Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
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Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde
58beed3495
Merge pull request #95057 from Chaosus/shader_clip_space_far
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Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 16:54:46 +02:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
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Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
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Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
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Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
588cf16630
Merge pull request #84840 from kleonc/control-get-transform-simplification
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Simplify `Control` internal transform calculation
2024-08-26 23:28:08 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
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Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
c589801c23
Merge pull request #96093 from m4gr3d/fix_skeleton_invalid_bone_pose_update
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Fix invalid `Skeleton3D` bone pose updates
2024-08-26 22:45:58 +02:00
Rémi Verschelde
350bde0db6
Merge pull request #95954 from rakkarage/shader-material-reset
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Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-26 22:45:37 +02:00
Rémi Verschelde
40c17d6380
Merge pull request #95846 from jadoc/fix-tooltips
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Only reset the tooltip timer when the mouse has actually moved
2024-08-26 22:45:28 +02:00
Rémi Verschelde
8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
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Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Fredia Huya-Kouadio
039722a341
Fix invalid Skeleton3D
bone pose updates
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The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
2024-08-25 17:04:46 -07:00
Rémi Verschelde
4cb6e9994a
Merge pull request #96080 from DeeJayLSP/qoa-break
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WAV: Add missing break on `get_length()`
2024-08-25 22:24:31 +02:00
Rémi Verschelde
1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
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Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
Rémi Verschelde
c9e5008966
Merge pull request #95857 from KoBeWi/novel_variant_of_0
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Always store ID of PopupMenu items
2024-08-25 20:18:14 +02:00
DeeJayLSP
703c31fb40
WAV: Add missing break on get_length()
2024-08-25 14:18:26 -03:00
David Giardi
e371587147
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +02:00
Alex Docauer
125ff3213a
Only reset tooltip timer when mouse actually moved
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InputEventMouseMotion isn't guaranteed to fire only on actual mouse
movement. It's not uncommon for the underlying OS motion event to be
sent either by the OS itself or another application even though the
mouse hasn't moved. Godot will generate such zero-motion
InputEventMouseMotion events itself for things like cursor shape
changes.
Once started, the tooltip timer is reset only after a mouse movement of
at least 5 pixels in one frame.
2024-08-22 19:20:41 -07:00
Rakka Rage
ba23b22153
Enable revert button for ShaderMaterial::next_pass
and ShaderMaterial::render_priority
.
2024-08-22 16:28:59 -04:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Yuri Rubinsky
eef236db63
Fix visual shader inputs to follow the alphabet order
2024-08-20 20:51:47 +03:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Adam Scott
aaafd163b2
Honor pitch_scale
value before playing audio sample
2024-08-20 10:29:32 -04:00
kobewi
5279fec60f
Always store ID of PopupMenu items
2024-08-20 15:33:21 +02:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
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Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
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Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
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GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
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Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Bastiaan Olij
a8c5117777
Change hand tracking project settings and finetune show_when_tracked
2024-08-20 11:12:52 +10:00
Rémi Verschelde
a105553a1d
Merge pull request #92841 from kleonc/menu-bar-proper-canvas-transform-popup-calculation
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Fix `MenuBar` popup placement assuming it's in viewport default canvas
2024-08-19 16:04:54 +02:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
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Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
0ab62a128a
Merge pull request #91971 from Delsin-Yu/WrapControls_ContentScaleFactor
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Fix `Window.wrap_controls` does not account for the `content_scale_factor`
2024-08-19 16:04:44 +02:00
Rémi Verschelde
ea054261e2
Merge pull request #91731 from TokageItLab/b2s
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Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde
db5003519a
Merge pull request #89554 from smnast/backspace-unfold
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Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
jordi
61e2aa7914
Redraw SubViewportContainer on SubViewport size change
2024-08-19 14:53:53 +02:00
DE-YU
46abbae2b0
Fix Window.wrap_controls does not account for the content_scale_factor
2024-08-19 14:48:43 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
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Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
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Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde
b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
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Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
Rémi Verschelde
6d22b8026d
Merge pull request #90992 from RadiantUwU/fix_node_duplicate
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Fix `Node.duplicate()` crash when duplicating a node that cannot be instantiated.
2024-08-19 14:33:31 +02:00
kleonc
5be4eb9fc6
Simplify Control internal transform calculation
2024-08-19 12:14:41 +02:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
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Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
smix8
2e1f6b50fb
Add bounds function to NavigationMeshSourceGeometryData
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Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
Yuri Rubinsky
f202a3d24e
Add a material preview to visual shader editor
2024-08-17 08:27:54 +03:00
Flyn San
0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
2024-08-17 09:35:24 +10:00
Rémi Verschelde
66cbdc95e1
Merge pull request #93171 from libklein/implement-set-get-polygons
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NavigationPolygon: Implement `get`/`set_polygon` fast paths.
2024-08-17 00:45:50 +02:00