Commit graph

30459 commits

Author SHA1 Message Date
Rémi Verschelde
cb244f0b50
Merge pull request #42165 from akien-mga/codespell
Fix typos with codespell
2020-09-18 14:01:51 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde
b1b56fd045
Merge pull request #42157 from akien-mga/math-RANDOM_MAX-netbsd
Linux/BSD: Fix support for NetBSD
2020-09-18 12:35:07 +02:00
Rémi Verschelde
413ff7938d
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
2020-09-18 11:55:12 +02:00
Rémi Verschelde
01185acecb
NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.
2020-09-18 11:54:18 +02:00
Rémi Verschelde
5f4d64f4f3
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.
2020-09-18 10:27:55 +02:00
Rémi Verschelde
2d9b409103
Merge pull request #41528 from keegano/physics-fix-wrap-angle
Wrap angles to (-pi, pi) in momentum calculation.
2020-09-17 16:32:53 +02:00
Rémi Verschelde
377c3bb256
Merge pull request #39944 from bruvzg/click-through-4
Add mouse event pass-through support for window.
2020-09-17 12:27:06 +02:00
bruvzg
6a14c72b12
Add window click-through support. 2020-09-17 12:36:18 +03:00
Rémi Verschelde
fdfcce1c03
Merge pull request #42120 from raulsntos/fix-expr-match
Fix C# Match stackoverflow
2020-09-17 08:43:48 +02:00
Rémi Verschelde
6ac7b90097
Merge pull request #42013 from Xrayez/fix-list-swap
Fix `List` swap behavior on front, back and adjacent elements
2020-09-16 17:39:43 +02:00
Rémi Verschelde
1777211271
Merge pull request #42114 from Calinou/doc-mesh-aabb-methods
Cross-reference AABB getter methods in the documentation
2020-09-16 16:21:05 +02:00
Rémi Verschelde
92d1964d1a
Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:10:35 +02:00
Hugo Locurcio
9712f8fd2d
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.
2020-09-16 15:53:10 +02:00
Raul Santos
d425cf6fed
Fix ExprMatch stackoverflow 2020-09-16 15:44:52 +02:00
Rémi Verschelde
6f4384f206
Merge pull request #42098 from Faless/crypto/mbedtls_2.16.8_fix
Fix certificate generation with mbedtls 2.16.8 .
2020-09-15 19:26:26 +02:00
Fabio Alessandrelli
60687ce778 Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Rémi Verschelde
7f0352b4d1
Merge pull request #42093 from Xrayez/virtual-to_string
Make `Object::to_string` virtual
2020-09-15 18:04:46 +02:00
Rémi Verschelde
7f24914b9e
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15 17:15:09 +02:00
Andrii Doroshenko (Xrayez)
cfead57d1d Make Object::to_string virtual
Allows to override printing via C++, not only via script.
2020-09-15 18:14:45 +03:00
Rémi Verschelde
3f5f087af2
Merge pull request #42090 from Calinou/changelog-camera2d-offset-limit
Mention compatibility-breaking Camera2D offset change in the changelog
2020-09-15 16:36:39 +02:00
Hugo Locurcio
dc1e79589a
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.
2020-09-15 15:56:36 +02:00
Rémi Verschelde
4450764479
Merge pull request #42086 from akien-mga/makerst-newline-eof
makerst: Add missing newline at EOF
2020-09-15 15:18:50 +02:00
Rémi Verschelde
dd1c30d807
Merge pull request #42082 from aterlamia/show-corrrect-connection-title
Show correct name of signal when editing an existing one
2020-09-15 15:05:04 +02:00
Rémi Verschelde
2b07126cd6
Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unit
Clarify that 2D cell sizes are defined in pixels
2020-09-15 15:02:10 +02:00
Hugo Locurcio
f83249f224
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
2020-09-15 14:06:42 +02:00
Melvin Louwerse
eeb6c2e22c Show correct name of signal when editing an existing one
Use popup_dialog() instead of popup_centered() to show edit dialog/

With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.

This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.

Fixes #42074
2020-09-15 12:20:45 +02:00
Rémi Verschelde
d435537f7e
makerst: Add missing newline at EOF 2020-09-15 10:47:35 +02:00
Rémi Verschelde
6f0fa8519f
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Tooltip flickering and targeting fixes.
2020-09-15 10:24:17 +02:00
Eric M
07cb95bbda Tooltip flickering and targeting fixes. 2020-09-15 17:34:29 +10:00
Rémi Verschelde
bc15704c42
Merge pull request #42065 from Calinou/editor-toggle-console-subsystem
Only display the Windows toggle console option if it can actually be used
2020-09-15 09:18:58 +02:00
Rémi Verschelde
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
Rémi Verschelde
ee36e08c26
Merge pull request #42064 from Scony/add-numeric-literals-test-cases
Add test cases for numeric literals with underscores
2020-09-14 21:07:00 +02:00
Rémi Verschelde
2b0e1dc87d
Merge pull request #42059 from dalexeev/docs_improvements
Several documentation improvements
2020-09-14 20:59:52 +02:00
Pawel Lampe
b2d8c5140e Add test cases for numeric literals with underscores 2020-09-14 20:21:07 +02:00
Marcel Admiraal
7e73dd0b2e Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Rémi Verschelde
c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio
cba4d73b71
Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-09-14 14:01:13 +02:00
Rémi Verschelde
6ee1b78624
Merge pull request #42042 from tdaffin/log_fatal_mono_errors
Add mono log message to error for fatal errors
2020-09-14 12:05:57 +02:00
Rémi Verschelde
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
Yuri Roubinsky
95314e3568
Merge pull request #42044 from Chaosus/vs_fix_regression2
Fix visual shader connection regression
2020-09-14 09:22:48 +03:00
Tom Daffin
c15fb42d45 Add mono log message to error for fatal errors 2020-09-13 19:53:06 -06:00
hoontee
3cbd626328 Fix "Create Trimesh Collision Sibling" transform 2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801 Fix visual shader connection regression 2020-09-13 23:48:59 +03:00
Rémi Verschelde
de465c41dc
Merge pull request #36407 from timothyqiu/maybe-copy-paste-error
Fixes crash when saving scene
2020-09-13 19:53:09 +02:00
Yuri Roubinsky
d2b1326562
Merge pull request #42031 from Chaosus/vs_fix_ports
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 20:41:05 +03:00
Yuri Roubinsky
f726ef1cd7 [VisualShader] Fixes default node's input port not hiding on connection 2020-09-13 19:59:01 +03:00