Colin Kinloch
a66e59be84
Add typedef to GDNativeInstanceBindingCallbacks
2021-10-07 11:59:18 +01:00
Rémi Verschelde
22f2b27528
Merge pull request #53505 from timothyqiu/stack-overflow
2021-10-07 11:51:11 +02:00
Rémi Verschelde
0647d9dc7d
Merge pull request #53510 from Chaosus/fix_shader_crash
2021-10-07 10:45:37 +02:00
Haoyu Qiu
6072f38bb1
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
Yuri Roubinsky
e707391fb8
Fix shader crash when passing array to index expression
2021-10-07 10:48:32 +03:00
Yuri Roubinsky
410cab4c61
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
2021-10-07 10:00:12 +03:00
Rémi Verschelde
6eb2094d4d
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
...
Fix outdated no_call_local, use call_remote
2021-10-07 08:29:25 +02:00
Rémi Verschelde
7acb0678ed
Merge pull request #53433 from vnen/gdscript-eragon-fix
...
[GDScript] Set status on parsing steps beforehand
2021-10-07 08:18:50 +02:00
Rémi Verschelde
90fd6e960e
Merge pull request #51459 from TokageItLab/fix-animation-track-editor-insert-queue
...
Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
2021-10-07 08:15:43 +02:00
Rémi Verschelde
149e10da1c
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
...
Remove bogus sky error check
2021-10-07 08:09:01 +02:00
Rémi Verschelde
3f94a5ebe7
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
...
Move assignment of SSAO radius push constant
2021-10-07 08:04:17 +02:00
clayjohn
23dc490f40
Remove bogus sky error check
2021-10-06 22:04:56 -07:00
George Marques
13a2d03dde
Add Variant in
operator for any String/StringName operands
...
Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
George Marques
dfe3a2fad0
GDScript: Set status on parsing steps beforehand
...
To avoid potential dependency cycles. If any happens it will not get
into infinite recursion anymore and errors will cascade later on.
2021-10-06 21:24:27 -03:00
Silc 'Tokage' Renew
7a447026c2
fixed insert track queue in AnimationTrackEditor doesn't work correctly
2021-10-07 07:30:36 +09:00
Camille Mohr-Daurat
69f80b6631
Merge pull request #53482 from timothyqiu/soft-body-ready
...
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 14:57:53 -07:00
Max Hilbrunner
44b68f08b4
Fix outdated no_call_local, use call_remote
2021-10-06 23:51:57 +02:00
Yuri Roubinsky
b5028da5c0
Fix regression which prevents using texture array uniforms
2021-10-06 22:31:07 +03:00
Rémi Verschelde
26f4848d01
Merge pull request #53455 from briansemrau/thread-is-executing
...
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API.
2021-10-06 21:20:33 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
...
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Rémi Verschelde
98b81ad35c
Merge pull request #53479 from vnen/gdscript-subscript-object-self
2021-10-06 19:48:23 +02:00
Rémi Verschelde
ba0a103e29
Merge pull request #53478 from vnen/gdscript-avoid-hard-inference
2021-10-06 19:31:56 +02:00
Brian Semrau
f28c677f3d
[core_bind] Add is_alive
to Thread. Replace is_active
with is_started
.
...
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Haoyu Qiu
d000ce9130
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
George Marques
1f55bd190c
GDScript: Allow subscript on self and object types
2021-10-06 12:01:34 -03:00
Rémi Verschelde
6877cccfb1
Merge pull request #53469 from groud/multiple_tile_animation_edit
2021-10-06 16:55:16 +02:00
Rémi Verschelde
18c912c332
Merge pull request #53474 from Infinixius/patch-1
2021-10-06 16:44:45 +02:00
George Marques
6bdb28f5e4
GDScript: Avoid hard errors on inferred types
...
Since inference isn't always correct, they are now treated as unsafe
instead of errors.
This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
George Marques
d6c799006a
GDScript: Make all warnings enabled in test generation
...
The test generation doesn't initialize the language (since it's already
initialized in main), but it still needs the warning enabled so it
matches the actual tests.
2021-10-06 11:39:00 -03:00
Rémi Verschelde
0e9d5a41d2
Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency
2021-10-06 16:35:35 +02:00
Rémi Verschelde
010e17b44f
Merge pull request #53476 from Paulb23/breakpoint-move-up-fix
2021-10-06 16:25:17 +02:00
Paulb23
0caab00d66
Fix breakpointed_lines out of sync when removing lines above
2021-10-06 14:23:37 +01:00
Infinixius
547ed239c0
Fix small typos regarding WebSocketPeer
2021-10-06 09:12:05 -04:00
Rémi Verschelde
294acad796
Merge pull request #53472 from akien-mga/doc-update-tutorial-links
2021-10-06 14:59:36 +02:00
Rémi Verschelde
18c1e80141
Merge pull request #53468 from KoBeWi/crossdrag
2021-10-06 14:17:33 +02:00
kobewi
3f6112d48b
Improve editor panning and remove RMB panning
2021-10-06 14:11:33 +02:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Gilles Roudière
bfbaa4b461
Allow editing several tiles animations at once
2021-10-06 13:20:29 +02:00
kobewi
92a53f9bd6
Change dragging cursor on Windows
2021-10-06 13:13:42 +02:00
Álex Román Núñez
fd4fa10d8b
Make WASAPI return accurate latency information
2021-10-06 12:28:12 +02:00
Rémi Verschelde
36de097577
Merge pull request #53460 from timothyqiu/tooltip-request-func
2021-10-06 10:11:46 +02:00
Rémi Verschelde
425f643e05
Merge pull request #53416 from DeeJayLSP/patch-1
2021-10-06 09:11:21 +02:00
Haoyu Qiu
45e943f4fe
Fix crash when tooltip_request_func object is freed
2021-10-06 15:00:31 +08:00
Rémi Verschelde
aa02e0b151
Merge pull request #53450 from nekomatata/fix-editable-children-error
2021-10-06 08:27:15 +02:00
Rémi Verschelde
9962c59dc5
Merge pull request #53446 from nekomatata/container-pre-sort-children
2021-10-06 08:25:06 +02:00
Rémi Verschelde
b04b3064ec
bullet: Fix UWP build by disabling TaskScheduler dynamic loading
...
Cf. https://github.com/bulletphysics/bullet3/pull/3991
(cherry picked from commit cbe0cff53d
)
2021-10-06 08:18:19 +02:00
DeeJayLSP
d89889d055
Describe how window mode setter and getter works
2021-10-05 20:43:13 -03:00
PouleyKetchoupp
2f6cf3b8a8
Fix editable children errors when packing scene tree at runtime
...
When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.
This check can be safely made outside instead.
2021-10-05 14:49:50 -07:00
PouleyKetchoupp
1c0ebc85dd
Add pre-sort signal and notification in Container
...
Allows processing before children are sorted, useful for custom
containers inherited from existing ones like BoxContainer.
2021-10-05 13:09:01 -07:00