Commit graph

385 commits

Author SHA1 Message Date
Rémi Verschelde
2fb5a00305 i18n: Fix string that broke msgmerge 2016-10-09 18:11:55 +02:00
Rémi Verschelde
20773733ca Merge pull request #6741 from Faless/network_no_spoof
Better checks for Multiplayer API, prevent packet source spoofing.
2016-10-09 14:52:35 +02:00
Rémi Verschelde
5f7f73c6ae Merge pull request #6730 from Faless/fix_export_crash_error
Throw an error when exporting a resource class
2016-10-09 14:44:10 +02:00
Rémi Verschelde
fda72354c9 Merge pull request #6702 from Faless/load_error_leading_slash
Add error when (pre)loading paths with leading / (#4280 - #3106)
2016-10-09 14:16:47 +02:00
Rémi Verschelde
c16c621c97 Merge pull request #6657 from Faless/multi_channel_rpc
Use 2 different ENet channels for reliable/unreliable packets
2016-10-09 14:05:40 +02:00
Fabio Alessandrelli
b80d72e662 Better checks for Multiplayer API, prevent packet source spoofing.
Fixes the following problems.

A malicious client was able to contact another peer faking its identity
(even looking like he was the server).

A malicious client was able to force other client disconnections by sending
bogus system packets to the server.
2016-10-07 16:48:55 +02:00
Fabio Alessandrelli
ee7df2c89a Throw an error when exporting a resource class
"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"

Fixes #6719 . Closes #6729
2016-10-06 20:24:32 +02:00
Fabio Alessandrelli
e59820ac94 Add warning when (pre)loading paths with leading / (#4280 - #3106) 2016-10-04 16:07:45 +02:00
Bojidar Marinov
16a0e4b235
Allow for linebreaks in function calls and definitions and yeild/signal.
(Plus maybe a few other things)
2016-10-03 21:40:18 +03:00
Bojidar Marinov
513c0265c4
Add String char(int ascii) function to GDScript and Visual Script
Just hope it doesn't crashes with that much pointer math... 😄
2016-10-03 19:17:54 +03:00
Fabio Alessandrelli
c1dc71baee Fix possible buffer overflow in NetworkedMultiplayerENet
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30 03:51:46 +02:00
Fabio Alessandrelli
8b9e5453a5 Use 2 different ENet channels for reliable/unreliable packets
This avoids stalling other sequenced but unreliable packets
(i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets.
2016-09-30 02:48:25 +02:00
yg2f
217e09c79d Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.

This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.

