Juan Linietsky
|
3205a92ad8
|
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
|
2020-02-18 10:10:36 +01:00 |
|
Rémi Verschelde
|
db81928e08
|
Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
|
2020-02-11 14:08:44 +01:00 |
|
Juan Linietsky
|
449df8f688
|
Base 3D engine done, still untested, though.
|
2020-02-11 11:59:25 +01:00 |
|
Rémi Verschelde
|
6289e7d147
|
Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
|
2020-02-11 11:57:40 +01:00 |
|
bruvzg
|
eb48be51db
|
Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
|
2020-02-11 11:57:11 +01:00 |
|
Juan Linietsky
|
6ecedd1e6c
|
Add a system to properly update materials if the uniform set is gone (likely deleted texture)
|
2020-02-11 11:53:29 +01:00 |
|
Juan Linietsky
|
0586e18449
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |
|