Commit graph

98 commits

Author SHA1 Message Date
Fabio Alessandrelli
17d7e6a142 Fix Keyboard Input Hangs when using modifiers
Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.

Fixes #6388.
2016-10-19 17:52:49 +02:00
Andreas Haas
fa502b7ccc
Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:

"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
2016-10-15 17:55:15 +02:00
Rémi Verschelde
73a7b91459 Merge pull request #6568 from Hinsbart/joy_names
Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
Andreas Haas
e0fcd9331a
Add function to get readable names for joystick events
Closes #6476
2016-09-20 23:36:09 +02:00
Andreas Haas
84783fe77b
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15 19:30:35 +02:00
Juan Linietsky
7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
George Marques
365f3d7a6e Merge pull request #6442 from RandomShaper/fix-action-release
Fix Input.action_release() marking action as pressed
2016-09-10 11:12:59 -03:00
Pedro J. Estébanez
fae6dbc7f3 Fix Input.action_release() marking action as pressed 2016-09-10 04:57:21 +02:00
Andreas Haas
20bad652ef
x11: fix x360 wireless gamepad mapping.
Uses hat values instead of buttons for the dpad now.
Fixes #6419
2016-09-08 13:54:41 +02:00
George Marques
e21702f764
Implement missing WinRT functions
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
2016-09-03 19:28:49 -03:00
Andreas Haas
808bd53934
Update gamepad mappings from community db. 2016-09-02 23:02:57 +02:00
Juan Linietsky
5b96c3a552 -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Andreas Haas
02a8604906
Fix crash when trying to access the guid of an unavailable Gamepad.
Throws an error now.
2016-08-28 17:14:40 +02:00
Andreas Haas
e52567bd29
Fix steam controller gamepad mapping
The left stick click was missing
2016-08-05 15:47:41 +02:00
Andreas Haas
ccf6b3151d Add gamepad mapping for the steam controller userspace driver. 2016-07-26 11:54:59 +02:00
Jamil Halabi
370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
punto-
bba89aef3b Merge pull request #5559 from Hinsbart/connected_joysticks
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
fixes #5465
2016-07-05 14:08:02 +02:00
Andreas Haas
91add16300 Can use AtlasTextures as custom mouse cursor.
fixes #3957
2016-07-03 19:36:12 +02:00
Wilhem Barbier
913e3206db Fix the joystick vibration timestamp 2016-06-20 09:57:23 +02:00
Rémi Verschelde
57e1387199 Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Andreas Haas
0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
Wilhem Barbier
f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
Andreas Haas
3d0b390457 Update gamepad mappings.
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
2016-06-14 02:32:30 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
Hinsbart
d6cd5108e3 Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
hinsbart
0022af9647 use joystick name from mapping-db if available 2016-02-29 16:48:19 +01:00
Krzysztof Jankowski
6b6ce35e78 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
Dana Olson
7efb45e0db added more Android gamepad mappings 2016-02-24 00:40:27 -05:00
Dana Olson
862c56c004 added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-23 11:37:32 -05:00
hondres
9134ec942e fix is_joy_mapped return value 2016-02-16 23:23:06 +01:00
hondres
04f7c32847 fix joystick axis handling for Input.is_action_pressed() 2016-02-15 22:26:20 +01:00
hondres
8e359963b6 x11: analog triggers for ps4 gamepad 2016-02-14 00:03:53 +01:00
punto-
b6b33e8886 Merge pull request #3428 from Hinsbart/android-gamepad
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Dana Olson
d1aacb8f33 added more gamepad mappings 2016-02-01 12:24:19 -05:00
Hondres
e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
hondres
4d17eca504 clear joystick state on disconnection 2016-01-26 04:40:04 +01:00
hondres
285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres
e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
hondres
1ad6ca0a81 add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3 html5 gamepad support 2016-01-21 02:30:24 +01:00
hondres
c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
hondres
117ae93cf1 Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
Ariel Manzur
5f1ae5eac2 fix debouncing in axis buttons 2015-12-20 11:33:29 -03:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Juan Linietsky
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00