Rémi Verschelde
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8b8e858778
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
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clayjohn
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99064d57db
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
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Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
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Yuri Roubinsky
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826e781bfa
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
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Brian Semrau
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4a1c28460e
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Fix materials not updating when texture replaced/deleted
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2021-11-01 15:33:59 -04:00 |
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Bastiaan Olij
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d22163c657
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +10:00 |
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Bastiaan Olij
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b920bf05a4
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
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Bastiaan Olij
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c76426527b
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
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reduz
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c43f624d44
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Unify material parameter update
* Unifies how material parameters are updated.
* Single function, easier to maintain.
* Updates materials properly when textures change.
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2021-07-06 18:57:38 -03:00 |
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Bastiaan Olij
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a9604b425f
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Move render_sky logic from effects into our sky object, and some minor cleanup
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2021-06-26 18:46:47 +10:00 |
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Bastiaan Olij
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15c1a76361
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
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Aaron Franke
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de3f6699a5
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
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Bastiaan Olij
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1f96ba5141
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Moving GI code into RendererServerGIRD
Moving Skyshader code into RendererServerSkyRD
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2021-02-25 15:15:48 +11:00 |
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