Commit graph

4711 commits

Author SHA1 Message Date
Rémi Verschelde
ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde
ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Bojidar Marinov
a7b564db6e
Fix minimum size of ProgressBar-s
Was a leftover from 0a1c1c660f.
Fixes #21633.
2019-02-27 15:56:49 +02:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam
464e1142c4 Don't crash on previewing an AtlasTexture without a region 2019-02-27 00:44:09 +00:00
Bojidar Marinov
1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
Juan Linietsky
3299045988 Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
Windy Darian
52538b200f Fix saturate ScalarFunc in Visual Shader
Was getting this error when using a saturate node. This change fixes it.
```
 :39 - Invalid arguments for built-in function: max(float,int)
 drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky
a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Bojidar Marinov
8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.

Fixes #25904.
2019-02-25 17:42:38 +02:00
Juan Linietsky
74d0ed2236 Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
KaadmY
bffe97c110 Use sun energy for ProceduralSky generation 2019-02-24 17:12:35 -08:00
Hein-Pieter van Braam
a83e77fded Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky
3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Juan Linietsky
bfa9be85d3 Remove copy and use instance material override in gizmos, fixes #23783 2019-02-23 20:20:54 -03:00
Juan Linietsky
6cd4006fb3 Do not crash on empty path, closes #23701 2019-02-23 20:07:16 -03:00
Juan Linietsky
fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Juan Linietsky
9dfe3b6d9e Ensure move and slide snap respects stop on slope, fixes #26180 2019-02-23 10:24:21 -03:00
Rémi Verschelde
a291c837f0
Merge pull request #26157 from YeldhamDev/splitcont_update_check
Make 'SplitContainer' update drawing only if actually needs to
2019-02-23 10:36:09 +01:00
Juan Linietsky
4f697f73a5 Change MAX for MIN, fixes #26170 2019-02-22 21:19:31 -03:00
Juan Linietsky
7f63b0e8cd Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Juan Linietsky
aab8f443f9 -Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Michael Alexsander Silva Dias
52abab5aa7 Make 'SplitContainer' update drawing only if actually needs to 2019-02-22 10:12:39 -03:00
Juan Linietsky
edbf1d0ea4 Check that area is inside tree besides checking that queries are flushed, fixes #26148 2019-02-22 09:05:34 -03:00
Rémi Verschelde
5f5f338e3f
Merge pull request #26146 from YeldhamDev/splitcont_hover_fix
Fix 'SplitContainer's showing their handles when they shouldn't
2019-02-22 10:02:06 +01:00
Rémi Verschelde
c4b736d7ad Fix code style issues 2019-02-22 09:52:27 +01:00
Rémi Verschelde
60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Michael Alexsander Silva Dias
f2f09f00b7 Fix 'SplitContainer's showing their handles when they shouldn't
Fixes #25735.
2019-02-21 23:01:30 -03:00
Juan Linietsky
8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
Kārlis Seņko
05f5774592 Use correct meta item in rich text.
Prevent incorrect static cast and unnecesarry meta_hover_ended/started
events.
2019-02-22 00:23:05 +02:00
Juan Linietsky
87b303aa95 Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 2019-02-21 17:21:36 -03:00
marxin
7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde
47c4ec7f1d
Merge pull request #26105 from nekomatata/texture-button-mask-fix
TextureButton with click mask only can be clicked
2019-02-21 14:48:43 +01:00
PouleyKetchoupp
f07dfe8a3f Fixed TextureButton click mask when no other texture is set 2019-02-21 01:11:56 +01:00
Rémi Verschelde
16934c7411
Merge pull request #26068 from luizcarlos1405/master
Fix AnimationPlayer jumping to the beggining after ending on editor.
2019-02-20 22:30:41 +01:00
Luiz
e27bbb075a Fix AnimationPlayer jumping to the beggining after ending on editor. 2019-02-20 14:58:53 -04:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
9714f701c5
Merge pull request #26089 from ianb96/word_wrap_cutoff_fix
Fix word wrap cutoff and tab wrapping issue
2019-02-20 16:28:43 +01:00
Rémi Verschelde
6709ff6a96
Merge pull request #26049 from vixelz/textureprogress-nineslice-fill-fix
Truncate first segment in TextureProgress 9slices
2019-02-20 15:23:31 +01:00
ianb96
39f537e481 Fix word wrap cutoff and tab wrapping issue 2019-02-20 08:52:33 -05:00
Kārlis Seņko
86374c0431 Allow moving LineEdit visible window left by more than one symbol. 2019-02-19 23:59:09 +02:00
Vixelz
559b8fd236 Truncate first segment in TextureProgress 9slices
Much in the way that TextureProgress was truncating the last segment
of the nine slice when the value wasn't close to the end, perform
similar work on the beginning segment. This fixes the beginning segment
always being drawn, sometimes in the incorrect location.
