Rémi Verschelde
3890256fc5
Style: Cleanups, added headers, renamed files
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Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Juan Linietsky
04c749a1f0
New API for visibility in both CanvasItem and Spatial
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
83cb84753f
Renamed most signals so they refer to:
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-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
fa170cbc58
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3fc4ee6243
Merge pull request #7401 from Zylann/bucket_fill_preview
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Bucket fill preview
2017-01-02 14:47:08 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Marc Gilleron
39771f22b6
Added option to toggle bucket fill preview
2016-12-31 17:56:27 +01:00
Marc Gilleron
36d0281a2b
Added bucket fill preview
2016-12-31 17:42:05 +01:00
Joscha
acd41d964a
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-02 12:04:52 +00:00
Mark Nokalt
cd71fcb097
editor: Add mouse position information in TileMap
2016-08-30 19:58:17 -03:00
Franklin Sobrinho
0fa26cd850
Small usability improvements on the TileMap editor tile palette.
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* The column width changes with the zoom, now the icons don't overlap.
* Added a tile hsepation setting.
* Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
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Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Samuel Grigolato
afab4168fd
Add tile index prefixes in tile map editor plugin. #5420
2016-06-28 20:14:30 -03:00
Patrick Reh
fff4d5867c
Added Tile Origin = Bottom Left option to the TileMap
2016-06-20 12:18:53 +02:00
Daniel J. Ramirez
5524bcd2b5
Completed shortcuts for Tile Map Editor
2016-06-12 17:19:18 -05:00
Daniel J. Ramirez
7c9e68ed7e
Added customizable shortcuts for tile map editor
2016-06-12 16:39:12 -05:00
Juan Linietsky
be223c91f9
fixed tile map editor plugin, all previews are now the same size, closes #4983
2016-06-12 17:10:34 -03:00
Andreas Haas
62de01ae3b
Delete unused code in TileMapEditor
2016-05-28 21:50:22 +02:00
Bojidar Marinov
ab97718d8a
Reorder tiles into nice columns
2016-05-27 22:42:51 +03:00
Andreas Haas
7c1594ee5a
Use scalar to scale TileMap icons
2016-05-27 18:54:46 +02:00
Andreas Haas
11f728fc98
Add a slider for zooming TileMap preview icons.
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Fixes #2413
2016-05-24 20:36:53 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Franklin Sobrinho
1589157337
Tilemap Editor: Fix some last issues of PR-4006
2016-03-15 14:32:28 -03:00
Franklin Sobrinho
f1c58e4b18
Tilemap Editor: Use ItemList::set_item_icon_region in tile palette
2016-03-14 16:24:17 -03:00
Franklin Sobrinho
05036ed0ad
Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7
Tilemap Editor: Bucket fill
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0
Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4
Tilemap Editor: Line drawing and erasing
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025
Tilemap Editor: Rectangle drawing/erasing and small improvements
2016-03-14 12:39:57 -03:00
reduz
48d2b7f4be
avoid crash when scaling tilemap too much, fixes #266
2016-01-24 17:22:17 -03:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Franklin Sobrinho
0159cecd69
Small fixes for Grid/Tile map editor palette
2015-06-22 11:10:13 -03:00
Franklin Sobrinho
d68a33b473
Grid/Tile map editor new item palette
2015-06-22 10:05:03 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Carl Olsson
afa13bf868
Forgot to update tile transform buttons when picking tiles.
2015-02-03 19:51:21 +10:00