Commit graph

28 commits

Author SHA1 Message Date
Yuri Sizov
4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
Also includes .

Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
Hugo Locurcio
e032152494
Emphasize the importance of uploading a minimal reproduction project
The field is now required, but "N/A" can be manually entered if
the reproduction steps are trivial and don't require any project
files to be followed.
2022-11-17 21:46:41 +01:00
Aaron Franke
27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Rémi Verschelde
b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Hugo Locurcio
01c1667836
Recommend using GitHub attachments for minimal reproduction projects
Third-party file hosts can have their files expire or be removed
by the owner. In comparison, GitHub attachments are more resilient.

This also fixes the link to create a bug report.
2022-02-06 12:33:40 +01:00
Rémi Verschelde
848f3bba7c Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
Hugo Locurcio
ea6ea8de86
Recommend minimal reproduction projects written in GDScript instead of C#
Many contributors don't have a Mono setup available, especially if
compiling from source is required.

Minimal reproduction projects in GDScript are also better at isolating
the actual bug, since it automatically rules out any possible C#
integration issues.
2021-01-12 20:15:36 +01:00
Hugo Locurcio
8a84b3cfd3
Document contributing tests to Godot's C++ codebase
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1586.
2020-09-30 16:29:23 +02:00
Hugo Locurcio
6d0e8f9fb7 Document the requirement to update the class reference when contributing
Documenting new additions has been an informal requirement for
a few months now. This makes it official.
2020-06-10 10:36:59 +02:00
Hugo Locurcio
7b5c502ba5
Improve CONTRIBUTING.md and update it to follow recent changes
- Improve the bug reporting guidelines for readability.
  - Make some guidelines more strictly applied in the interest of
    bug report quality.
- Mention that feature proposals should now be opened on the
  Godot Proposals repository.
- Update the Git commit message guide to be easier to follow.
- Fix warnings reported by markdownlint.
2020-02-01 09:57:32 +01:00
Rémi Verschelde
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
samHFIT
e5f29308ba Minor English fix 2019-04-06 18:45:02 -04:00
Jason Yundt
f8a22f0a90 Minor English fix
CONTRIBUTING.md would use the phrase "those guidelines" to introduce a
list. In general, the word "these" is used to refer to something that is
being introduced or has recently been introduced, and "those" is used to
refer to something that had been previously introduced.

This change also makes CONTRIBUTING.md consistent with the
documentation. The documentation guidelines at
https://docs.godotengine.org/en/latest/community/contributing/documentation_guidelines.html
use "these" to introduce a list and its singular form, "this", to
introduce items.
2019-04-03 08:49:08 -04:00
Rémi Verschelde
40765302c6 Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
Rémi Verschelde
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes .
2018-11-05 08:46:27 +01:00
Zaven Muradyan
172694ac4c Add useful links for contributors to CONTRIBUTING and README docs. 2018-10-13 22:59:52 -07:00
Martin Lindhe
efe2558519 fix some typos 2017-11-28 16:18:22 +01:00
haugenmitch
a41de1cc55 Formatting an unformatted hyperlink () 2017-10-19 12:53:11 +02:00
Gilles Roudiere
4f874e4f8e Formatting CONTRIBUTING.md to 80 colums
Added a little paragraph about how to contribute to Godot's translations
2017-05-30 11:28:58 +02:00
Maxwell Paul Brickner
984aeffd79 Changed a link from http to https
This is a really minor change. I just changed the link to the IRC channel login from http to https.

Thank you! ^ _ ^
2017-04-13 17:54:16 -04:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
34c33648f2 Add information about dev communication channels 2017-01-11 14:27:12 +01:00
Rémi Verschelde
959683c3d8 Add missing commit title in the log example 2016-11-16 13:08:28 +01:00
Rémi Verschelde
15cdb5219c Add instructions about git commit log formatting 2016-11-16 13:01:01 +01:00
Rémi Verschelde
c7ca6f31f7 Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
Juan Linietsky
52326ac672 Update CONTRIBUTING.md 2016-02-09 12:48:20 -03:00
Juan Linietsky
a84dfbc46b Added contributing.md 2016-02-08 13:33:21 -03:00