Rémi Verschelde
d3268c51ad
Merge pull request #61311 from trollodel/fix_joint3d_warning_crash
2022-05-23 22:23:53 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
bruvzg
4e86c13557
[TextMesh] Do not generate meshes for non-visual glyphs.
2022-05-23 20:06:36 +03:00
bruvzg
f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:15:34 +03:00
Rémi Verschelde
a76db34592
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
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Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23 16:21:30 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Yuri Rubinsky
0778c7a19e
Fix connection of subports after uniform->constant conversion in vshader
2022-05-23 14:09:59 +03:00
trollodel
51b229bffa
Fix Joint3D and Joint2D warning causing a crash
2022-05-23 12:21:13 +02:00
Rémi Verschelde
3568b3deea
Merge pull request #61283 from bruvzg/text_mesh_cubic
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[TextMesh] Fix cubic Bezier arc processing.
2022-05-23 09:34:33 +02:00
Rémi Verschelde
603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
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Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde
a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
2022-05-22 19:11:32 +02:00
bruvzg
1f066837e4
[TextMesh] Fix cubic cubic Bezier arc processing.
2022-05-22 18:04:32 +03:00
Haoyu Qiu
4ac999cc3f
Update last min size when Control becomes visible
2022-05-22 15:50:13 +08:00
Hugo Locurcio
f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
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The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
Hugo Locurcio
df9340d552
Tweak the GPUParticles3D Transform Align property hint for readability
2022-05-21 13:13:48 +02:00
Rémi Verschelde
8adf048045
Merge pull request #61194 from reduz/new-hash-set
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Add a new HashSet template
2022-05-21 01:06:21 +02:00
smix8
7f3688603c
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
Hugo Locurcio
3afc03455e
Remove outdated "not implemented yet" comments in ParticlesMaterial
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These features have been working as of 4.0.alpha8.
2022-05-20 23:28:12 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio
8962d2760d
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Rémi Verschelde
136da4d3bc
Merge pull request #61182 from danielkariv/fix_misclick_selection
2022-05-20 15:38:22 +02:00
Rémi Verschelde
29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
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Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde
a5109d49ce
Merge pull request #61026 from timothyqiu/quit-prop
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Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:00 +02:00
Rémi Verschelde
277ea1950a
Merge pull request #61205 from Calinou/default-font-tweak-fake-bold-italic
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Tweak the default font's fake italic to better match Open Sans Italic
2022-05-20 07:56:12 +02:00
Hugo Locurcio
383a27e930
Tweak the default font's fake italic to better match Open Sans Italic
2022-05-20 01:31:25 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
Rémi Verschelde
ce069fbe99
Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x
2022-05-19 15:24:34 +02:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded
2022-05-19 14:27:48 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Daniel Kariv
e6c909b489
add check for selection when try to push a meta.
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Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
2022-05-19 11:55:14 +03:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread.
2022-05-19 09:34:44 +03:00
Haoyu Qiu
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
smix8
cda93057f7
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
Rémi Verschelde
c0d189fbb8
Merge pull request #60955 from pfertyk/issue-60668-fix-get-breakpointed-lines-crash
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Fix `get_breakpointed_lines` crashing Godot
2022-05-18 22:55:30 +02:00
Rémi Verschelde
838cb598e3
Merge pull request #61155 from YuriSizov/theme-using-using
2022-05-18 17:45:56 +02:00
Rémi Verschelde
03f240ba93
Merge pull request #60599 from rburing/rest_on_recovery_param
2022-05-18 17:36:24 +02:00
Yuri Sizov
21b253a870
Define some Theme data structures with using for readability
2022-05-18 18:17:47 +03:00
Ricardo Buring
f072aa69a9
Add motion parameter to toggle whether recovery is reported as a collision
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This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
Rémi Verschelde
3b09e90ae7
Merge pull request #61154 from KoBeWi/call_deferred_helps,_as_always
2022-05-18 16:38:59 +02:00
Rémi Verschelde
e709a6e2cf
Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-hands
2022-05-18 16:17:04 +02:00
kobewi
6b981bf12b
Defer group calls in Node3D
2022-05-18 16:10:03 +02:00
Rémi Verschelde
533e364ab5
Merge pull request #61149 from smix8/navigation_region2d_update_navpoly_4.x
2022-05-18 15:29:32 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Rémi Verschelde
2f3a8a3d61
Merge pull request #61095 from BimDav/get_node_and_resource
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Fix a bug in get_node_and_resource when the property is set to null
2022-05-18 15:19:17 +02:00
Rémi Verschelde
3ec3984204
Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x
2022-05-18 15:15:57 +02:00
Yuri Sizov
4e0f11cfdb
Restore Theme.get_type_list behavior to properly handle uniqueness
2022-05-18 15:41:44 +03:00
smix8
4185fce0ef
Add wrong surface warnings to NavigationMesh.create_from_mesh()
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Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
2022-05-18 14:13:01 +02:00
smix8
4035a4103c
Update NavigationRegion2D when polygons of NavigationPolygon change
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Updates NavigationRegion2D when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script.
2022-05-18 13:36:18 +02:00
Rémi Verschelde
5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
2022-05-17 23:50:55 +02:00
smix8
6b51ab66d8
Make Navigation Agents and Obstacles respect parent process mode
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Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00