Commit graph

417 commits

Author SHA1 Message Date
David Snopek
39a604c9ab Exclude unexposed classes from the extension_api.json 2023-08-29 08:45:58 -05:00
Rémi Verschelde
5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
d603040d4d
Merge pull request #78012 from Calinou/cli-add-max-fps-argument
Add a `--max-fps` command-line argument to set a FPS limit
2023-08-17 12:27:27 +02:00
Tomasz Chabora
3dd881b4e4 Add option to allow echo events in menu shortcuts 2023-08-16 16:59:17 +02:00
bruvzg
231c07d1af
Fix API validation script on macOS. 2023-08-10 08:46:34 +03:00
Rémi Verschelde
eca6f0eb54
Merge pull request #80392 from myaaaaaaaaa/navthreads
Suppress NavigationServer race conditions
2023-08-08 08:26:13 +02:00
myaaaaaaaaa
2cb6ec9e9b Suppress NavigationServer race conditions 2023-08-07 18:49:28 -04:00
Rémi Verschelde
02d7a1a1d1
Add compatibility notice after #78266 2023-08-07 15:15:31 +02:00
Yuri Sizov
16a93563bf
Merge pull request #73777 from myaaaaaaaaa/enable-tsan
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00
Rémi Verschelde
858e8748e8
Fix or workaround recent extension API compatibility issues
- Add compatibility methods for `RenderingDevice::shader_create_from_bytecode`
  and `CodeEdit::get_text_for_symbol_loopup`.
- Silence errors which now have compatibility methods.
- Acknowledge GraphEdit/GraphNode compat breakage, intended and WIP.
2023-08-03 12:07:21 +02:00
Bastiaan Olij
10f796dae3 Add exceptions for breakage introduced in RD barriers and prevent future breakage 2023-07-28 14:21:34 +10:00
Hugo Locurcio
4cab77094a
Add a --max-fps command-line argument to set a FPS limit
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ben Rog-Wilhelm
7ea171adca Add static check for overzealous .gitignores. 2023-07-01 08:41:36 -05:00
myaaaaaaaaa
8b78ad5fc4 Add a Linux ThreadSanitizer job to CI 2023-06-26 11:47:42 -04:00
Ninni Pipping
9159208ed1 Ensure RID, Callable, and Signal are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
David Snopek
1b9364ba96 Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension 2023-06-14 14:31:41 -05:00
RedworkDE
3ed8721c97 Update list of known breaking changes compared to 4.0-stable (3) 2023-06-14 16:06:24 +02:00
Rémi Verschelde
54b0907e67
Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
MewPurPur
a8412c12da Standardize and Optimize blue robot SVG
Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
2023-06-12 18:12:40 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
RedworkDE
dce397a428 Update list of known breaking changes compared to 4.0-stable (2) 2023-06-09 18:02:52 +02:00
Aaron Franke
8b42297d7c
Make Viewport::gui_get_focus_owner const 2023-06-02 12:36:10 -05:00
RedworkDE
bbe04e1ec8 Update extension api validation
- Ensure that multiple changes to one method cannot hide each other in the CI.
- Check virtual methods for changes.
- Compare the detailed changes to a method.
- Compare enums.
- Fix comparing global enums.
- Use `vformat` to build error messages.
2023-05-24 18:51:33 +02:00
RedworkDE
774e877741 Update list of known breaking changes compared to 4.0-stable 2023-05-24 11:44:04 +02:00
Rémi Verschelde
7777f9c8f1
Merge pull request #76647 from RedworkDE/gdextension-compat-ci
CI: Check for GDExtension API compatibility breakage
2023-05-24 10:33:17 +02:00
Fredia Huya-Kouadio
831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
RedworkDE
0cf491bcb5 Allow validating the extension api against a reference version and a list of known changes. 2023-05-19 18:43:04 +02:00
Rémi Verschelde
b226f7e587
CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
Yuri Sizov
3ae282b452 Create an "Editor-only" section in the online class reference
This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.

This also fixes a typo and a missed case from the recent platform docs PR.
2023-04-24 21:06:55 +02:00
Rémi Verschelde
068f893072
CI: Speed up static checks by checking only changed files
- file_format, header_guards and clang-format benefit from this short list.
- dotnet-format, Python and JS checks don't, but they're only relevant for
  PRs changing a specific set of files, so we skip them when those files
  aren't modified.

The logic to get changed files only works reliably for:
- Pull request events
- Non-force pushed push events

So when force pushing a branch in your fork, or creating a new branch,
it will still scan all files as fallback.

Upgraded CI runner to Ubuntu 22.04 so we get clang-format 14 out of the box,
so we don't need to install a custom version (saves ~15 s). We also cache
the APT dependencies to speed up the build and avoid flaky Ubuntu/Microsoft
repos.
2023-04-20 11:40:09 +02:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
Rémi Verschelde
266280ffca
CI: Visibly print trailing whitespace when static checks fail
GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.

So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
2023-04-05 18:31:46 +02:00
Paragoumba
1ba14e838a
Fix xml namespace in org.godotengine.Godot.xml 2023-03-31 14:28:36 +02:00
John Veness
4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Rémi Verschelde
92bee43adb
Bump version to 4.0-stable \o/
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.

Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.

But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.

To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:

THANK YOU!

This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3
2023-03-01 01:38:07 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
bruvzg
e1d3e18322
[iOS] Fix Xcode project file list. 2023-02-22 13:37:41 +02:00
Ben Rog-Wilhelm
37d68929e8
Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
Rémi Verschelde
da124e9d04
CI: Remove custom Linux deps and SwiftShader
The default environment already includes everything we need to build
all our configurations.

Remove custom SwiftShader setup as lavapipe should now be good enough,
but we need to install the latest one.
2023-02-06 18:21:15 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
bruvzg
9ab6fd592e
[Git hooks] Add AppleScript dialog script for macOS. 2023-01-16 14:23:06 +02:00
Aaron Franke
06450bfb0f
Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00