Rémi Verschelde
a0180fa86e
Merge pull request #28465 from mrcdk/revert_process_and_drop_events_editor_dialog_step
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Reverts the change made to the editor progress dialog
2019-04-27 22:45:05 +02:00
Daw11
ce6ab56e9f
Fix the unclickable links inside the doc
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Fixes #27384
2019-04-27 21:30:08 +02:00
Juan Linietsky
876c509a9d
Removed function to compute time, should not be that useful in practice.
2019-04-27 15:28:20 -03:00
clayjohn
e8858a9a44
changed references to array types in arraymesh doc
2019-04-27 10:45:04 -07:00
Juan Linietsky
11fb4ffbf8
Added docs to AudioStreamPlayer for get_mix_time
2019-04-27 14:11:39 -03:00
Juan Linietsky
c2027c8233
Added functions to further improve music timing
2019-04-27 14:05:16 -03:00
Hugo Locurcio
be2e8e4047
Convert line endings to CRLF in OS.set_clipboard()
on Windows
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Windows applications typically expect CRLF line endings in clipboard
content.
This closes #28439 .
2019-04-27 18:59:06 +02:00
Juan Linietsky
040b59c010
Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only)
2019-04-27 12:58:22 -03:00
Juan Linietsky
af9bb0ea15
Clean up latency related functions
2019-04-27 12:23:05 -03:00
Samuele Zolfanelli
e2dd0c101e
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-27 17:20:32 +02:00
Juan Linietsky
e5ed112d69
Merge pull request #28469 from godotengine/revert-25974-stream_stop_fade
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Revert "Fix AudioStreams::stop possibly causing a small noise"
2019-04-27 12:18:10 -03:00
Juan Linietsky
60eec47077
Revert "Fix AudioStreams::stop possibly causing a small noise"
2019-04-27 12:17:54 -03:00
Guilherme Felipe
c709dfdf06
[Input] Release keys/actions pressed if window loses focus
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
MrCdK
20e442a9f6
Reverts the change made to the editor progress dialog in faaecd6987
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It was causing issues on Windows like, for example, when saving with CTRL+S the keys CTRL and S were stuck after saving and pressing only S would save the scene again until CTRL was pressed again.
2019-04-27 14:06:16 +02:00
Ignacio Etcheverry
3380565e4b
C#: Generate the correct integer and floating point types
2019-04-27 01:30:46 +02:00
Sintinium
d1fa546dc9
Undo support for locking and grouping for both 2D and 3D
2019-04-26 18:16:59 -05:00
Rodolfo Ribeiro Gomes
9742d0c323
Spatial::look_at() now preserves its scale values
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It always normalized basis after look_at() computation.
Now it applies previous scale back, in order to avoid
distortions when global scale was different of (1,1,1).
fix #10003 and #19000
Related to #17924
2019-04-26 20:10:32 -03:00
Bastiaan Olij
1a1b35721a
Send notifications to ARVRInterfaces
2019-04-27 08:39:21 +10:00
Tarik02
63d1a80656
Removed a call to set_blocking_enabled
from function enet_socket_create
since it is already called from https://github.com/godotengine/godot/blob/master/thirdparty/enet/host.c#L63
2019-04-26 22:27:50 +03:00
Tarik02
bb3089895c
Implement function enet_socket_set_option using ENetSocket class's methods.
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Implemented options:
- ENET_SOCKOPT_NONBLOCK
- ENET_SOCKOPT_BROADCAST
- ENET_SOCKOPT_REUSEADDR
- ENET_SOCKOPT_NODELAY
Not implemented options:
- ENET_SOCKOPT_RCVBUF
- ENET_SOCKOPT_SNDBUF
- ENET_SOCKOPT_RCVTIMEO
- ENET_SOCKOPT_SNDTIMEO
2019-04-26 22:23:52 +03:00
Ignacio Roldán Etcheverry
2931b4db51
Merge pull request #28433 from neikeq/lazy-load-scripts-metadata
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Mono: Lazily load scripts metadata file
2019-04-26 20:41:13 +02:00
Ignacio Etcheverry
791e1294c3
Mono: Lazily load scripts metadata file
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- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project, about missing scripts metadata file.
2019-04-26 19:53:44 +02:00
Hugo Locurcio
f5940e2909
Limit the size of the Manage Editor Feature Profiles dialog
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This makes it more readable on large monitors.
2019-04-26 18:49:37 +02:00
Michele Valente
c0fcd55f96
fix builds made with Clang on some Linux distros
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This is the same as #23542 (Fix binaries incorrectly detected as shared
libraries on some linux distros) but for Clang. It should be fine with
Clang 4 or higher.