2019-02-19 08:28:32 +00:00
Rémi Verschelde
0fa3b80850
Merge pull request #26025 from clayjohn/particles_lifetime
Allowing setting particles lifetime greater than 600
2019-02-18 21:20:24 +01:00
clayjohn
0fec83bc92 allowing setting particles lifetime greater than 600 2019-02-18 10:46:41 -08:00
Marcelo Fernandez
b31e1b84fc Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
Juan Linietsky
623f7b64ae Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
Rémi Verschelde
a034cac583
Merge pull request #25953 from nekomatata/fix-radial-texture-progress
Fixed TextureProgress in Radial Mode when using center offset
2019-02-16 22:26:06 +01:00
PouleyKetchoupp
1974f6995f Fixed radial progress with center offset by taking distance to edge into account in uv calculation 2019-02-16 21:02:29 +01:00
Rémi Verschelde
bf53132217
Merge pull request #25931 from qarmin/fix_copy_readonly
Fix copy text when TextEdit is readonly
2019-02-16 20:00:24 +01:00
Juan Linietsky
0cee7ab4c9 Change snapping to only happen when the floor normal remains as floor, fixes #22312 2019-02-16 15:50:31 -03:00
Juan Linietsky
ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
Juan Linietsky
c54330c6b0 Make sure stop on slope can have a tiny bit of precision edge. 2019-02-16 11:19:47 -03:00
Rémi Verschelde
2293559c9f
Merge pull request #25888 from marxin/fix-25217-part-2
Fix 2 more UBSAN issues (#25217).
2019-02-16 12:45:18 +01:00
qarmin
7a254b303b Fix copy text when TextEdit is readonly 2019-02-16 07:56:24 +01:00
Rémi Verschelde
fe7d2dc4d3
Revert "Fix MenuButton item label disappearing when setting shortcut." 2019-02-15 11:44:27 +01:00
Rémi Verschelde
3f74a54cd4
Merge pull request #25894 from marcelofg55/last_mouse_focus_crash
Fix possible crash with an invalid last_mouse_focus pointer
2019-02-15 09:27:32 +01:00
Rémi Verschelde
e7e4d41a29
Merge pull request #25841 from Awkor/menubutton-fix
Fix MenuButton item label disappearing when setting shortcut.
2019-02-15 09:10:05 +01:00
Marcelo Fernandez
761caac0b2 Fix possible crash with an invalid last_mouse_focus pointer 2019-02-14 22:16:56 -03:00
Unknown
3236c9a0e7 Fix MenuButton item label disappearing when setting shortcut. 2019-02-14 23:17:29 +01:00
marxin
7ae160f661 Fix 2 more UBSAN issues (#25217). 2019-02-14 20:47:35 +01:00
Luiz
5ec4f14a24 Fix AnimationPlayer bug where it wouldn't reset its position when finished 2019-02-14 15:32:29 -03:00
Juan Linietsky
4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde
6b184e4d3b
Merge pull request #25717 from nekomatata/dynamic-font-settings-fix
Fixed undefined behavior when loading dynamic font settings
2019-02-14 12:54:33 +01:00
Rémi Verschelde
325efb60b7
Merge pull request #25776 from luizcarlos1405/master
Fixes some AnimationPlayer bugs
2019-02-13 20:34:35 +01:00
Rémi Verschelde
b340b7e804
Merge pull request #25422 from azagaya/optionbutton
Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13 20:31:53 +01:00
Luiz
06a0a29711 Fix some AnimationPlayer bugs and update documentation 2019-02-13 14:40:22 -03:00
Naoto Kondo
f48829d1a4 Fix button alignment of Package Installer on OSX
This problem occurs only in the HiDPI environment.
