Commit graph

27 commits

Author SHA1 Message Date
Fabio Alessandrelli
fd76977183 [HTML5] Replace XMLHttpRequest with Fetch.
This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:07 +01:00
Fabio Alessandrelli
75c4e2c5fa [HTML5] Fix HTTPClient request_raw.
Now send data according to the spec, properly handle null data.
Simplify JS code since we are at it.
2021-02-11 10:03:36 +01:00
Fabio Alessandrelli
33e914b1eb Fix JavaScript platform after MainLoop methods rename. 2021-01-10 12:04:09 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Fabio Alessandrelli
fd035c931d Fix Javascript platform after PoolVector removal.
Eval should be rechecked.
2020-03-08 03:35:13 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Fabio Alessandrelli
ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Robin Hübner
6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Leon Krause
d93050d8a2 Fix compiler warnings in HTML5 platform 2018-10-02 02:49:32 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Fabio Alessandrelli
b8c73b195f Fix bug in HTML5 HTTPClient.
The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Leon Krause
98039909f2 Flush HTTPClient response data only on request/close in HTML5 platform 2018-02-17 18:13:05 +01:00
Leon Krause
ca9fa9cca8 Warn when polling HTTPClient synchronously in HTML5 platform 2018-02-17 18:12:50 +01:00
Leon Krause
2cd7bc04ea Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform 2018-02-17 16:56:40 +01:00
Leon Krause
8a21f27f54 Fix HTML5 HTTPClient response header retrieval 2018-02-16 05:38:36 +01:00
Leon Krause
9ea4452d21 Fix HTML5 HTTPClient failure detection 2018-02-16 05:11:25 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Fabio Alessandrelli
206275f3e7 Fix javascript build error and improve #14604 2017-12-15 15:35:18 +01:00
mhilbrunner
966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Leon Krause
2970061a73 Implement HTTPClient in HTML5 platform
Limitations:

 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification
2017-11-13 00:58:29 +01:00