bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
93b7a85c98
HTML5: Explain why export templates are missing
...
Same for UWP.
This is skipped in DEV_ENABLED builds so contributors can still test
the export pipeline (and CI still compiles it on debug builds).
2022-03-26 20:27:36 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
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* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
bruvzg
d2573c1636
Fix decoding UTF-8 filenames on unzipping.
2022-01-05 14:31:20 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
...
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Sergey Minakov
253581f85c
Split uwp platform export template into multiple files
2021-08-12 17:18:37 +03:00