2019-02-13 23:52:14 +09:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
PouleyKetchoupp
9418f6a557 Fixed undefined setting values when loading dynamic fonts 2019-02-12 23:21:48 +01:00
Guilherme Felipe
67eda1d4dd Fix state machine priority for auto advance 2019-02-12 15:57:26 -02:00
Rémi Verschelde
c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
dfe4990b18
Merge pull request #25496 from ptrojahn/lookat
Fix look_at with non uniform scaling
2019-02-12 13:41:42 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
fb8dce3e2e
Merge pull request #25602 from mcccclean/dont-ignore-listener-nodes
Fix 3D Listener nodes not being used
2019-02-12 12:30:50 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
f60e5efadd
Merge pull request #25725 from clayjohn/multimesh_transform_2d
Added ability to set_instance_transform_2d in multimesh
2019-02-12 11:35:42 +01:00
Rémi Verschelde
9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS
4d933b1530 Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
azagaya
7051685a77 Fixes differences between docs and item_selected and item_focused signals in optionbutton
Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Michael Alexsander Silva Dias
e322fd140e Add disabled tab style 2019-02-10 18:12:17 -02:00
Michael Alexsander Silva Dias
4fd7115e13 General cleanup of script and doc search bars 2019-02-10 14:18:08 -02:00
Rémi Verschelde
1aa7fc09eb TSCN: Remove extra newline after [resource]/[ext_resource]
Some cases had been handled in #17602, but those two were missed.
Fixes #24677.
2019-02-10 16:58:45 +01:00
Rémi Verschelde
034cd62a77 Warn when using GPU particles with GLES2
Closes #25733.
2019-02-09 20:49:58 +01:00
Rémi Verschelde
8908bdc7f2
Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation
Hide new sky properties if we don't have sky as a background
2019-02-09 13:09:39 +01:00
Rémi Verschelde
6d98ce281f
Merge pull request #25671 from vnen/physics-material-2d
Include PhysicsMaterial when 3D is disabled
2019-02-09 12:10:12 +01:00
clayjohn
20ff01b8e4 added ability to set instance_transform_2d in multimesh 2019-02-08 20:59:09 -08:00
Rémi Verschelde
e190589f3d
Merge pull request #25627 from clayjohn/visual_shader_texture_bug
Change hint_color to hint_albedo for sampler2ds
2019-02-08 20:19:28 +01:00
Paul Trojahn
163cdb8954 Fix look_at with non uniform scaling
The angle function doesn't consider the scaling of the local coordinates,
so it needs to be removed first. Fixes #23247
2019-02-08 18:00:54 +01:00
Rémi Verschelde
17d92c2b09
Merge pull request #25551 from JFonS/fix_rogue_cpu_particles
Fix local_delta when resetting CPUParticles
2019-02-08 12:17:16 +01:00
Rémi Verschelde
3dd00e77b4
Merge pull request #25524 from Calinou/fix-font-oversampling-warning
Fix a font oversampling warning being printed when it shouldn't
2019-02-08 11:52:45 +01:00
Rémi Verschelde
9523403192
Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash
Fix crashes when calling update_bitmask_area
2019-02-08 11:16:38 +01:00
Rémi Verschelde
4ddefe9142
Merge pull request #25467 from fire/folding_spam
Add check in folding to see if the nodepath exists to avoid message spam and expose get_node_or_null
2019-02-08 10:13:36 +01:00
George Marques
5743c7910a Include PhysicsMaterial when 3D is disabled
It's still needed by 2D physics.
2019-02-06 19:23:44 -02:00
JFonS
a7a21bd9fe Fix particles animation on GLES2 2019-02-06 16:00:22 +01:00
Tom McLean
8159ee93a7 Prefer a viewport's listener over a camera where available
Fix clang formatting issue
2019-02-06 21:43:57 +11:00
Bastiaan Olij
edc5628541 Hide new sky properties if we don't have sky as a background 2019-02-06 21:27:31 +11:00
Rémi Verschelde
25027d60f7
Merge pull request #25606 from Paulb23/fix_textedit_scroll_selection
Fixed selection being activated when using scroll lines.
