skyace65
37dfe5c706
Improve mouse input event class reference
2022-01-01 21:58:27 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
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Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
Christoph Nelles
185724e5e9
Tree: Fix de-select when selection mode set to SELECT_ROW
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It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.
Update scene/gui/tree.cpp
Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh
0af3d6b990
Fixed a invalidation of sets and out of range in the _horizontal_alignment function
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Fixed start index (to the second half element)
Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
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State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
Max Hilbrunner
54132ba788
Merge pull request #56334 from skyace65/ConvexWarning
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Add warning to only use convex hull points when setting the point property of convex polygon 2D
2021-12-31 17:50:10 +01:00
RedMser
0e36d5e782
Fix glTF scene export crash on null normal texture
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Also removes a redundant get_texture call directly below
the modified code block.
Fixes #56379
2021-12-31 17:45:03 +01:00
Hugo Locurcio
55d60bbf47
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2021-12-31 17:26:24 +01:00
Cnidarias
51106a481c
Fix OGG Vorbis playback with more than one channel
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When an OGG Vorbis file has more than one channel we accidentily were
assigning only the left channel to both the L and R channels of the
AudioFrame output buffer
2021-12-31 15:31:57 +01:00
Yuri Roubinsky
ab239e9abb
Fix incorrect updating global uniform buffer
2021-12-31 13:31:01 +03:00
David Cambré
6a2a9d2267
Include base signals to VisualScriptEmitSignal
2021-12-30 20:08:54 +01:00
Yuri Sizov
f1bc5c976a
Fix an incorrect exposed property type in Tree
2021-12-30 20:04:14 +03:00
SaracenOne
45b8bb745e
Clean preview_node of all none VisualInstances
2021-12-30 14:07:56 +00:00
Michael Alexsander
3764dce409
Add undo/redo capabilities to the theme editor
2021-12-30 00:30:50 -03:00
skyace65
6b18614de7
Add warning to only use convex hull points when setting the point property for convex polygon shape
2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
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Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
Cnidarias
69a532414c
Fix http limitation for large "content-length"
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When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
Yuri Sizov
fad3138af7
Make the theme editor correctly stop updating after it was hidden
2021-12-29 23:40:01 +03:00
Yuri Roubinsky
9f058674ac
Merge pull request #56292 from skyace65/CullMode
2021-12-29 10:13:45 +03:00
Ignacio Roldán Etcheverry
be665ddff9
Merge pull request #56299 from raulsntos/fix-37812
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Fix getting properties state when reloading C#
2021-12-29 00:14:23 +01:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
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When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
Yuri Roubinsky
0f83d7272c
Fix cursor stucking in resize shape
2021-12-28 13:35:07 +03:00
skyace65
155aaffa21
Fix "flip faces" description
2021-12-27 21:29:18 -05:00
nikitalita
f34ea3873e
FIX GLTF Document mesh primitive conversions
2021-12-27 17:36:58 -08:00
Hugo Locurcio
eb6ba0e1c6
Document new behavior of shader DEPTH_TEXTURE
in the Vulkan renderer
2021-12-27 21:34:24 +01:00
GanidhuAbey
133486bfba
fixed depth of field bug with msaa
2021-12-26 23:13:47 -08:00
skyace65
32b4edbe4e
State that get static memory usage only works in debug
2021-12-26 15:19:14 -05:00
Yuri Roubinsky
8367cb9fef
Fix size of the default property popup after opening a Color property
2021-12-26 22:10:33 +03:00
PucklaMotzer09
be2d59fa0a
Unfocus Control on NOTIFICATION_EXIT_TREE
2021-12-26 17:53:07 +01:00
kobewi
cff0a1a896
Make Import Dock more obvious to use
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Co-authored-by: Jairo Honorio <registrofx@gmail.com>
2021-12-25 16:31:36 +01:00
kobewi
f97ab4a0e4
Fix get_v_scroll() desctiption in ItemList
2021-12-24 21:10:34 +01:00
William Deurwaarder
68a5dad226
GPULightmapper: react on sky ambient properties
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The panorama texture creation, used by GPULightmapper, has been adjusted to
also take the sky ambient properties into account.
2021-12-24 15:47:42 +01:00
Rémi Verschelde
28174d531b
Merge pull request #56210 from 1ace/vk-engine-version
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drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24 11:29:06 +01:00
Haoyu Qiu
3ec5a5fb5c
Alpha channel indicates opacity, not transparency
2021-12-24 16:52:15 +08:00
laws65
c559bef1c7
Prevent crashes on exported project relating to Skin resource
2021-12-24 17:32:51 +10:30
Eric Engestrom
83333f7e15
drivers/vulkan: limit pEngineName to only the engine name, without its version
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It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.
While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
William Deurwaarder
246fbd5442
GPULightmapper: cube to panorama copy function flip y based on flag
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Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added.
2021-12-24 00:47:42 +01:00
kobewi
a7a41a3431
Fix TabContainer not setting layout immediately
2021-12-23 23:47:27 +01:00
Rémi Verschelde
9d02cfa6b4
Merge pull request #56202 from 1ace/vk-engine-version
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drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 21:39:14 +01:00
Eric Engestrom
961bf6e30f
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 18:10:22 +00:00
Yuri Roubinsky
108b6a2000
Allow pass varyings as out param to the function, when it's possible
2021-12-23 18:03:19 +03:00
Kodi
51db86d789
add missing emit_changed() to set update mode function
2021-12-23 07:53:36 -05:00
Ignacio Roldán Etcheverry
54d89f2274
Merge pull request #56183 from raulsntos/fix-56180
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Fix `KeyValuePairAt` memory leak
2021-12-23 13:36:04 +01:00
Yuri Roubinsky
8e5008dfbd
Fix default texture of unassigned sampler with hint_normal
2021-12-23 11:15:46 +03:00
skyace65
f10cc3d7f6
Add a link to the notifications tutorial page in the object class reference
2021-12-22 21:37:54 -05:00
Raul Santos
1fdfc379b6
Fix KeyValuePairAt
memory leak
2021-12-23 03:15:57 +01:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
650b77340d
Merge pull request #56165 from timothyqiu/escape-fix
2021-12-22 18:46:47 +01:00
Haoyu Qiu
a07e2b71fc
Fix make_rst.py
missing escape in front of some links
2021-12-23 00:50:40 +08:00