Commit graph

68231 commits

Author SHA1 Message Date
Anish Mishra
7ee72d2f81 Update use_native_dialog description in FileDialog 2024-10-16 15:33:47 +05:30
m-pranav-r
c12001a9dc Fix incorrect depth comparison used to calculate volumetric fog shadowing 2024-10-16 14:55:41 +05:30
Haoyu Qiu
9ed655d0eb Don't flip playback control buttons in RTL layout 2024-10-16 16:28:11 +08:00
Zi Ye
db194f06e1 Replaced some distance checks with square distance checks in NavMap, wherever the purpose is only to find the nearest element. 2024-10-15 22:06:35 -05:00
Jayden Sipe
7261321d34 Show correct icons in EditorDebuggerRemoteObject 2024-10-15 16:40:16 -04:00
Silc Lizard (Tokage) Renew
d29e7b6953 Fix initial skin update timing in Skeleton3D 2024-10-16 05:13:13 +09:00
Allen Pestaluky
920fd47fa3 Fix CONTAINER_PROJECT_SETTING_TAB_RIGHT option of EditorPlugin to add to the right of all other tabs. 2024-10-15 15:32:14 -04:00
Bogdan Inculet
fb58ea6c89 Fixed Remote Nodes missing custom icons 2024-10-15 22:28:53 +03:00
A Thousand Ships
de128812f3
Fix unreachable code in lightmap_gi.cpp 2024-10-15 13:17:15 +02:00
bruvzg
e4b8cd2948
[Font Importer] Update Unicode block list to Unicode 16.0 2024-10-15 12:40:30 +03:00
kleonc
8d3e9aa7ae Revert incorrect rounding when 2D transform snapping 2024-10-15 10:43:42 +02:00
EnlightenedOne
cef515506b Move preprocessor to end of line for iterator, remove redeclaration incompatible with ubershader method definitions 2024-10-14 22:19:16 +01:00
Thaddeus Crews
af77100e39
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
Implement custom function overloading in shading language
2024-10-14 14:09:59 -05:00
Thaddeus Crews
03f6902c4a
Merge pull request #97560 from SaracenOne/fix_anim_library_popup
Fix positioning of popup menu in AnimationLibrary editor.
2024-10-14 14:09:59 -05:00
Thaddeus Crews
b429948236
Merge pull request #97938 from fire/GODOT_rest_transform
Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-14 14:09:58 -05:00
Thaddeus Crews
56ed76a372
Merge pull request #97582 from BlueCube3310/basisu-hdr
BasisU: Update to 1.50.0 and add HDR support
2024-10-14 14:09:57 -05:00
Thaddeus Crews
a1e768c508
Merge pull request #97295 from BlueCube3310/betsy-bc4
Betsy: Implement BC4 compression
2024-10-14 14:09:56 -05:00
Thaddeus Crews
3fcbb1d436
Merge pull request #97770 from tdaven/fix-94151
Fix immediate mesh modifications that don't call set_mesh
2024-10-14 14:09:56 -05:00
Thaddeus Crews
e15000eb45
Merge pull request #97833 from AtlaStar/Fix-issue-97832
Allow seconds snapping to use minimum intervals of 0.0001 once more
2024-10-14 14:09:55 -05:00
Thaddeus Crews
a7b4e67c79
Merge pull request #97996 from timothyqiu/rtl-arrow
Fix `ControlEditorPopupButton` arrow position in RTL language
2024-10-14 14:09:53 -05:00
Thaddeus Crews
c409546cc3
Merge pull request #98059 from zaevi/fix_csharp_unhandled_GD0303
[.NET] Fix unhandled GD0303 error for nested generic attribute types
2024-10-14 14:09:51 -05:00
Thaddeus Crews
e4dcef38e4
Merge pull request #97929 from timothyqiu/rtl-checkbutton
Fix `CheckButton` mirrored icon in editor theme
2024-10-14 14:09:50 -05:00
Thaddeus Crews
ba9e98f447
Merge pull request #97961 from timothyqiu/force-tooltip
Allow `Control` to show custom tooltip when tooltip text is empty
2024-10-14 14:09:49 -05:00
Thaddeus Crews
5c7059ec69
Merge pull request #97830 from BlueCube3310/teximport-hdr-lossless
Fix layered HDR texture import with lossless compression
2024-10-14 14:09:48 -05:00
Thaddeus Crews
c220e5bffd
Merge pull request #97122 from adamscott/fix-trackpad-code-completion-scrolling
Fix trackpad code completion scrolling
2024-10-14 14:09:44 -05:00
Thaddeus Crews
a272d676ce
Merge pull request #96740 from ryevdokimov/collision_reposition
Use collision detection ray to reposition an object already in the scene
