kleonc
2eeed26d67
TileMap Fix trying to get data for tile not existing in attached TileSet
2021-08-06 18:52:04 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
kleonc
93cb416423
TileMapEditor Modulate autotile previews
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(cherry picked from commit 3f1b95cfb1
)
2021-05-03 21:39:44 +02:00
kleonc
bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
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(cherry picked from commit a1b903066e
)
2021-05-03 21:39:44 +02:00
andybarcia
f8a1801fbc
Fixes TileMap editor copy bug.
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(cherry picked from commit 558b08e6d9
)
2021-03-20 23:08:03 +01:00
Yuri Roubinsky
9517b6e4ce
Check before connecting TileMapEditor::settings_changed
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(cherry picked from commit 1e7662f972
)
2021-03-02 10:26:14 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Eric Tuvesson
be72285c70
fix(editor): TileMap floodfill with same tile ID and different variation
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Closes https://github.com/godotengine/godot/issues/40435
(cherry picked from commit cefca25796
)
2020-11-11 15:30:55 +01:00
Pleto
203d6375fc
Enhancement for tileset sorting
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(cherry picked from commit 0e392bd177
)
2020-10-28 14:05:41 +01:00
Rémi Verschelde
7c27e37997
Merge pull request #42705 from Calinou/tilemap-editor-fix-osx-tooltip
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Fix rectangle paint tooltip for the tilemap editor on macOS
2020-10-27 14:43:50 +01:00
Michael Auderer
9f4dc87739
Reset TileMapEditor painting on application refocus
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Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.
fixes #42398 , fixes #24970
(cherry picked from commit 70a4cd1afe
)
2020-10-19 16:09:55 +02:00
Hugo Locurcio
aaffd61903
Fix rectangle paint tooltip for the tilemap editor on macOS
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This also fixes the Move Points tooltip for the 2D polygon editor.
This closes #42702 .
2020-10-11 15:54:15 +02:00
Haz
935edf9323
Fix tilemap tiles on horizontal/vertical flips
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(cherry picked from commit 3f5413693c
)
2020-09-10 12:03:45 +02:00
Maganty Rushyendra
69dc9c9417
Fix tile placement preview for rotated, skewed or scaled TileMaps
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Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
(cherry picked from commit cf04aabef1
)
2020-08-14 00:32:05 +02:00
Hugo Locurcio
6bbfed6400
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
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This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
(cherry picked from commit def2059d67
)
2020-06-04 12:09:40 +02:00
Rémi Verschelde
fa0cf25e19
Add shortcut for Pan Mode (G)
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And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
(cherry picked from commit 28b33718b0
)
2020-06-04 12:09:39 +02:00
dankan1890
a5bbd13794
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
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Close #38012
(cherry picked from commit ef08e64afb
)
2020-04-23 11:13:33 +02:00
Tomasz Chabora
472b0e0d34
Properly handle node remove via undo
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(cherry picked from commit 37ffb40047
)
2020-04-16 11:56:50 +02:00
Hugo Locurcio
e834e35ea8
Change the Pick Tile and Select default shortcuts in the TileMap editor
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The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.
This closes #34170 .
(cherry picked from commit 88213b54ba
)
2020-02-14 16:04:39 +01:00
Haoyu Qiu
ca537dea76
Fixes invalid read when using fill tool in empty tilemap
2020-01-27 20:39:49 +08:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
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This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135 .
2019-11-22 23:58:36 +01:00
Tomasz Chabora
f7476359e0
Make sure tile is selected when selecting TileMap
2019-11-13 14:26:37 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
dankan1890
2bdde74d45
Changed the appearance of the rotation icons in the Tilemap.
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Make them more intuitive.
2019-09-26 10:59:48 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
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Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Michael Alexsander Silva Dias
fd0dace4b5
Small fixes for the Tile/GridMap editors
2019-09-04 16:54:05 -03:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Tomasz Chabora
9520d9706a
Edit TileMap only with TOOL_SELECT
2019-08-21 20:56:15 +02:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
rzllmr
653039151a
Fix row-column-swap in TileMap palette
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Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.
Fixes #24751
2019-08-03 21:32:13 +02:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
94fbaf71a6
Merge pull request #29474 from YeldhamDev/pick_subtile_fix
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Fix subtile picking in TileMap editor
2019-06-12 12:50:31 +02:00
Ranoller
f26e9daab5
Make tilemap texture origin point top-left.
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Fix https://github.com/godotengine/godot/issues/29487 . In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Rémi Verschelde
e22dde1b18
Merge pull request #29452 from YeldhamDev/remember_selected_subtile
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Remember selected subtile when updating the TileMap editor
2019-06-04 17:16:03 +02:00
Rémi Verschelde
33163c0040
Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fix
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Fix TileMap editor not correctly copying atlas tiles
2019-06-04 16:56:59 +02:00
Michael Alexsander Silva Dias
6be7fea798
Fix subtile picking in TileMap editor
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Fixes #29445 .
2019-06-04 11:36:05 -03:00
Michael Alexsander Silva Dias
412a0b73e9
Fix error spam when typing in the TileMap editor's search box while having no results
2019-06-04 01:44:38 -03:00
Michael Alexsander Silva Dias
6b7d8fd946
Fix TileMap editor not correctly copying atlas tiles
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Fixes #29307 .
2019-06-04 00:44:01 -03:00
Michael Alexsander Silva Dias
0a03ed7544
Remember selected subtile when updating the TileMap editor
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Fixes #29444 .
2019-06-03 21:20:38 -03:00
Rémi Verschelde
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
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Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Ranoller
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
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This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
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Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Guilherme Felipe
99958c99da
[TileMapEditor] Improve tool picking usability
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When KEY_CONTROL is released, go back to the last tool.
Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
2019-04-29 12:38:33 -03:00