2019-02-06 11:27:16 +01:00
Bastiaan Olij
005fb62284 Added a mesh interface to the arvr positional trackers 2019-02-06 21:03:43 +11:00
clayjohn
b78a384921 change hint_color to hint_albedo for sampler2ds 2019-02-04 22:12:25 -08:00
Michael Alexsander Silva Dias
1e3e770073 Add frame support for Sprite3D with region enabled 2019-02-04 20:31:45 -02:00
Paulb23
69374cd378 Fixed selection being activated when using scroll lines 2019-02-04 10:55:45 +00:00
JFonS
fe6123fca4 Fix local_delta when resetting CPUParticles 2019-02-01 17:16:09 +01:00
Hein-Pieter van Braam
37aa06bf8a When an animationplayer sets a property on itself recreate the caches
this fixes #25507
2019-02-01 16:15:39 +01:00
Hugo Locurcio
355d65aa8d
Fix a font oversampling warning being printed when it shouldn't 2019-01-31 19:49:10 +01:00
Bojidar Marinov
abfeba8d12
Fix crashes when calling update_bitmask_area
Fixes #25504
2019-01-31 11:48:37 +02:00
K. S. Ernest (iFire) Lee
b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Hein-Pieter van Braam
d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
308e66442e
Merge pull request #25439 from YeldhamDev/color_picker_toggle_fixup
Small fixup on button toggle behaviour in ColorPicker
2019-01-29 08:57:45 +01:00
Yusuf
a7e6a31d7f binding for get_frustum() of camera class 2019-01-28 21:43:59 +03:00
Michael Alexsander Silva Dias
8d3ae29e8f Small fixup on button toggle behaviour in ColorPicker 2019-01-28 15:51:57 -02:00
Rémi Verschelde
402cfa983d Fix recursive assignment of Textures and BitMapFont
Fixes #24213.
2019-01-28 15:10:34 +01:00
Rémi Verschelde
7e99ac22ae
Merge pull request #25366 from clayjohn/visual_shader_builtins
Updated visual shader builtins
2019-01-27 22:23:32 +01:00
Juan Linietsky
45a400d90e Do not restrict light texture type (wont work with atlas, though) 2019-01-27 16:58:18 -03:00
Juan Linietsky
70d6d0fa69 Fix problem blending from state to state in statemachine node, closes #21944 2019-01-27 15:21:54 -03:00
Rémi Verschelde
4cfce99955
Merge pull request #25355 from YeldhamDev/color_picker_changes
Make some small enhancements to the ColorPicker
2019-01-27 18:37:48 +01:00
Gilles Roudiere
30dd1815e4 Change the frame number before triggering the animation_finished signal 2019-01-27 17:31:55 +01:00
Michael Alexsander Silva Dias
182f26fe5e Make some small enhancements to the ColorPicker 2019-01-27 12:44:39 -02:00
Rémi Verschelde
17b2b17471 Document AnimatedTexture and bind MAX_FRAMES constant
Closes #24935.
2019-01-27 13:11:57 +01:00
clayjohn
c4db6ce2b2 updated visual shader builtins 2019-01-27 01:27:09 -08:00
Rémi Verschelde
c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Rémi Verschelde
433b8ee526 doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
Juan Linietsky
c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 2019-01-26 15:41:26 -03:00
Juan Linietsky
b203f80dfc Rewrite how font oversampling is updated more carefully, fixes #24338 2019-01-26 14:57:17 -03:00
Daniel Rakos
5fcb03f6b6 Changed ImageTexture image cache type to the correct one, fixes #24971
The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
2019-01-26 09:12:38 +01:00
Juan Linietsky
b3335e943b Implement missing autorestart in oneshot node, closes #22238 2019-01-25 18:15:29 -03:00
Juan Linietsky
32fa136cc7 Ability to keep images in ImageTexture cached while using editor, fixes #25243 2019-01-25 13:40:23 -03:00
Juan Linietsky
c743da100d Avoid crashing in #23302 2019-01-25 09:09:32 -03:00
Fabian
01170c911c Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e 2019-01-25 13:14:06 +10:30
Rémi Verschelde
6ad4f16b1d
Merge pull request #25298 from groud/fix_separation_update
Updates containers minimum size when some constants are modified
2019-01-24 23:39:32 +01:00
groud
a1f955a1d3 Updates containers minimum size when some constants are modified 2019-01-24 22:31:33 +01:00
Juan Linietsky
a280bd0c85 Removed dangerous and useless function, closes #22884 2019-01-24 17:56:19 -03:00
Juan Linietsky
d0b736f7e5 Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
Rémi Verschelde
a29b10cced ProgressBar: Set default step to 0.01
Fixes #22655.
2019-01-24 12:58:58 +01:00
Rémi Verschelde
63b487e49c Fix PhysicsBody ignoring set_friction/bounce with default value
The intent was to avoid creating a physics override to set a default value
that doesn't make a difference, but as #22406 shows it can be necessary to
set the default value *back* after an override was created to set a non-default
value.

