Commit graph

39304 commits

Author SHA1 Message Date
Pedro J. Estébanez
cab870e9d3 Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
Rémi Verschelde
9e1c190ce1
Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions 2021-11-15 10:56:37 +01:00
Rémi Verschelde
78eb50b890
Merge pull request #54983 from sboron/fix-mono 2021-11-15 09:57:42 +01:00
Rémi Verschelde
d975b1bc37
Merge pull request #43072 from KoBeWi/point_to_angle 2021-11-15 09:56:21 +01:00
Stefan Boronczyk
5059d8a46c
Fix mono build after invalid rename of KEY_READ
Follow-up to #51684.
2021-11-15 08:49:37 +01:00
Rémi Verschelde
b6c002f32d
Merge pull request #54981 from Calinou/doc-gi 2021-11-15 08:35:25 +01:00
Umang Kalra
840225bdb1 Making nodes enclosed within comment move with the comment node 2021-11-15 10:59:07 +05:30
Rémi Verschelde
8bb163807a
Merge pull request #54976 from reduz/importer-options-by-path 2021-11-15 00:46:04 +01:00
Hugo Locurcio
f50aeb531b
Improve documentation related to global illumination 2021-11-14 23:48:12 +01:00
Hugo Locurcio
315e94ee2a
Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-properties 2021-11-14 22:02:31 +01:00
reduz
cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Rémi Verschelde
ed300d7be5
Merge pull request #54947 from Chaosus/fix_mobile_renderer
Fix broken light_compute in mobile renderer
2021-11-13 23:26:02 +01:00
Yuri Roubinsky
df3b42411d Fix broken light_compute in mobile renderer 2021-11-13 17:24:31 +03:00
Rémi Verschelde
3e214a8838
Merge pull request #54937 from aaronfranke/mac-arch
Fix typo in architecture name for x86_64 macOS
2021-11-13 08:05:53 +01:00
Rémi Verschelde
66f8be3dd3
Merge pull request #54934 from briansemrau/multimesh-zero-visible
Fix multimesh still drawing when visible instances is zero
2021-11-13 08:04:07 +01:00
Brian Semrau
716e15cd26 Fix multimesh still drawing when visible instances is zero 2021-11-12 21:51:14 -05:00
Aaron Franke
35b9263e5b
Fix typo in architecture name for x86_64 macOS 2021-11-12 20:46:08 -06:00
Rémi Verschelde
19571c9c4b
Merge pull request #54928 from KoBeWi/sorting_vegetables 2021-11-13 00:19:28 +01:00
Rémi Verschelde
5aae92f069
Merge pull request #51684 from aaronfranke/enum-class 2021-11-12 23:39:17 +01:00
kobewi
f529a58f10 Improve sort_custom() example 2021-11-12 23:18:33 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde
4f85cad013
Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter 2021-11-12 22:33:19 +01:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Rémi Verschelde
198d518f90
Merge pull request #54903 from aaronfranke/modules-no-editor
Make OpenSimplex and VisualScript modules not depend on editor files
2021-11-12 21:17:31 +01:00
Hugo Locurcio
7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:23 +01:00
Andrii Doroshenko (Xrayez)
6a67350910 Remove get_closest_* methods from ShapeCast2D
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).

However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
Andrii Doroshenko (Xrayez)
f979d5977a Add ShapeCast2D node 2021-11-12 21:29:30 +02:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
Rémi Verschelde
aa1b13a96e
Merge pull request #51048 from aaronfranke/ci-minimal 2021-11-12 17:23:07 +01:00
Yuri Roubinsky
9da86c2fb7
Merge pull request #54920 from Chaosus/vs_fix_crash 2021-11-12 19:21:49 +03:00
Rémi Verschelde
0ba215642d
Merge pull request #54485 from groud/atlas_texture_padding 2021-11-12 17:04:08 +01:00
Aaron Franke
ae713f8980
Add a minimal template build to CI
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
Yuri Roubinsky
d0fbc467a6 Fix editor crash due incorrect setup of default texture in visual shader 2021-11-12 18:23:45 +03:00
Gilles Roudière
1224d7a25c Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin 2021-11-12 15:10:54 +01:00
Rémi Verschelde
0cdd18de78
Merge pull request #54912 from akien-mga/modules-check-enabled 2021-11-12 14:50:05 +01:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
Rémi Verschelde
a54bd6e868
Merge pull request #53914 from Chaosus/shader_default_texture_param 2021-11-12 12:23:34 +01:00
jfons
dbf20f58a0 Fix transparency state initialization 2021-11-12 12:11:57 +01:00
Yuri Roubinsky
826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
Rémi Verschelde
55b49dc71b
Merge pull request #54816 from KoBeWi/brute_rename 2021-11-12 10:16:39 +01:00
Rémi Verschelde
1775933069
Merge pull request #54900 from benjarmstrong/output_latency_docs_fix 2021-11-12 09:59:09 +01:00
Max Hilbrunner
90f508eadb
Merge pull request #54872 from akien-mga/rect2-has_point-borders
Rect2: Clarify docs for `has_point` excluding bottom and right borders
2021-11-12 09:10:52 +01:00
Rémi Verschelde
13769aebe9
Merge pull request #54867 from Chaosus/shader_fix_light_albedo
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
2021-11-12 08:35:53 +01:00
Benjamin Armstrong
1e485a7da8 Clarify how 'audio/driver/output_latency' project setting works 2021-11-12 16:14:42 +11:00
Camille Mohr-Daurat
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
Rémi Verschelde
36c4451a7b
Rect2: Clarify docs for has_point excluding bottom and right borders
Improve tests, as well as documentation for `expand`.
2021-11-11 22:51:29 +01:00
kobewi
688f42c691 Fix node naming in scene tree dock 2021-11-11 22:30:41 +01:00
Rémi Verschelde
2321e71a18
Merge pull request #54889 from KoBeWi/debug_name 2021-11-11 22:05:31 +01:00
kobewi
3b320cd9fe Show built-in script names in the debugger 2021-11-11 20:47:09 +01:00