Rémi Verschelde
497a66e38b
Merge pull request #91799 from DarioSamo/mv_depth_fix
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Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-11 12:38:27 +02:00
Rémi Verschelde
768bd0e97d
Merge pull request #91793 from KoBeWi/a_theme_has_many_variations
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Fallback to default theme for variation items
2024-05-11 12:38:24 +02:00
Rémi Verschelde
1cf283dd26
Merge pull request #91788 from akien-mga/thorvg-0.13.3
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thorvg: Update to 0.13.3, add webp loader
2024-05-11 12:38:21 +02:00
Rémi Verschelde
65f81e4c05
Merge pull request #91484 from kitbdev/open-stay-open
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Keep docks menu open when opening dock
2024-05-11 12:38:18 +02:00
Rémi Verschelde
ea552e1067
Merge pull request #91471 from aaronp64/filesystemdock_previews
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Fix `FileSystemDock` thumbnails sometimes not displaying
2024-05-11 12:38:15 +02:00
Rémi Verschelde
eff06004b1
Merge pull request #91280 from Mitten-O/topic/gdb-pretty-printer
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Add a GDB pretty printer to aid in debugging
2024-05-11 12:38:11 +02:00
Rémi Verschelde
816f6170fa
Merge pull request #86755 from lawnjelly/aabb_intersect_fix
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Fix AABB Ray intersection - return inside
2024-05-11 12:38:08 +02:00
Rémi Verschelde
0ffa6e2039
Merge pull request #65258 from RedMser/expaaaaand
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Toggle control expand flag directly via top bar
2024-05-11 12:38:04 +02:00
Mitten Orvan
829c33aed1
Create a GDB pretty printing file for String, StringName, and Vector
...
GDB supports custom pretty-printers implemented in Python.
When debugging Godot, checking the values of Strings and StringNames
in the debugger was very inconvenient as the data is fairly deep
in the structure. This makes the values immediately visible.
The custom pretty printer can be taken into use manually by calling
`source misc/scripts/godot_gdb_pretty_print.py` in the GDB console.
In VS code, it can be activated by default by adding the source
command to the `setupCommands` of the configuration in launch.json.
Like this:
```json
// launch.json
{
"configurations": [
{
"name": "C/C++: debug,
"type": "cppdbg",
...
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Load custom pretty-printers for Godot types.",
"text": "source ${workspaceRoot}/misc/scripts/godot_gdb_pretty_print.py"
}
],
"miDebuggerPath": "gdb"
}
],
"version": "2.0.0"
}
```
Extended the pretty-printer python script to support Vectors.
The printer needs to be uncomfortably aware of CowData
implementation details, but I don't think there is any
way around that.
2024-05-11 12:33:35 +02:00
Silc Lizard (Tokage) Renew
d654acbd39
Invert start offset on AnimationNode custom timeline
2024-05-11 15:47:21 +09:00
Christian Kaiser
d3160c3a90
Fix FileBrowse and FolderBrowse icon style fill not getting replaced
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The color replacing code in the icon loader only works with the fill/stroke/stop-color properties and not with colors defined inside the style attribute. This changes the SVG files to use that instead.
2024-05-10 23:46:09 -03:00
Haoyu Qiu
fe1bf76e6f
Fix long category name display in Inspector
2024-05-11 09:51:32 +08:00
Hugo Locurcio
7b678b961c
Set execinfo=no
by default when compiling for Linux/*BSD
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Alpine 3.17 and later no longer provide execinfo in its repositories,
making compilation impossible unless you pass `execinfo=no`.
2024-05-11 00:25:13 +02:00
kit
fa0ee87bbf
Keep docks menu open when opening dock
2024-05-10 14:55:42 -04:00
David Snopek
14506a4282
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-10 13:17:36 -05:00
Dario
a3ecc86f47
Do not use MSAA versions of textures on debug views.
2024-05-10 14:01:58 -03:00
风青山
82fef614ce
Round the icon's drawing rect when drawing the button
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Each component of the icon's drawing rect needs to be snapped to an
integer.
2024-05-11 00:15:36 +08:00
RedMser
2af78a5e86
Toggle control expand flag directly via top bar
2024-05-10 17:04:14 +02:00
Dario
3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
Rémi Verschelde
d4d0e34bb4
SCons: Preserve Environment
values when updating Variables
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Finally reading the docs for `SCons.Variables.Update` let me find this optional
parameter, which solves the hacks and pain we've dealt with for years:
> args (optional) – a dictionary of keys and values to update in env.
> If omitted, uses the variables from the commandline.
By passing the environment itself, we preserve the values we've overridden in
`SConstruct` or `detect.py`.
