Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio
7b5bf3af19
Tweak 64-bit integer overflow message to mention that it's a signed type
2022-05-20 14:12:09 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Haoyu Qiu
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
George Marques
023b1d7f5a
Implement read-only arrays
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Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.
Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
Rémi Verschelde
7ea8cde983
Merge pull request #61110 from rburing/project_settings_use_rbmap
2022-05-17 16:20:41 +02:00
Rémi Verschelde
35004aea48
Merge pull request #61087 from reduz/readonly-dictionary
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Implement read-only dictionaries.
2022-05-17 15:11:48 +02:00
Ricardo Buring
9d9b50855c
ProjectSettings: use RBMap again instead of HashMap
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This fixes corruption of project.godot and failure to load global classes.
2022-05-17 14:49:58 +02:00
Haoyu Qiu
3094e739f5
Create onready variables when dropping nodes and holding Ctrl
2022-05-17 11:51:22 +08:00
reduz
e6c443a353
Implement read-only dictionaries.
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* Add ability to set them read only.
* If read-only, it can't be modified.
This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16 23:31:46 +02:00
Rémi Verschelde
d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages
2022-05-16 15:02:49 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
a581908ea0
Add documentation comments for internationalization C++ macros
2022-05-12 22:50:28 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Rémi Verschelde
f5978f4d97
Merge pull request #60972 from KoBeWi/display_port
2022-05-12 18:13:09 +02:00
kobewi
739242dd04
Move Display settings higher in the list
2022-05-12 16:38:59 +02:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
2fd73bd32e
Merge pull request #60943 from bruvzg/fix_zipio
2022-05-11 16:59:31 +02:00
Rémi Verschelde
d68c355145
Merge pull request #58873 from Chaosus/power_op
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Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:58:33 +02:00
Rémi Verschelde
0b0beae097
Merge pull request #60941 from timothyqiu/image-convert
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Fix invalid memory usage when using `Image.convert`
2022-05-11 16:54:13 +02:00
Rémi Verschelde
b5689309f6
Merge pull request #56167 from cdemirer/constructor-toarray-fix
2022-05-11 15:47:06 +02:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
bruvzg
d36c5514d3
Fix ZipIO crash when reused (and possible leaks).
2022-05-11 16:08:17 +03:00
Haoyu Qiu
34c1a2beaa
Fix invalid memory usage when using Image.convert
2022-05-11 17:39:27 +08:00
Rémi Verschelde
edf61c077c
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
2022-05-10 15:08:32 +02:00
Rémi Verschelde
cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
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Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
Rémi Verschelde
b9b78fdaee
Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPaths
2022-05-10 13:38:41 +02:00
Rémi Verschelde
d8935b27a9
Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
Rémi Verschelde
943b509952
Merge pull request #60886 from touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList
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Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08 19:54:12 +02:00
Emmanuel Leblond
f3a8574ede
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08 14:41:31 +02:00
Emmanuel Leblond
2bdeed156f
Fix extension_api.json builtin_class_member_offsets member names for Color
2022-05-08 11:33:43 +02:00
Haoyu Qiu
380a53f02f
Add search methods for packed arrays
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* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
bruvzg
70755d873b
[GDExtension] Fix static method binds and default arguments.
2022-05-06 10:06:12 +03:00
Rémi Verschelde
f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes
2022-05-06 08:59:08 +02:00
Rémi Verschelde
f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x
2022-05-06 08:40:12 +02:00
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
smix8
868fe4942c
Allow AStar2D/AStar3D zero point weight
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Nicholas Huelin
8409d92282
Fix inconsistent naming in Time
2022-05-05 16:00:37 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
Rémi Verschelde
ccef98441e
Merge pull request #60784 from akien-mga/faire-phi-des-anglois
2022-05-05 15:25:30 +02:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Rémi Verschelde
30fbb8964d
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@b7d126eb71
2022-05-05 14:12:55 +02:00
Rémi Verschelde
192499c743
Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks
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Properly increase line counter when parsing comments
2022-05-05 13:41:08 +02:00
Fabio Alessandrelli
e5137fafbe
[Net] Fix StreamPeerTCP accepted status.
2022-05-04 20:13:32 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00