Commit graph

8 commits

Author SHA1 Message Date
Pedro J. Estébanez
e46e12906a Implement single-field property change for multinode edit 2017-03-02 10:48:24 +01:00
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Răzvan Cosmin Rădulescu
6775cce469 fixes #6695 - MultiNodeEdit edit path in exported NodePath
(cherry picked from commit ced8fb4806)
2016-10-09 17:40:03 +02:00
Juan Linietsky
f84ffb9bed -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Juan Linietsky
eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00