2019-04-26 15:50:06 +02:00
Bastiaan Olij
b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
2019-04-26 20:30:16 +10:00
Rémi Verschelde
260530f01c
Merge pull request #28442 from akien-mga/libpng-1.6.37
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libpng: Update to upstream 1.6.37
2019-04-26 11:37:51 +02:00
Rémi Verschelde
225b61ab2a
libpng: Update to upstream 1.6.37
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Fixes CVE-2019-7317.
2019-04-26 10:37:22 +02:00
Yuri Roubinsky
ac95466aff
Merge pull request #28441 from Chaosus/vs_fixcolor
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Fix uniform title color in visual shaders(regression)
2019-04-26 10:56:22 +03:00
Chaosus
7a9735eef4
Fix uniform title color in visual shaders(regression)
2019-04-26 10:53:40 +03:00
Michael Alexsander Silva Dias
f275de24ee
Make 'EditorPath' into a proper 'MenuButton'
2019-04-25 20:53:58 -03:00
Guilherme Souza
61a844aa61
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
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Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-04-25 20:25:05 -03:00
Rémi Verschelde
9ef46996cd
Merge pull request #28430 from AnthonyYoManz/issue-28186-fix-crash-on-exit-when-3d-disabled
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Fix Crash On Close When 3D Is Disabled
2019-04-26 00:20:39 +02:00
Hugo Locurcio
2041e21eb5
Allow floating-point values in the idle parse delay editor setting
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This also makes value changes effective without having to restart
the editor.
2019-04-26 00:01:20 +02:00
AnthonyYoManz
fc65cc64b9
Fix Crash On Close When 3D Is Disabled
2019-04-25 21:59:07 +01:00
Rémi Verschelde
77f576e2a1
Merge pull request #28418 from guilhermefelipecgs/fix_scroll
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Fix scroll for texture_region and polygon_2d editor
2019-04-25 22:58:03 +02:00
Rémi Verschelde
ae8f8530af
Merge pull request #28417 from guilhermefelipecgs/more_switch_on_hover
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Set switch_on_hover to true for the remaining menus
2019-04-25 22:57:07 +02:00
Rémi Verschelde
562a64f982
Merge pull request #28419 from jbuck3/tooltip-hide-fix
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Cancel tooltip when hiding the node it belongs to
2019-04-25 22:55:21 +02:00
Rémi Verschelde
f05dce3ee2
Merge pull request #28262 from KoBeWi/gotta_close_them_all
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Add Close Others/Right/All for scene tabs
2019-04-25 22:46:46 +02:00
Rémi Verschelde
7e65a11bcf
Merge pull request #28402 from Valentactive/add-thinlto-support-x11
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Add option to use ThinLTO
2019-04-25 22:23:31 +02:00
Hein-Pieter van Braam
ad744cefb0
Merge pull request #28361 from homer666/animationplayer-fps-mode-fixes
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AnimationPlayer FPS mode fixes
2019-04-25 23:09:47 +03:00
Ignacio Etcheverry
340252727b
C#: Mark generated property accessor methods as Obsolete
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- Methods that act as accessors for properties in the same class (like `GetPosition` and `SetPosition` are for `Position`) are now marked as obsolete. They will be made private in the future.
2019-04-25 20:34:35 +02:00
Ignacio Etcheverry
c20a3823a2
C# bindings generator cleanup
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- Normal log messages are no longer warnings.
- BindingsGenerator is no longer a singleton.
- Added a log function.
2019-04-25 20:34:28 +02:00
Michael Alexsander Silva Dias
bf1fe11143
Merge pull request #28415 from LinuxUserGD/master
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Add new QtCreator .cxxflags and .cflags files to .gitignore
2019-04-25 14:51:52 -03:00
Linux User
3189560d52
Update .gitignore
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Update .gitignore
2019-04-25 19:35:41 +02:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Aaron Franke
c577ec6ae4
[Mono] Approximate equality
2019-04-25 13:20:29 -04:00
Aaron Franke
7f7d97f536
[Core] Expose approximate equality methods to GDScript
2019-04-25 13:20:29 -04:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality
2019-04-25 13:20:29 -04:00
Michele Valente
51f9042a5b
add option to use ThinLTO
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This adds ThinLTO support when using Clang and the LLD Linker, it's
turned off by
default.
For now only support for Linux added as ThinLTO support on other
platforms may still be buggy.
2019-04-25 19:20:12 +02:00
James Buck
bc7863775c
Cancel tooltip when hiding the node it belongs to
2019-04-25 11:19:31 -05:00