Commit graph

4118 commits

Author SHA1 Message Date
zaevi
f94dffd2de
Fix C# string.Hash()
(cherry picked from commit baac70c27e)
2021-02-02 13:30:54 +01:00
David Snopek
0eb6dfa04a
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
(cherry picked from commit f6e8da3661)
2021-02-02 13:02:46 +01:00
Ivan Shakhov
7ecc2561cd
Fix off by one error navigating to line number in Rider
Fixes https://github.com/JetBrains/godot-support/issues/61

(cherry picked from commit deef9a73a5)
2021-02-02 13:02:46 +01:00
Rémi Verschelde
07f169af72
Merge pull request #45353 from asmaloney/fix-lightmapper_cpu-compile-error
[3.2] Fix undeclared identifier error (rand) in lightmapper_cpu
2021-02-02 12:35:42 +01:00
Hugo Locurcio
351efc334e
Fix WebXRInterface code sample in the class reference
This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-31 00:00:25 +01:00
Aaron Franke
226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
David Snopek
5625dc502c Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00
Rémi Verschelde
9ba95970ad
Merge pull request #45445 from dsnopek/webxr-mono
[3.2] Support mono devices in WebXR
2021-01-27 21:11:56 +01:00
geekrelief
311ca0c6f2
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
(cherry picked from commit cc5d8bb5ad)
2021-01-26 22:10:29 +01:00
Ignacio Etcheverry
44d8669364
C#: Fix System.Collections.Generic.List marshalling
(cherry picked from commit da90364adf)
2021-01-26 17:00:17 +01:00
Rémi Verschelde
9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.

(cherry picked from commit 76c6007aa6)
2021-01-26 17:00:15 +01:00
Rémi Verschelde
21746ce714
Merge pull request #45347 from lucasvanmol/patch-1
[3.2] Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:29 +01:00
Rémi Verschelde
061f87e064
Merge pull request #45336 from naithar/feature/plugins-migration-3.2
[3.2] [iOS] iOS Plugins Migration
2021-01-26 15:06:46 +01:00
Yuri Sizov
a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
David Snopek
dca9f09386 Support mono devices in WebXR 2021-01-25 08:36:29 -06:00
Andy Maloney
85377e96d2 Fix undeclared identifier error in lightmapper_cpu.cpp
Compiling with latest clang on macOS produced this error: use of undeclared identifier 'rand'.

Fixes godotengine/godot#45342

This file is not present in 4.0/master.
2021-01-21 13:07:30 -05:00
Andy Maloney
77f045db99 Fix const warnings in FBX (build failure on macOS)
Fixes several instances of error: 'const' type qualifier on return type has no effect [-Werror,-Wignored-qualifiers]

This looks like it was fixed in 6607fc7da9
when FBX was merged into the 4.0 master branch:

"- fixed const correctness with C++/C version change"
2021-01-21 11:18:44 -05:00
lucasvanmol
6742f6894e
Fix highlight color for class attributes that are also keywords
Fixes #45338. 
This PR also makes any word after a "." not highlight as a keyword, i.e. the cos
in Color.cos will highlight the same as any other class constant. Additionally,
trying to do things like ".print()" will not highlight print as a keyword but as
a class function.
2021-01-21 11:46:32 +00:00
Rafał Mikrut
d025194602 Remove thread after use to prevent memory leak 2021-01-20 09:37:25 +01:00
Rémi Verschelde
2fa93d8514
Merge pull request #45279 from magian1127/3.2
[3.2] Mono: Fix support for Unicode identifiers
2021-01-19 15:15:02 +01:00
Rémi Verschelde
544f0bfff1
Merge pull request #45291 from RandomShaper/fix_lightmapper_mingw_3.2
Fix crash in lightmapper under MinGW-GCC Windows (3.2)
2021-01-18 19:40:20 +01:00
Pedro J. Estébanez
89237c8952 Fix crash in lightmapper under MinGW-GCC Windows 2021-01-18 18:28:11 +01:00
Lyuma
2c2f70c444 embree: cross compile fixes.
Fix typos in #if; add missing _MSC_VER; avoid warning in random generator.
2021-01-18 06:20:24 -08:00
magian1127
cb679dc434 C # mono supports Unicode code 2021-01-18 16:34:10 +08:00
Sergey Minakov
d4096285b6 [iOS] Remove plugins from modules. 2021-01-17 14:46:03 +03:00
Hugo Locurcio
dc2e568352
Mention that NetworkedMultiplayerENet uses UDP only
This is important to clarify for those doing port forwarding.

(cherry picked from commit 7b33498995)
2021-01-15 16:49:46 +01:00
Rémi Verschelde
0f5d475100
Merge pull request #41340 from naithar/feature/pluggable-ios-modules-3.2
[iOS] [3.2] iOS Plugins
2021-01-15 16:13:45 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
JFonS
b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
Rémi Verschelde
d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde
152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
JFonS
7d7d7ef16d CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
JFonS
a80e4a6158 Add Embree thirdparty library 2021-01-14 18:02:07 +01:00
JFonS
ad8abef74c Add OpenImageDenoise thirdparty library 2021-01-14 18:02:07 +01:00
Sergey Minakov
614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Rémi Verschelde
f93c2ddc92
Merge pull request #45163 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 16th batch
2021-01-13 17:38:05 +01:00
Rémi Verschelde
652105dcdd
Merge pull request #44704 from madmiraal/fix-44510-3.2
[3.2] Add signal to inform joint that body has exited tree
2021-01-13 17:16:19 +01:00
Rémi Verschelde
b64fe918aa
Merge pull request #45160 from madmiraal/fix-45145-3.2
[3.2] Only remove Bullet's body constraints when removing body from space
2021-01-13 17:16:01 +01:00
Rémi Verschelde
8a8e0ae2eb
Merge pull request #40990 from madmiraal/fix-40739-3.2
[3.2] Reload Bullet space override modifier even when RigidBody is inactive.
2021-01-13 16:44:04 +01:00
Vedat Günel
de34616552
Change reserved keyword in Regex documentation code
(cherry picked from commit 446a3f8ff2)
2021-01-13 16:17:09 +01:00
David Snopek
bd0f5f50b2
Invert the Y-axis on thumbsticks and trackpads in WebXR
(cherry picked from commit 7a0d4275a2)
2021-01-13 16:17:09 +01:00
zero13cool
57416ce3ff
Changed type to make it work on x32 architecture.
(cherry picked from commit 9f3d7d9709)
2021-01-13 16:17:09 +01:00
Aaron Franke
6e1b2af770
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
(cherry picked from commit 193564d83e)
2021-01-13 16:17:08 +01:00
nevarek
2167b977de
Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.

(cherry picked from commit 041fe20f64)
2021-01-13 16:17:07 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Marcel Admiraal
47657cd140 Only remove Bullet's body constraints when removing body from space 2021-01-13 13:45:40 +00:00
Rémi Verschelde
0a8cc0a565
Merge pull request #44006 from RandomShaper/gds_needless_check_3.2
Remove useless check in GDScript (3.2)
2021-01-11 13:53:42 +01:00
Yuri Roubinsky
602fc00e56 [3.2] Auto-assign default value for variable in visual script on type changing 2021-01-11 10:29:12 +03:00