2024-10-14 14:09:43 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Unify particle editors
2024-10-14 14:09:42 -05:00
Thaddeus Crews
47d45f1a4e
Merge pull request #97538 from detomon/optimize-skeleton3d-global-pose
Improve global bone pose calculation in `Skeleton3D`
2024-10-14 14:09:41 -05:00
Thaddeus Crews
32cc2feba2
Merge pull request #93025 from kleonc/y-sort-physics-interpolation
Account for physics interpolation and transform snapping when Y-sorting
2024-10-14 14:09:30 -05:00
Travis Lange
5777a3fed5 added ability to add extra codesign entitlements for macos from godot editor 2024-10-13 09:33:42 -04:00
Matias N. Goldberg
0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
BlueCube3310
200ed0971a BasisU: Update to 1.50.0 and add HDR support 2024-10-12 18:02:44 +02:00
detomon
9ab84887aa Improve performance of global bone pose calculation in Skeleton3D 2024-10-12 11:13:22 +02:00
Danil Alexeev
0bc59c78de
GDScript: Add missing static default initialization for typed dictionaries 2024-10-11 13:23:34 +03:00
Thaddeus Crews
92e51fca72
Merge pull request #97979 from BlueCube3310/fix-thumb-gen
Fix crash when creating thumbnails for 3d textures
2024-10-10 18:13:24 -05:00
Thaddeus Crews
e589074f69
Merge pull request #97940 from syntaxerror247/a_refreshing_bug
Refresh Filesystem Dock after android build template is created
2024-10-10 18:13:23 -05:00
Thaddeus Crews
168e605ad7
Merge pull request #97563 from SaracenOne/key_sub_paths
Fix keying of property subpaths.
2024-10-10 18:13:21 -05:00
Thaddeus Crews
e857e81cf7
Merge pull request #97873 from BlueCube3310/image-decompress-4-fix
Fix decompressing textures with dimensions that are not multiples of 4
2024-10-10 18:13:20 -05:00
Thaddeus Crews
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Use `LocalVector` for skeleton
2024-10-10 18:13:19 -05:00
Thaddeus Crews
cc3542e675
Merge pull request #97835 from krm01/typo-docs-packedvector2array
Fix small typo on PackedVector2Array docs
2024-10-10 18:13:19 -05:00
Thaddeus Crews
147ccfeb4e
Merge pull request #96329 from Delsin-Yu/dotnet-replace-array-with-ros-in-binding-apis
[.NET] Generate `ReadOnlySpan<T>` Overloads for GodotSharp APIs
2024-10-10 18:13:18 -05:00
Thaddeus Crews
16dfaa5e80
Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y
Optimize ANGLE on D3D11 to remove an extra blit
2024-10-10 18:13:17 -05:00
Thaddeus Crews
9d5a7321a5
Merge pull request #95175 from KoBeWi/bruh_can_revert
Fix implementation of `property_can_revert()` in various classes
2024-10-10 18:13:16 -05:00
Thaddeus Crews
44b797fbe6
Merge pull request #97446 from Repiteo/ci/windows-gcc-action
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 18:13:16 -05:00
Thaddeus Crews
5d98556f28
Merge pull request #95200 from Chaosus/gdscript_fix_enum_lookup
Fix lookup symbol for enum members to search a correct code definition
2024-10-10 18:13:15 -05:00
Derrick Melton
8c93e8667c Allow seconds snapping to use minimum intervals of 0.0001 once more
closes #97832, also clears up some of the naming conventions used. Confirmed that entering values when `seconds` is selected where the fractional part is less than 0.0001 floors, while fractional values greater than that are retained. Doesn't revert previous behaviors for FPS, which still clamp to the nearest 1/16.
2024-10-10 15:42:37 -07:00
Thaddeus Crews
6a76f18f77
Merge pull request #97866 from Repiteo/codeowners
Update `CODEOWNERS`
2024-10-10 14:07:58 -05:00
Zae
9c99e519c6 C#: Fix unhandled GD0303 error for nested generic attribute types 2024-10-11 03:03:05 +08:00
Thaddeus Crews
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
Clay John
68f053bf82
Merge pull request #98017 from rburing/clipper2_arc_tolerance
Restore `arc_tolerance` value when using Clipper2's `InflatePaths`
2024-10-10 15:18:05 +02:00