Fixes #6487
2016-09-20 13:54:17 +02:00
George Marques
5ef64aae58
Fix build for templates 2016-09-12 22:40:46 -03:00
Juan Linietsky
37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Juan Linietsky
78f92dbcb9 Merge pull request #6281 from bojidar-bg/gdscript-ternary-operator
Ternary operator in GDScript (a if x else b)
2016-09-11 18:40:46 -03:00
Juan Linietsky
b83350f4b2 Added constants from types in code completion, somehow this was never added.
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
2016-09-11 12:20:28 -03:00
Juan Linietsky
1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
e6dc95e499 Merge pull request #6292 from bojidar-bg/gdscript-add-enums
Adds enums to GDScript
2016-09-10 11:59:51 -03:00
Juan Linietsky
7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Rémi Verschelde
8af99ef1c6 Merge pull request #6436 from djrm/icons
Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
Daniel J. Ramirez
56f9adac3b Tweaked some icons, including xform one 2016-09-08 19:22:30 -05:00
Juan Linietsky
828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
Juan Linietsky
405f6af79c -Added diectly editable expressions on node to VSEditor, closes #6392
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
ISylvox
4aab004674 Should Fix Compiling Export Templates
- Works on Windows, Linux x11, Linux Server, Android, HTML5
- Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-06 04:50:30 +07:00
Răzvan Cosmin Rădulescu
00e743b76a Clean up GDScript template 2016-09-05 19:58:04 +02:00
Juan Linietsky
24bd472a4a Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes 2016-09-04 10:38:41 -03:00
Juan Linietsky
9167cd45bb Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
George Marques
5f5db46e8d
Patch thirdy-party libraries to build for WinRT
- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2016-09-03 19:46:26 -03:00
Juan Linietsky
77cb836fc4 small fix 2016-09-03 14:59:44 -03:00
Juan Linietsky
5028d7510d Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Juan Linietsky
ee37c2f433 Made basic call nodes unsequenced, since they are like gdscript and most return const. 2016-09-03 00:31:39 -03:00
Juan Linietsky
89702d545b Basic type constants for visual script 2016-09-02 02:13:12 -03:00
Juan Linietsky
65ae4976eb made visual script switch more flexible 2016-09-01 20:04:17 -03:00
Juan Linietsky
5b96c3a552 -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Juan Linietsky
fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky
5567350e1b -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky
fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
J08nY
a56e5c74f5
VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 2016-08-30 16:42:39 +02:00
Daniel J. Ramirez
0d692e6a8c Fixed compilation 2016-08-29 12:26:53 -05:00
Rémi Verschelde
b06fd4cfda Merge pull request #6303 from Marqin/enet_bind_ip_rebased
add NetworkedMultiplayerENet::set_bind_ip
2016-08-29 19:05:45 +02:00
Rémi Verschelde
79068e348f Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
Juan Linietsky
12dc7a2e6a Merge branch 'master' of https://github.com/godotengine/godot 2016-08-29 08:35:10 -03:00
Daniel J. Ramirez
9465ce46c6 Colors for VS sockets and icons 2016-08-28 19:57:16 -05:00
Juan Linietsky
748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde
b6e206e995 Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Bojidar Marinov
88430f0962
Add enum naming, by assinging a given enum's values to a Dict 2016-08-27 15:56:51 +03:00
Bojidar Marinov
4ee82a2c38
Adds enums to GDScript
Fixes #2966
2016-08-27 15:27:02 +03:00
Hubert Jarosz
8a4e636df6
add NetworkedMultiplayerENet::set_bind_ip
which allows ENet to bind on custom IP.
2016-08-27 13:41:34 +02:00
Juan Linietsky
ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Bojidar Marinov
9f66f59477
Ternary operator in GDScript (a if x else b)
Fixes #1961
2016-08-25 21:23:03 +03:00
Daniel J. Ramirez
8151da15e1 Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Rémi Verschelde
2cf781d3c6 enet: Fix build on android and iphone platforms
Fixes #6156.
2016-08-22 12:59:06 +02:00
Juan Linietsky
cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Pedro J. Estébanez
7d35973486 Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-21 03:41:19 +02:00
Juan Linietsky
2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky
38338e90c0 ENet windows compilation fixes.
For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
2016-08-20 01:05:57 -03:00
Juan Linietsky
2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
vkbsb
91ba00b416 VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
2016-08-15 09:54:02 +02:00
Juan Linietsky
3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6 Missing some bits, and added connection status. 2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 2016-08-14 14:07:23 -03:00
Johan Manuel
a4674bda47 Fix some comparisons between signed and unsigned integers 2016-08-13 13:21:35 +02:00
Johan Manuel
67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
Rémi Verschelde
5d9967ef00 Merge pull request #6055 from eska014/native-bind-rettype
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Rémi Verschelde
38cbf69e24 Merge pull request #6045 from bojidar-bg/extends-on-placeholders
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08 10:22:13 +02:00
Juan Linietsky
72748d1363 -Show proper node name in subcall
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky
9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
cfbdeeffec Added ability to create custom nodes from script. 2016-08-07 21:22:14 -03:00
Juan Linietsky
0b8f0670c5 Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
6671c6bdc7 Added yield() signal smart autocompletion. 2016-08-06 22:11:03 -03:00
Juan Linietsky
9714a36e65 Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
eska
4cd246898e Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Bojidar Marinov
76ea995228
Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well
2016-08-05 13:44:12 +03:00
Juan Linietsky
6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky
cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Juan Linietsky
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde
e51f4725fe Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
Juan Linietsky
3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
eska
b80c42ef4e Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
Juan Linietsky
9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Juan Linietsky
f51a816253 Set proper line into operators when parsing GDScript, fixes #5822 2016-07-22 09:23:26 -03:00
Juan Linietsky
33cc480350 Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
Juan Linietsky
5218f35b7f Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
George Marques
8113ba8bef
Allow semicolon after 'pass' keyword 2016-07-10 12:20:53 -03:00
George Marques
4bf31b3f3d
Revert removing of function call in gd_parser
The function call was removed in #5538 because of the unused return value,
but the function itself has side effects and the absence of the call was
causing crashes.
2016-07-08 22:12:59 -03:00
Rémi Verschelde
b6ac91c0e6 Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Juan Linietsky
48959f0590 Merge pull request #5407 from RandomShaper/opt-self-indexing
Optimize member access with self
2016-07-01 12:25:26 -03:00
Juan Linietsky
e49b73e93a Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 -03:00
Juan Linietsky
cf0fbe493f Ability to put constants in constant expressions, closes #5264 2016-06-29 22:17:55 -03:00