Commit graph

134 commits

Author SHA1 Message Date
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
Yuri Sizov
2924bfd4d3 Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
Marius Hanl
29358daa4d Expose horizontal/vertical custom_step as editor property for the ScrollContainer 2023-04-29 23:56:59 +02:00
Juan Linietsky
47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Markus Sauermann
18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
Rindbee
42073fc2bb Use more reasonable scrollable conditions in ScrollContainer
The visibility of the `ScrollBar` was used as a condition for judging whether it should scroll.
**Visible** and **scrollable** are currently not the same in some cases (`SCROLL_MODE_SHOW_NEVER`).
This makes `SCROLL_MODE_SHOW_NEVER` not working properly.

This patch will make `SCROLL_MODE_SHOW_NEVER` available, so that the external `SrollBar` can
share the internal `ScrollBar`'s data, we can achieve the purpose of replacing the internal
`ScrollBar` with a custom external one.
2022-10-18 16:32:39 +08:00
Zae
186ca020b3 Fix ScrollContainer touch-scrolling not working. 2022-09-29 01:47:03 +08:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
Yuri Sizov
43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Yuri Sizov
3b1aa240dc Add a lifecycle method for manual theme item caching to Control 2022-09-01 16:35:36 +03:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Aaron Record
4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Rindbee
a7eecc61ad Fix toggling after scrolling resulted in blank space
Previously, the data used by `update_scrollbars()` and `_update_dimensions()` in their calculations depended on each other, which caused some problems.

Now, the calculation of `child_max_size` is put into `get_minimum_size()`, as the containers call `update_minimum_size()` before calling `queue_sort()`.

Make the semantics of variable/function names more clear.

Co-authored-by:  Aaron Record <aaronjrecord@gmail.com>
2022-07-31 09:32:20 +08:00
Rémi Verschelde
0c81502217
Merge pull request #62093 from Rindbee/fix-undecided-min_size-in-ScrollContainer 2022-07-22 23:47:48 +02:00
Rémi Verschelde
b3bd082070
Merge pull request #63295 from winterpixelgames/master-allow-scroll-container-scroll-to-be-set-instantly 2022-07-22 00:51:43 +02:00
Jason Knight
48f2d128d4 Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:23:41 -06:00
Rindbee
b27bce875f Fix indeterminate minimum size in ScrollContainer 2022-07-21 22:29:25 +08:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
0f5455230c
Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
kobewi
841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
kobewi
ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
Michael Alexsander
ec4f4c6cda Rename all methods that return ScrollBar nodes to get_*_scroll_bar() 2021-11-30 13:46:36 -03:00
Rémi Verschelde
098e3cf8f7
Fix style issue after #54148 2021-11-16 14:27:44 +01:00
Rémi Verschelde
1edbe4f3c1
Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash 2021-11-16 14:13:21 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Anton Christoffersson
ee81979f90 Fixed crash in ScrollContainer _notification 2021-10-23 14:03:26 +02:00
Anilforextra
cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
kobewi
a913ae8d56 Add support for internal nodes 2021-08-28 02:07:23 +02:00
reduz
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde
8fb7a9f023
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
kobewi
452e10ba7b Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
Lightning_A
899e5f8685 Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Lightning_A
6d5b5ba89f ScrollContainer: Expose _ensure_focused_visible to the API
Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Lightning_A
97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Lightning_A
bb6bdcee1a Add the ability to hide scrollcontainer's scrollbars 2021-04-28 09:28:31 -06:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rafał Mikrut
504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rafał Mikrut
7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00