Fixes #22406.
2019-01-24 12:15:54 +01:00
groud
0577f93cf6 Fixing textures not triggering _change_notify 2019-01-23 21:48:58 +01:00
Marcin Zawiejski
bbc9e91043
Fix warning when setting out of range outline_size
Fixes the warning mentioned in #25046
2019-01-23 14:44:16 +01:00
Rémi Verschelde
51c67a386d
Merge pull request #25190 from 99alfie/master
Fix ButtonGroup.get_pressed_button bug
2019-01-23 12:30:23 +01:00
Juan Linietsky
e081cec69f Fix collision margin being wrongly read by default, fixes #25181 2019-01-22 10:15:18 -03:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
Rémi Verschelde
34d0585618
Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d
Properly initialize angular_velocity in cpuparticles2d
2019-01-22 07:45:00 +01:00
clayjohn
af92ade728 properly initialize angular_velocity in cpuparticles2d 2019-01-21 21:00:00 -08:00
clayjohn
fbde851641 fix bug with cpu_particle_2d_align_y 2019-01-21 20:11:48 -08:00
Juan Linietsky
3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
Rémi Verschelde
055456d5fc
Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21 17:45:30 +01:00
Kraus
ea211af412 ButtonGroup.get_pressed_button bugfix, fixes issue #25057 2019-01-21 16:46:09 +01:00
Rémi Verschelde
769341e180 Cleanup after @reduz :)
Fixes #25172.
2019-01-21 11:12:55 +01:00
Rémi Verschelde
d10f8027a4
Merge pull request #25114 from Calinou/fix-colorpicker-rounding
Fix a rounding error in ColorPicker
2019-01-19 10:00:42 +01:00
Grant Clarke
d27ca7eb73 Fixed Bone Transform Order
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.

Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
This closes #25063.
2019-01-18 22:19:19 +01:00
Juan Linietsky
93d8f3cdd5 respect mouse mode when setting enter/exit notifications and signals, fixes #19785 2019-01-18 17:53:36 -03:00
Juan Linietsky
0c54e6344b Fix capture interpolation mode in Animation, closes #24015 2019-01-18 17:07:45 -03:00
Juan Linietsky
d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
1efd37f1b7 Fix uninitialized memory error. 2019-01-17 19:12:01 -03:00
Juan Linietsky
e0336996ce Add some checks to avoid disaster when making a node the scene root. Fixes #24484 2019-01-17 15:26:38 -03:00
Juan Linietsky
5e709baba1 Fix keying resource properties, closes #24690 2019-01-17 12:30:34 -03:00
Juan Linietsky
56d4b9b1ae Fix functions to get direct contacts from shapes, closes #19618 2019-01-17 12:01:09 -03:00
homer666
5f47e18b0f ItemList: ignore ui_select action if Select Mode is not "Multi" 2019-01-18 01:54:24 +11:00
Juan Linietsky
6d7dfa6df8 Avoid crashing GIProbe bake with broken UV data, closes #25028 2019-01-17 10:58:34 -03:00
Juan Linietsky
7478f468b2 Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
Rémi Verschelde
a63bb3c804
Merge pull request #25038 from GlaDos28/master
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17 10:39:08 +01:00
Rémi Verschelde
9f2d98c055
Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix
Appease some CppCheck warns for files in the "scene" directory
2019-01-17 10:28:32 +01:00
Evgeny Savelyev
fc086bc93d fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value 2019-01-17 01:41:36 +03:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
Danilo Villa (Davi)
e74a3add9c Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
Michael Alexsander Silva Dias
9c69d7f339 Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
Rémi Verschelde
58d7619a79
Merge pull request #25036 from volzhs/tree-focus-rect
Update rect size on select
2019-01-16 13:29:02 +01:00
volzhs
1e603b706e Update rect size on select 2019-01-16 20:44:34 +09:00
Rémi Verschelde
053d7f3765 Fix some errors found by static analysis
Fixes items 10, 16 and 19 from PVS-Studio blog post
in #24014.
