Commit graph

3535 commits

Author SHA1 Message Date
Rémi Verschelde
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-22 21:56:23 +01:00
Bastiaan Olij
47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
Gabor Koncz
0198eedb06 Remove incorrect system_fbo overwrite 2023-11-16 01:56:20 +01:00
Rémi Verschelde
787e98e955
Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
GLES3: Ensure all ShaderData is properly initialized in `set_code`
2023-11-13 12:20:33 +01:00
Rémi Verschelde
ef2cc1cc2b
Merge pull request #84741 from lawnjelly/bogus_shader_log
[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
2023-11-12 12:15:31 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Rémi Verschelde
0e04203293
GLES3: Ensure all ShaderData is properly initialized in set_code
Fixes #84418.
2023-11-11 15:13:23 +01:00
lawnjelly
593cdf00ff [GLES3] Protect against bogus glGetShaderInfoLog return values.
On some buggy drivers `GL_INFO_LOG_LENGTH` returns incorrect values, which may lead to incorrectly filling in the log string. This could lead to uninitialized data being attempted to be printed and a crash.
This PR zeros the array to ensure uninitialized data is not used.
2023-11-11 06:56:46 +00:00
clayjohn
9c5adac342 Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend 2023-11-07 17:55:51 +01:00
Rémi Verschelde
95b8a75aaf
Merge pull request #84288 from bruvzg/angle_detect_2
[macOS] Improve ANGLE support detection.
2023-11-02 09:11:55 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn
d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
bruvzg
4c74c7d11a
[macOS] Improve ANGLE support detection.
Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
David Snopek
67d8102f95 Fix WebXR on desktop emulator by reseting active texture unit 2023-10-31 16:18:38 -05:00
David Snopek
a039d0b61a Linux: Disable RTLD_DEEPBIND mode for dlopen() in sanitizer builds 2023-10-30 16:16:08 -05:00
Rémi Verschelde
dcbee437f7
Merge pull request #84197 from bruvzg/opengl_utf8
Parse OpenGL and Vulkan strings as UTF-8.
2023-10-30 17:47:51 +01:00
bruvzg
25dc729dd4
Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
Rémi Verschelde
acbc341a58
OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end
Fixes #84072.
2023-10-30 15:08:24 +01:00
Rémi Verschelde
c5c90fd7b7
Merge pull request #83998 from chybby/83380-soft-shadows
Fix reading shadow filter quality from project settings in compatibility
2023-10-26 16:02:08 +02:00
Rémi Verschelde
2dafd06114
Merge pull request #83906 from clayjohn/GL-vertex-padding
Add padding to normal attribute in Compatibility renderer to match the RD renderers
2023-10-26 16:00:56 +02:00
Rémi Verschelde
253711ec98
Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
[GLES3] Avoid freeing proxy textures clearing onwer's data
2023-10-26 15:58:55 +02:00
Adam Chyb
b9446dde7e Fix reading shadow filter quality from project settings in compatibility
Fixes #83380.
2023-10-26 23:57:42 +11:00
Rémi Verschelde
46cb7f94f7
Merge pull request #83988 from bruvzg/egl_static
Fix macOS and Windows build with statically linked ANGLE/EGL.
2023-10-26 12:10:56 +02:00
Rémi Verschelde
815b24d280
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
bruvzg
2d0cd5f2cd
Fix macOS and Windows build with statically linked ANGLE/EGL. 2023-10-26 12:15:59 +03:00
jsjtxietian
26d32554bd Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
Rémi Verschelde
1b3e00dc29
Merge pull request #83930 from underdoeg/feature-support-egl-1-4
Add support for EGL 1.4
2023-10-26 08:58:46 +02:00
Philip Whitfield
249aed43bf add support for EGL 1.4 2023-10-25 12:08:48 +02:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
clayjohn
a88e519f18 Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
64f80295e5
Merge pull request #83199 from Repiteo/texture-storage-default-scale
Fix `TextureStorage` not assigning default scale
2023-10-24 10:53:56 +02:00
clayjohn
8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
Rémi Verschelde
814de86494
Merge pull request #83493 from clayjohn/light-pair-bug
Ensure that only visible paired lights are used
2023-10-23 12:40:07 +02:00
David Snopek
58775a6c67 Fix GPUParticles3D on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
Pedro J. Estébanez
7e598642d2 Bump version of Vulkan RD binary shader format 2023-10-18 17:45:10 +02:00
Clay
623a050269 Ensure that only visible paired lights are used
This is a longstanding issue in both the Mobile and GL Compatibility renderer.

Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
Rémi Verschelde
348c1ff96b
Merge pull request #83266 from bruvzg/linux_case_check
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 22:19:24 +02:00
Rémi Verschelde
a19f05604e
Merge pull request #83252 from mrjustaguy/opengl-fade-fix
Fix OpenGL Directional Shadow Last Split Fading
2023-10-13 22:18:13 +02:00
bruvzg
54eae6221a
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS. 2023-10-13 15:48:03 +03:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
mrjustaguy
09a2a7c54e Remove PSSM Fade 2023-10-13 12:01:23 +02:00
Thaddeus Crews
9ee41c707e
Fix texture storage not assigning default scale
• Print errors if an invalid value is passed
2023-10-12 12:02:24 -05:00
Rémi Verschelde
b1371806ad
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
Fix errors when freeing GPUParticles
2023-10-12 00:22:33 +02:00
Rémi Verschelde
775ab4e983
Merge pull request #83141 from BastiaanOlij/fix_shadow_size
Fix compatibility shadow size not being initialised
2023-10-11 18:30:55 +02:00
Bastiaan Olij
59cd86f89d Fix compatibility shadow size not being initialised 2023-10-11 22:02:38 +11:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00