David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
...
fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
bruvzg
bf8ec7b81b
[Export] Use relative file base offset for embedded PCK.
2024-03-06 14:02:01 +02:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
7462b1a0b2
Merge pull request #88561 from RandomShaper/res_load_safer
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Improve thread safety of resource loading
2024-02-29 13:53:58 +01:00
BlueCube3310
8239aeec8e
Image: Add static is_format_compressed
function.
2024-02-28 19:42:06 +01:00
Pedro J. Estébanez
84b85d894c
Improve thread safety of resource loading
2024-02-28 15:19:22 +01:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Pedro J. Estébanez
851f1d49d7
Remove spammy dev-mode message about load deadlock prevention
2024-02-23 14:54:03 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
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[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Rémi Verschelde
dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
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Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
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Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
vittorioromeo
71e0082ab0
Extract 'SafeBinaryMutex' to separate header
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This change simply extracts 'SafeBinaryMutex' from 'mutex.h' to
'safe_binary_mutex.h', in an effort to reduce the compilation
speed impact of including `mutex.h`.
2024-02-04 16:59:54 +01:00
scgm0
2dae53c316
Explicitly initialize all of FileAccess::create_func[ACCESS_MAX]
2024-01-31 10:46:14 +01:00
Rémi Verschelde
3dfedd69ea
Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
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Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
Rémi Verschelde
b65c495d6e
Merge pull request #86845 from RandomShaper/no_load_regress
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Avoid regressing in progress reporting in resource load
2024-01-29 21:33:00 +01:00
Matthew Edwards
7565d1f3ab
Push p_original_path into load_paths_stack and sub_tasks instead of p_path.
2024-01-29 17:27:57 +00:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
ACB
2561f6fc52
Fix FileAccessMemory off by one error in eof_reached
2024-01-25 10:35:51 +01:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Rémi Verschelde
26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
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[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
RedMser
608b5d2e07
Fix recursive resource local to scene
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Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.
The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00
Rémi Verschelde
ed0be57bff
Merge pull request #87062 from aaronfranke/exr-grayscale-false
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Give EXR saving methods a default value of false like the bindings
2024-01-11 17:43:02 +01:00
Rémi Verschelde
dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
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Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Aaron Franke
a120f11c1e
Give EXR saving methods a default value of false like the bindings
2024-01-10 15:53:40 -06:00
kobewi
2e09985c0d
Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE
2024-01-09 16:01:37 +01:00
Rémi Verschelde
9ca3d3ec83
Revert "Fix behavior of ResourceFormatLoader CACHE_MODE_REPLACE
"
2024-01-09 10:49:14 +01:00
Pedro J. Estébanez
9444d297ed
WorkerThreadPool: Overhaul scheduling and synchronization
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This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).
With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.
In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.
It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.
Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Pedro J. Estébanez
f5ca58d32f
Avoid regressing in progress reporting in resource load
2024-01-05 19:33:58 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
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Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
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Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Rémi Verschelde
0fa767beff
Merge pull request #84508 from jsjtxietian/clean-copy
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Clean unnecessary copy detected by clang-tidy
2024-01-04 14:25:58 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Yuri Sizov
6fc92e1d05
Merge pull request #84611 from AThousandShips/encode_invalid
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Prevent encoding/decoding objects that cannot be instantiated
2023-12-19 20:32:42 +01:00
Yuri Sizov
d8a65b3f46
Merge pull request #85464 from KoBeWi/only_say_verbose_when_not_verbose
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Improve message about resources in use at exit
2023-12-19 13:01:59 +01:00
A Thousand Ships
c1b8b87736
Prevent encoding/decoding objects that cannot be instantiated
2023-12-18 22:06:08 +01:00
Yuri Sizov
a9a50938c0
Merge pull request #85991 from jsjtxietian/fix-bad-pos-state
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Fix `FileAccessPack::get_buffer` updating position past the length of file
2023-12-18 18:18:01 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
kobewi
397f0b31e4
Fix file disappearing when renaming dependencies
2023-12-14 22:28:48 +01:00
Rémi Verschelde
b952b007b1
Merge pull request #84782 from rsburke4/image-fix
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Prevent crash on conversion of invalid data in `Image`
