Commit graph

74 commits

Author SHA1 Message Date
bncastle
a7feec3992 Clear text when a new action is added Project Settings Input Map
When editing the Input Map under Project Settings:
Clear the action name the 'Add' button is clicked and the action is
successfully added.
2017-10-31 12:59:30 -04:00
Poommetee Ketson
9449a34f4f ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
DimOkGamer
509f6f81ad Added the ability to filter the list of locales in the Remap tab. 2017-10-24 01:07:40 +03:00
DimOkGamer
b137bfd7ff Fix deleting localization remap option. 2017-10-15 04:43:02 +03:00
Cong
524ffc9712 Use "Command" for OSX in translation strings (#1619) 2017-10-13 20:12:58 +11:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Juan Linietsky
3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
Gilles Roudiere
6f185cc9f7 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
Gilles Roudiere
05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Juan Linietsky
c771e03ee2 -Fixed changes to default input actions not working, closes #10502
-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Rémi Verschelde
4405de570d Merge pull request #10874 from Noshyaar/pr-action
ProjectSettings: enhance add action error, fix confirm dialog
2017-09-04 23:30:45 +02:00
Poommetee Ketson
3d13b9ff5f ProjectSettings: enhance add action error, fix confirm dialog
- Disable add action button if name is invalid
- Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-04 14:00:53 +07:00
Juan Linietsky
281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde
d664469ec7 Fix inability to change project settings
Regression from 565600e844, fixes #10712.
2017-08-28 18:15:46 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Poommetee Ketson
e705236ad6 Fix typo 'an setting' to 'a setting' 2017-08-26 17:57:32 +07:00
Andreas Haas
6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Daniel J. Ramirez
273d2ab9d4 Several ui improvements (mostly margins)
Improved colors

Added some missing icons
2017-08-08 11:44:37 -05:00
Daniel J. Ramirez
cd8feed0df Some theme and usability improvements
Fixed create script editor dialog not changing extension
Options menu for inspector element is bigger
2017-07-31 13:19:45 -05:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Renamed from editor/project_settings.cpp (Browse further)