Rémi Verschelde
4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
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Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
Chaosus
75055a8278
Write path instead of name at verbose output of leaked instances
2024-08-30 10:58:50 +03:00
Rémi Verschelde
d5385491f6
Merge pull request #86183 from demolke/extras
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Import/export GLTF extras to `node->meta` and back
2024-08-30 09:58:47 +02:00
Rémi Verschelde
88d8284230
Merge pull request #96287 from dsnopek/gdextension-loader-fix
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Fix loading GDExtensions in exported games
2024-08-30 09:58:42 +02:00
Rémi Verschelde
48b8a36d59
Merge pull request #96283 from bruvzg/win_drv_path
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[Windows] Fix handling `X:` paths.
2024-08-30 09:58:36 +02:00
Saracen
31253257b3
Attempt applying RESET pose during import.
2024-08-29 22:58:26 +01:00
MBCX
6b13236956
Make sure huf_decompress is only applied to 64-bit x86.
2024-08-29 17:12:09 -04:00
BlackShift
1abd67caac
Fix Tweeners to emit finished() when underlying object is deleted
2024-08-29 14:53:45 -04:00
RedOrbweaver
81799b8fa3
Fix build logger unable to handle an event without an associated file
2024-08-29 20:33:47 +02:00
K. S. Ernest (iFire) Lee
71bdbcdfb1
Ability to convert native engine types to JSON and back.
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Implements support for all engine types in JSON encoding/decoding
Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 -07:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +02:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Mika Viskari
3153e9afda
Added more unit tests for String insert and join.
2024-08-29 20:05:44 +03:00
David Snopek
6d0a57c9fd
Fix loading GDExtensions in exported games
2024-08-29 09:50:56 -05:00
bruvzg
b130cf0361
[Windows] Fix handling X: paths.
2024-08-29 15:58:59 +03:00
A Thousand Ships
e33fdb4296
Use MutexLock
in more places
2024-08-29 14:12:59 +02:00
Sébastien Dunne Fulmer
aaa157f929
Fix TileSet Scattering setting vanishing when changing tools
2024-08-29 12:17:38 +01:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 -04:00
Rémi Verschelde
fd7239cfab
Merge pull request #96258 from SaracenOne/win32_rename_fix
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Fix Win32 rename function.
2024-08-29 10:36:53 +02:00
Rémi Verschelde
526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
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[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Rémi Verschelde
faa3688e69
Merge pull request #96251 from aaronfranke/gltf-get-supported-ext
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Add `get_supported_gltf_extensions` to GLTFDocument
2024-08-29 10:36:45 +02:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
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Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
8186fabc8f
Merge pull request #96197 from jsjtxietian/splash-msg
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Improve error message when loading non-PNG splash image
2024-08-29 10:36:38 +02:00
Rémi Verschelde
ad0edb8bb6
Merge pull request #96196 from SaracenOne/bone_editor_revert
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Add Revert support to SkeletonEditor.
2024-08-29 10:36:34 +02:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
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Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
Rémi Verschelde
80cd8f4c2d
Merge pull request #92581 from rune-scape/rune-text-srvr-fb-cacher
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TextServerFallback: 2x performance improvement by removing redundant lookups
2024-08-29 10:36:26 +02:00
Rémi Verschelde
03d1f43131
Merge pull request #92575 from rune-scape/rune-text-srvr-cacher
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TextServerAdvanced: 2x performance improvement by removing redundant lookups
2024-08-29 10:36:23 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
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Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Rémi Verschelde
5212a8ce7f
Merge pull request #88167 from DictyosteliumDiscoideum/master
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Fix RichTextLabel bottom margin for text clipping
2024-08-29 10:36:10 +02:00
Rémi Verschelde
c1605e47c1
Merge pull request #62524 from AThousandShips/help_search
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`EditorHelpSearch` improvements
2024-08-29 10:36:04 +02:00
Giganzo
308186a89e
Fix floating window corner radius
2024-08-29 10:27:27 +02:00
Saracen
6069cb3475
Fix Win32 rename function.
2024-08-29 03:54:02 +01:00
jsjtxietian
c7a0e39af1
Add is png check and better err msg when loading splash imgae
2024-08-29 10:49:04 +08:00
Aaron Franke
ee5e97742a
Add get_supported_gltf_extensions to GLTFDocument
2024-08-28 17:54:45 -07:00
Rémi Verschelde
ce8a837aab
Merge pull request #96243 from AinaVT/fix-missing-parser-from-completion-context
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Fix missing `GDScriptParser` reference on completion context
2024-08-28 23:20:25 +02:00
Mark DiBarry
1eda1cf5d7
Prevent Parallax2D autoscroll reset
2024-08-28 16:38:27 -04:00
DictyosteliumDiscoideum
1f751516de
Fix RichTextLabel bottom margin for text clipping
2024-08-28 23:24:43 +03:00
rune-scape
2fc5321d39
TextServerFallback: improve performance by removing redundant lookups
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+ caching editor setting
+ using a faster hash method on the FontForSizeFallback cache
+ SafeFlag instead of mutex for ShapedTextDataFallback::valid bc its read Very often
2024-08-28 13:10:43 -07:00
Aina
930742f8b3
Fix missing GDScriptParser reference on completion context
2024-08-28 17:03:12 -03:00
rune-scape
4ba7738a1f
TextServerAdvanced: improve performance by removing redundant lookups
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+ caching editor setting
+ using a faster hash method on the FontForSizeAdvanced cache
+ SafeFlag for ShapedTextDataAdvanced::valid
2024-08-28 13:01:11 -07:00
DeeJayLSP
7e49c26729
MP3: Use heap for big struct when setting data
2024-08-28 16:47:32 -03:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
Rémi Verschelde
40b378e9e2
Merge pull request #96235 from bruvzg/win_open_dll
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[Windows] Fix OS.open_dynamic_library
2024-08-28 19:54:51 +02:00
bruvzg
d528f28275
[Windows] Fix OS.open_dynamic_library
2024-08-28 20:12:09 +03:00
kleonc
5ae85a4fb9
Fix SceneTreeDock invalid state after trying to remove internal Node
2024-08-28 19:06:50 +02:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00
A Thousand Ships
5c9cd6a604
EditorHelpSearch
improvements
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* Adds all member types to empty search
* Nests hierarchy adding constructors, methods, operators, etc. under a
nested entry to reduce clutter
Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2024-08-28 18:32:21 +02:00
Raul Santos
efe5f988e0
[Android] Check if keyStore path is empty
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In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00