557 Fixes to label and code editor to make editing code hopefully fast again. 2017-08-19 10:51:56 -03:00
Karroffel
390f7def39 add "propagate_call" method to Node
It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.

This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
toger5
69c039ffab styleBoxFlat: clamp corner_detail + aa_size 2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6 Performance styleBoxFlat:
- style box flat was always drawn with 8 verts per corner in case it
   was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Rémi Verschelde
43d91faa2e Merge pull request #10439 from Paulb23/blinking_text_issue_10432
Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23
fb0e7f8f1c Fixed blinking text, issue 10432 2017-08-19 09:55:42 +01:00
Ignacio Etcheverry
18938d3c0e Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
Juan Linietsky
bf1f83ed29 Small fix that makes overal UI (including dragging spliiters) much, much faster.
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Juan Linietsky
3f8efdef49 ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138 2017-08-18 19:16:32 -03:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Rémi Verschelde
18a7315381 Rename localization method to tr again
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Andreas Haas
58b2f441a7
TextEdit: Fix line padding.
off-by-one error in the line count calculation.

Fixes #10411
2017-08-18 22:12:07 +02:00
Andreas Haas
3f2d806b02
TextEdit: Moving between words now works across lines.
Fixes #10403
2017-08-18 20:53:27 +02:00
Juan Linietsky
e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00