2023-12-12 00:17:42 +01:00
rsburke4
dec2269bca
Added error to catch conversion on invalid image
2023-12-10 15:06:22 -05:00
jsjtxietian
68a6fe81ab
Fix FileAccessPack::get_buffer will update pos past the length of file
2023-12-10 16:21:16 +08:00
Yuri Sizov
2e94be2ea4
Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
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Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +01:00
kobewi
f8f8fe0615
Improve message about resources in use at exit
2023-11-28 14:01:08 +01:00
Yuri Sizov
bc1949d797
Correctly check scripts that must inherit EditorPlugin
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
Saracen
f392a9c4f8
Fix CACHE_MODE_REPLACE
2023-11-15 18:55:20 +00:00
Rémi Verschelde
2bcc2a3cd0
Merge pull request #84791 from akien-mga/fix-translation-remapping-check
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Fix translation remapping check for imported resources
2023-11-12 23:00:08 +01:00
Rémi Verschelde
2729a78fd7
Fix translation remapping check for imported resources
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Fixes #81660 .
2023-11-12 13:17:12 +01:00
kobewi
a3627b6e37
Assign temporary path to preloaded resources
2023-11-10 00:43:30 +01:00
jsjtxietian
8f6e8ef0d7
clean unnecessay copy detected by clang-tidy
2023-11-06 16:22:32 +08:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
Thomas ten Cate
2263d94cc3
Add comment why off-by-one error is hard to fix
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See #83843
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-01 11:14:13 +01:00
Rémi Verschelde
a3e4c4f41c
Merge pull request #84155 from AThousandShips/encode_fix
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Prevent `encode_variant` doing `memcpy` from `nullptr`
2023-10-30 23:19:22 +01:00
K. S. Ernest (iFire) Lee
9877fa5058
Fix uninitialized variable in Image::fix_alpha_edges()
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`core\io\image.cpp:3776:33: error: 'closest_color[0]' may be used uninitialized [-Werror=maybe-uninitialized]`
2023-10-29 22:59:03 -07:00
A Thousand Ships
210461f2ed
Prevent encode_variant
doing memcpy
from nullptr
2023-10-29 18:06:21 +01:00
Haoyu Qiu
dc7e309f48
Fix heap-use-after-free when resource loaded with load_threaded_request is never fetched
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Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2023-10-23 16:21:17 +08:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
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Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Thaddeus Crews
d8fdd419fa
Apply missing flag to vector4/projection
2023-10-12 11:18:45 -05:00
Paul Joannon
bf3f6e3b55
Error handling for FileAccess.get_file_as_*
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- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
Rémi Verschelde
d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
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Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
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Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
Hein-Pieter van Braam
b5705958e6
Fix import crash
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I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Saracen
0b0a6109b6
Make notify_dependency_error only defer calls if called from secondary threads.
2023-09-26 03:36:11 +01:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
A Thousand Ships
893f889d74
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
Micky
79ce0c6e80
Reimplement Resource._local_to_scene_setup
& remove workaround
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Reimplements the virtual method _setup_local_to_scene, lost in #51970
Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
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PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
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This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
0be587521e
Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
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Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
Hugo Locurcio
5bf64255b0
Mention expected resource type in ResourceLoader load error
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This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Maxim Kulkin
058604f5b8
Fix crash when saving resources with circular references
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When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
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Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
e88934cb74
Merge pull request #74238 from bitsawer/fix_image_convert
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Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
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Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
f6d568b9e4
Merge pull request #66170 from RedMser/json-fix-invalid-escapes
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Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
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Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
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Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
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Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez
41c0785636
Workaround resource loading crashes due to buggy TLS
2023-07-03 13:54:55 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Haoyu Qiu
df5c68af99
Fix error when non-ASCII characters in resource pack path
2023-07-02 16:09:57 +08:00