2024-05-10 16:57:23 +02:00
kobewi
d7bedcdf43
Fallback to default theme for variation items
2024-05-10 13:16:29 +02:00
Rémi Verschelde
2ba22d1554
Merge pull request #91790 from lawnjelly/fix_tight_light_cull_directional_colinear4
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Tighter light culling - fix directional lights colinear case
2024-05-10 10:48:54 +02:00
Rémi Verschelde
7724a50c28
Merge pull request #91779 from kitbdev/select-next-replace
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Select next text to replace
2024-05-10 10:48:51 +02:00
Rémi Verschelde
e11796384c
Merge pull request #91777 from KoBeWi/HISTORY_MISMATCH_PLEASE_INSERT_VALID_HISTORY
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Fix Sprite2D editor history mismatch
2024-05-10 10:48:48 +02:00
Rémi Verschelde
9c388ce5d3
Merge pull request #91760 from groud/fix_PropertyListHelper_not_handling_array_size
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Fix `PropertyListHelper::_get_property` returning a valid value even if an index is outside the array valid indices
2024-05-10 10:48:42 +02:00
Gilles Roudière
7705265477
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
lawnjelly
a76243a549
Tighter light culling - fix directional lights colinear case
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Exactly the same fix as done already for non-directional lights.
2024-05-10 09:13:05 +01:00
Rémi Verschelde
da5714ad6e
Merge pull request #91775 from dsnopek/openxr-composition-layer-viewport-in-use-bug
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Fix `layer_viewport` getting cleared on `OpenXRCompositionLayer` in editor
2024-05-10 09:56:15 +02:00
Rémi Verschelde
d24403d056
Merge pull request #91763 from paulloz/dotnet/fix-stringextension-warnings
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C#: Fix comparison warnings in `StringExtensions.cs`
2024-05-10 09:56:12 +02:00
Rémi Verschelde
3a5593a721
Merge pull request #91761 from DarkiStar/crypto
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[Doc] Update Crypto example
2024-05-10 09:56:09 +02:00
Rémi Verschelde
a29482506a
Merge pull request #91757 from Chaosus/fix_color_picker_placement
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Fix placement of ColorPicker in the editor
2024-05-10 09:56:06 +02:00
Rémi Verschelde
6766404afa
Merge pull request #91745 from timothyqiu/destruct
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Fix memory leak when ASTC compression fails
2024-05-10 09:56:03 +02:00
Rémi Verschelde
84f6a3de31
Merge pull request #91732 from Naputt1/fix-2d-editor-selection
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Fix 2d editor selection persisting after application loses focus.
2024-05-10 09:56:00 +02:00
Rémi Verschelde
e6780b54bb
Merge pull request #91727 from RandomShaper/cmd_queue_prealloc
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`CommandQueueMT`: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-10 09:55:57 +02:00
Rémi Verschelde
7704457434
Merge pull request #91645 from ZerxZ/dotnet/hint-string-fix
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Fix C# Hint NodeType and ResourceType HintString
2024-05-10 09:55:54 +02:00
Rémi Verschelde
6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
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SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
Rémi Verschelde
b7783a43c5
Merge pull request #91564 from paulloz/huisedenanhai-fix_csharp_method_info
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CSharpScript should not own method infos of the base class
2024-05-10 09:55:47 +02:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
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Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Rémi Verschelde
19219f7716
Merge pull request #91348 from basicer/patch-1
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Update CryptoKey documentation to mention ECC.
2024-05-10 09:55:40 +02:00
Rémi Verschelde
6342ab2bc3
Merge pull request #88058 from rsubtil/fix_warning_icon_light_theme
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Tweak error and warning colors and fix `StatusWarning` icon visibility on light themes
2024-05-10 09:55:35 +02:00
Rémi Verschelde
275be735c5
Merge pull request #91751 from akien-mga/scons-windows-revert-85319
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Revert "Implement "get_mingw_tool" to fix mingw prefixes"
2024-05-10 09:55:27 +02:00
Paul Joannon
af5f695a99
Fix comparison warnings in StringExtensions.cs
2024-05-10 09:42:58 +02:00
Rémi Verschelde
1cf9f37589
thorvg: Update to 0.13.3, add webp loader
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Remove embedded png loader, we use the external (libpng) one.
2024-05-10 09:30:57 +02:00
Lyuma
1ccf0c2947
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 -07:00
kit
ef3cf7dc0f
Select next text to replace
2024-05-09 18:00:09 -04:00
kobewi
ea04fc7cde
Fix Sprite2D editor history mismatch
2024-05-09 22:12:55 +02:00
lawnjelly
b35264ad95
Fix AABB Ray intersection - return inside
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* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.
Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
David Snopek
a8a7110b90
Fix layer_viewport
getting cleared on OpenXRCompositionLayer
in editor
2024-05-09 14:05:20 -05:00
Carsten
e119e48d4d
[Doc] Update Crypto example
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- Removed redundant new() initializations
- removed _ready and node
- improved readability
2024-05-09 14:36:28 +02:00
Yuri Rubinsky
1fd1adc285
Fix placement of ColorPicker in the editor
2024-05-09 15:16:33 +03:00