Raul Santos
ec189b1574
C#: Use dotnet CLI to launch OpenVisualStudio.dll
...
Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
2024-09-19 19:23:01 +02:00
Paul Joannon
c2d72a691f
Specify a runtime rollforward for OpenVisualStudio
...
Use `LatestMajor`
Fixes #91638
2024-05-07 19:40:25 +02:00
Thaddeus Crews
64f2e8b64f
Dotnet: Fix attributes for sln
/csproj
files
2024-05-03 12:21:51 -05:00
Raul Santos
dcb411daee
C#: Fix building OpenVisualStudio executable
...
Since moving the TFM to .NET Core we need to add some configuration to cross-compile a Windows executable from Linux.
2024-02-18 05:40:06 +01:00
Thaddeus Crews
3314f8cc65
C#: Enable nullable environment for GodotTools
2024-02-13 12:24:53 -06:00
Thaddeus Crews
7a06390552
C#: Upgrade TFM for net472
and some netstandard2.0
projects
2024-01-06 09:14:33 -06:00
Ignacio Roldán Etcheverry
f9a67ee9da
C#: Begin move to .NET Core
...
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Ignacio Etcheverry
54df72dcc6
C#: Add VisualStudio support
2020-06-15 21:29:16 +02:00