Commit graph

8035 commits

Author SHA1 Message Date
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion 2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51 Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Rémi Verschelde
737d3d31a6
Merge pull request #51192 from timothyqiu/sdfgi-enum-range
Validates set_sdfgi_cascades argument range
2021-08-02 18:20:58 +02:00
Rémi Verschelde
51fac9e3c7
Merge pull request #51187 from timothyqiu/vertex-index-3
Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02 18:19:06 +02:00
Haoyu Qiu
b6638cb80d Validates set_sdfgi_cascades argument range 2021-08-02 23:50:59 +08:00
Rémi Verschelde
2db45b62c0
Merge pull request #51185 from timothyqiu/tile-data-enum-range
Validate TileData enum range before using it as index
2021-08-02 17:20:44 +02:00
Rémi Verschelde
5360c2012c
Merge pull request #51004 from groud/tilemap_layers
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 17:20:32 +02:00
Haoyu Qiu
0c879ab288 Fix crash when number of indices to optimize is not a multiple of 3 2021-08-02 23:07:18 +08:00
Haoyu Qiu
091d802692 Validate TileData enum range before using it as index 2021-08-02 22:49:23 +08:00
kobewi
053f20be76 Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
Gilles Roudière
ad8b5cd5a4 Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
Paulb23
809a32c045 Clean up and complete CodeEdit inspector and docs 2021-08-01 12:24:19 +01:00
Paulb23
dd5a37f556 Move symbol lookup into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23
8f900ac178 Move line length guidelines into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e Move brace matching into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23
12f0053555 Move auto brace completion to CodeEdit 2021-08-01 12:06:33 +01:00
Yuri Sizov
7137ebdaf6 Make theme item overrides more obvious in the Inspector 2021-07-31 23:46:24 +03:00
Rémi Verschelde
f2efa6f4f3
Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115
VariantParser: Fix uninitialized ResourceParser funcs
2021-07-31 00:02:23 +02:00
Rémi Verschelde
63be3c1f00
Merge pull request #50935 from Vitika9/50807 2021-07-30 23:37:07 +02:00
Rémi Verschelde
f3aaa713d9
VariantParser: Fix uninitialized ResourceParser funcs
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.

Fixes crash part of #42115.
2021-07-30 23:23:31 +02:00
Michael Alexsander
b70b9c4ede Fix "Custom *" theme sections being inside "Auto Translate" 2021-07-30 13:55:07 -03:00
Rémi Verschelde
6d5c1086c3
Merge pull request #50982 from Calinou/editor-use-bullet-points
Use bullet points in the editor instead of dashes where relevant
2021-07-30 13:42:20 +02:00
Michael Alexsander
94a64d557e Add auto_translate toggle for automatic translation 2021-07-29 18:30:34 -03:00
Yuri Sizov
0ab661de63 Fix a crash when trying to load a WebP StreamTexture2D 2021-07-29 16:05:03 +03:00
Hugo Locurcio
07dbe2045a
Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:40:45 +02:00
Hugo Locurcio
48fc5b2480
Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
Rémi Verschelde
60eb508fbb
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
Multiple cosmetic fixes for embedded windows
2021-07-28 18:24:07 +02:00
Michael Alexsander
79fc188fc4 Multiple cosmetic fixes for embedded windows 2021-07-27 23:55:06 -03:00
Rémi Verschelde
78f0d2d1d6
Merge pull request #50905 from fabriceci/fix-multiple-direction-collision
Allow multiple collision direction at the same time
2021-07-27 19:10:47 +02:00
vitika9
22eaec6895 Fixed Camera2D's reset_smoothing() does not work as described 2021-07-27 16:29:30 +05:30
K. S. Ernest (iFire) Lee
2fa4b59f99
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
Remove the remains of ImmediateGeometry3D
2021-07-27 00:54:23 -07:00
Haoyu Qiu
448295cd51 Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
Rémi Verschelde
caf7cbd871
Merge pull request #50904 from YeldhamDev/switch_hover_embedded
Make `switch_on_hover` work on embedded windows
2021-07-26 21:00:13 +02:00
Michael Alexsander
478b6d6a13 Make switch_on_hover work on embedded windows 2021-07-26 14:45:26 -03:00
Rémi Verschelde
fab3412139
Merge pull request #50899 from akien-mga/refref
Use Ref<T> references as iterators where relevant
2021-07-26 19:45:04 +02:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
fabriceci
f45af43784 Allow to have multiple collision direction at the same time 2021-07-26 19:14:41 +02:00
Aaron Franke
4ecb6fba80
Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
Rémi Verschelde
738205d923
Merge pull request #50835 from bruvzg/optimize_is_rtl
Optimise `is_layout_rtl`.
2021-07-25 12:55:46 +02:00
Rémi Verschelde
ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
bruvzg
9bb03e60d9 Optimise is_layout_rtl by caching its return value. 2021-07-25 10:33:00 +03:00
Rémi Verschelde
2b1e6e303e
Merge pull request #50786 from reduz/implement-resource-uids
Implement Resource UIDs
2021-07-24 17:18:12 +02:00
reduz
32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Rémi Verschelde
57388809f7
Merge pull request #50780 from JFonS/fix_submenus
Fix Popup submenu in single-window mode
2021-07-23 22:15:23 +02:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons
cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00