2019-01-16 10:59:45 +01:00
Stanislav
3beca92d61 Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
Fixes #24946
2019-01-15 12:28:50 +03:00
Juan Linietsky
6af8b7c955 Defer activated signal after tree has been traversed. 2019-01-14 17:20:54 -03:00
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Juan Linietsky
ed9b230744 Hide visible popups by default if visible when entering tree, unless on editor. Fixes #24737 2019-01-14 13:16:19 -03:00
Juan Linietsky
81180b266a Hide worldenvironment settings not relevant in GLES2. Fixes #23281 2019-01-14 12:59:31 -03:00
Rémi Verschelde
1ff170e67f Redo serial name fixup from 799ed2b989
reduz wanted the original PR reverted due to issues, so this follow-up had to be too
(done in 8cb54182ad). But he ended up adapting part of
the original PR in 27d7772381 without including this fix.
2019-01-11 23:02:57 +01:00
Juan Linietsky
2cd15849f9 Fixes to auto triangle editing in BlendSpace2D 2019-01-10 21:40:46 -03:00
Juan Linietsky
27d7772381 Rewrote rename logic to be less buggy and more efficient, fixes #23803 and probably many recent bugs using GraphEdit 2019-01-10 18:58:16 -03:00
Rémi Verschelde
8cb54182ad Revert "Node: make _generate_serial_child_name manipulate numbers as String"
This reverts commits 1025e3ecea
and 799ed2b989.
2019-01-10 22:40:42 +01:00
Rémi Verschelde
bcd05c0d91
Merge pull request #24886 from akien-mga/animatedtexture-frame-properties
Fix showing AnimatedTexture frame_* properties in editor
2019-01-10 14:28:37 +01:00
Rémi Verschelde
11c09a17c2 Fix showing AnimatedTexture frame_* properties in editor
Regression from cd0b82fd56, it must be hidden from docs
(PROPERTY_USAGE_INTERNAL) but not from the editor.

Supersedes and fixes #24880.

Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10 14:12:14 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Rémi Verschelde
5f0e3b6849
Merge pull request #24858 from volzhs/animation-transition
AnimationNodeTransition name begins from 0
2019-01-09 13:06:45 +01:00
Rémi Verschelde
bdfbe58ea6
Merge pull request #24851 from bruvzg/ime_focus_fix
Update IME text only for focused input controls.
2019-01-09 12:13:54 +01:00
Rémi Verschelde
e8f73d8c4c
Merge pull request #24842 from volzhs/fix-node-name-serial
Fix strip out spaces while generating serial number for node name
2019-01-09 12:13:06 +01:00
volzhs
153a3146d0 AnimationNodeTransition name begins from 0
and added "state" string for default name not to confuse it as number
2019-01-09 14:44:41 +09:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
bruvzg
55bc004a73
Update IME text only for focused input controls. 2019-01-08 22:52:56 +02:00
volzhs
799ed2b989 Fix strip out spaces while generating serial number for node name 2019-01-08 22:37:45 +09:00
Rémi Verschelde
7d22e162e7
Merge pull request #24806 from timoschwarzer/camera2d-process-mode
Add process_mode property to Camera2D
2019-01-07 08:19:18 +01:00
Rémi Verschelde
3873f84548
Merge pull request #24777 from volzhs/font-kerning
Fix font kerning
2019-01-06 18:33:20 +01:00
Timo Schwarzer
c06db1dd18
Add process_mode property to Camera2D
This allows the user to choose if the camera should update in
_process or _physics_process.
2019-01-06 15:44:17 +01:00
Timo Schwarzer
3b2e03cf0b
Fix jumping when scrolling down fast with smooth scroll enabled
Fixes #24773
2019-01-06 10:22:38 +01:00
Paulb23
411df08711 Fix text edit wrapping beyond control size, issue 23896 2019-01-05 16:58:54 +00:00
volzhs
a9b7843dca Fix font kerning 2019-01-05 09:44:47 +09:00
Rémi Verschelde
2c118d754d
Merge pull request #24689 from BrodyEller/master
Fix viewport not updating with make_current() for Camera2D
2019-01-04 19:04:13 +01:00
Rémi Verschelde
bc9899fb9f
Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaque
Fix #24470 Atlas Texture with margin setting cause error in editor.
2019-01-04 16:11:37 +01:00
Rémi Verschelde
fa5ca1bbf0
Merge pull request #24738 from timoschwarzer/24725-fit-child-in-rect-null-check
Check if p_child is not null in Container.fit_child_rect()
2019-01-04 14:54:57 +01:00
Timo Schwarzer
a8f367a4b8
Check if p_child is not null in Container.fit_child_rect()
Fixes #24725
2019-01-03 22:33:07 +01:00