MewPurPur
e62c966f31
Add AudioStreamPolyphonic icon
2023-06-11 01:53:33 +02:00
Alex Drozd
d053536b3b
removing assert statement from the project converter
2023-06-10 23:33:11 +02:00
Hakim
1fb1dd3248
Refresh the filesystem tab when exporting a new GLTF file
2023-06-10 23:04:20 +02:00
kobewi
968c5f6247
Preserve selection when focusing SpinBox
2023-06-10 21:29:24 +02:00
Fredia Huya-Kouadio
2c050cc17e
Fix spatial viewport multitouch detection support
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Regression introduced by https://github.com/godotengine/godot/pull/77498
2023-06-10 08:47:24 -07:00
Ninni Pipping
0c16082e1e
Use get_node_or_null
when null checks are present
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Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
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Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
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Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
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Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Rémi Verschelde
20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
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Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
Rémi Verschelde
c3a45e771b
Merge pull request #77699 from KoBeWi/an_indestructible_ratio_that_we_all_deserve
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Preserve vector ratio when dragging through 0
2023-06-10 12:10:30 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
Pylgos
d7eb7108f0
Fix gdextension variant type conversion
2023-06-10 10:52:17 +09:00
Rémi Verschelde
9723077f4f
Merge pull request #77105 from aaronfranke/s3tc_bptc_and_etc2_astc
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Enable S3TC_BPTC but not ETC2_ASTC by default
2023-06-10 01:04:18 +02:00
Rémi Verschelde
504acb9a15
Merge pull request #78056 from RedworkDE/gdextension-breaking-changes-update-2
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Update list of known breaking changes compared to 4.0-stable (2)
2023-06-09 22:25:06 +02:00
lawnjelly
a7263d32fb
SCU build - make paths relative to project folder
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Making paths relative to the project folder rather than the SCU directory helps make stack traces more readable.
2023-06-09 20:30:03 +01:00
David Snopek
36f4b99638
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-09 13:41:57 -05:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default
2023-06-09 11:38:29 -05:00
kobewi
40d1791721
Fix moving directories in filesystem
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Co-authored-by: Samuele Panzeri <samuele.panzeri@gmail.com>
2023-06-09 18:33:05 +02:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
bruvzg
6eaff227ec
Fix "Resource file not found" error on editor start.
2023-06-09 19:04:50 +03:00
RedworkDE
dce397a428
Update list of known breaking changes compared to 4.0-stable (2)
2023-06-09 18:02:52 +02:00
Rémi Verschelde
d3651ea455
Merge pull request #77834 from KoBeWi/I.M.G
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Fix Image -> Texture2D inspector auto-conversion
2023-06-09 15:32:04 +02:00
Rémi Verschelde
0e0758c5cd
Merge pull request #75261 from AThousandShips/wav_trim
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Fix trim when importing WAV
2023-06-09 15:31:15 +02:00
Rémi Verschelde
a08aa9627c
Merge pull request #75226 from AThousandShips/file_dialog_default
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Do not use editor setting for FileDialog hidden files
2023-06-09 15:30:48 +02:00
Rémi Verschelde
a3a8d3463e
Merge pull request #74948 from AThousandShips/animation_key
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Fix type check in AnimationTrackKeyEdit for methods
2023-06-09 15:30:16 +02:00
Rémi Verschelde
a5de7e3820
Merge pull request #78046 from Calinou/editor-capitalization-add-textfile
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Add TextFile to editor property capitalizations
2023-06-09 15:11:29 +02:00
Rémi Verschelde
859b02e78d
Merge pull request #78043 from mrTag/xbox_elite_wireless_xinput
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Added a few device GUIDs to is_xinput_device fixing controller problems
2023-06-09 15:11:06 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
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Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Dominik
19ce63d875
Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device
2023-06-09 15:02:19 +02:00
Hugo Locurcio
695c69232e
Add TextFile to editor property capitalizations
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This is used in the TextFile Extensions editor setting.
2023-06-09 14:27:46 +02:00
Rindbee
7532b2d259
Don't change RID
when changing viewport_path
in ViewportTexture
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When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
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Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
b6bb244aad
Merge pull request #78042 from timothyqiu/phantom
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Fix heap-use-after-free when editing project tags
2023-06-09 13:44:51 +02:00
Rémi Verschelde
6db49aed65
Merge pull request #78040 from timothyqiu/project-manager
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Disable auto translate for some controls in Project Manager
2023-06-09 13:44:28 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
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Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf
Fix node idle process priority being ignored
2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490
Fix passive mouse hovering for physics
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Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.
Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.
These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Haoyu Qiu
fade92e4a8
Fix heap-use-after-free when editing project tags
2023-06-09 18:34:07 +08:00
Haoyu Qiu
59f60dc4e5
Disable auto translate for some controls in Project Manager
2023-06-09 18:18:53 +08:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
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Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
4d05edd75d
Merge pull request #77901 from bruvzg/rtl_canvas
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Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-09 12:15:32 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
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Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
Rémi Verschelde
b3f8159923
Merge pull request #76129 from bruvzg/lbl_tab_stop
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[Label] Add support for tab stops.
2023-06-09 12:14:43 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
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C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops.
2023-06-09 12:59:37 +03:00
Markus Sauermann
d1fa284e65
Fix mouse position with screen transform
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When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
a5a23678c4
Merge pull request #78029 from bruvzg/macos_fix_popup_ime_focus
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[macOS] Fix IME focus in popup windows.
2023-06-09 11:08:06 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
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Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
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Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00