luz paz
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38aaaa3cf9
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Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
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2022-07-21 07:38:23 -04:00 |
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Bastiaan Olij
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eefcb5ed67
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
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Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
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Bastiaan Olij
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4e8e10a186
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Fix typo in roughness shaders
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2022-06-26 12:43:21 +10:00 |
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Bastiaan Olij
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6224b00365
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
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Bastiaan Olij
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997810e417
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
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Bastiaan Olij
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fe8c8eeba8
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Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks
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2022-05-13 13:19:42 +10:00 |
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Bastiaan Olij
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9939cfc4c4
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Split out bokeh_dof and copy effects
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2022-05-11 11:08:56 +10:00 |
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clayjohn
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623753a3a2
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Use linear mipmap sampling in ToneMapper
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2022-04-30 21:30:08 -07:00 |
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Bastiaan Olij
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3b2267ba6d
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
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