J08nY
243f059200
Fix template loading
2017-05-05 22:39:04 +02:00
Fabio Alessandrelli
1a7aafa90d
Better explain out of memory error in message queue
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Also effectively saves one unnecessary call when everything is fine.
2017-05-05 19:56:54 +02:00
Fabio Alessandrelli
5c6715a291
Fix UDP wait() not returning after first received packet
2017-05-05 17:41:11 +02:00
Ignacio Etcheverry
803a54d93c
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
Andreas Haas
def41b9856
Tree: Clear search string on selection.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04 22:08:09 +02:00
Rémi Verschelde
6034eae95e
Merge pull request #8637 from noshyaar/pr-lineedit
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LineEdit: fix placeholder text affected by secret
2017-05-04 12:13:42 +02:00
Pedro J. Estébanez
5c0188b5c3
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:20:53 +02:00
Marc Gilleron
442006b4bf
Added 3D freelook navigation mode
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- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
2017-05-04 01:38:12 +02:00
Poommetee Ketson
e64c473bc9
LineEdit: fix placeholder text affected by secret
2017-05-03 19:23:36 +07:00
Rémi Verschelde
f527a69462
Merge pull request #8589 from tagcup/dxt1_fix
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Use correct mode for DXT1 textures.
2017-05-02 23:31:42 +02:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
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This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
PanPan
3cdfac7ed2
support obj with negative indices
2017-05-02 19:43:01 +08:00
L. Krause
0811335fd5
Implement cursor style control in HTML5 platform
2017-05-02 13:31:27 +02:00
Rémi Verschelde
5a6ccce97d
Merge pull request #8612 from magyar123/pr-show-dict-contents
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Make property editor display dictionaries (read only)
2017-05-02 11:33:05 +02:00
Rémi Verschelde
acaa01dfa7
Merge pull request #8610 from akien-mga/project-file-extension
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Rename project file to "project.godot"
2017-05-02 11:32:48 +02:00
Rémi Verschelde
8e64b27585
Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_master
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Scene importer: add -rigidonly flag for empties [master]
2017-05-02 11:32:25 +02:00
Rémi Verschelde
9bdc498f90
Merge pull request #8574 from eska014/html5-noglut
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Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
Rémi Verschelde
9a40b92b8a
Merge pull request #8571 from tagcup/squish_sse
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Detect SSE/SSE2 for libsquish.
2017-05-02 11:29:16 +02:00
Rémi Verschelde
a37364620f
Merge pull request #8569 from volzhs/editor-theme-1
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Fix to use editor theme instead of handling each UI
2017-05-02 11:28:52 +02:00
Rémi Verschelde
6b769ac625
Merge pull request #8559 from Paulb23/script_recent_files
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Added recent scripts to script editor
2017-05-02 11:27:57 +02:00
Rémi Verschelde
82fa41bce3
Merge pull request #8541 from RandomShaper/opt-out-capitalization
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Add setting to opt-out of capitalization in property inspectors
2017-05-02 11:25:27 +02:00
Rémi Verschelde
28173ad35d
Merge pull request #8620 from Zylann/issue8617_window_dialog_stylebox
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Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02 11:24:41 +02:00
Rémi Verschelde
ab9d7241d9
Merge pull request #8622 from mcanders/mcanders/issue8314_get_shader_type_index
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Fix get_shader_type index upper bound
2017-05-02 11:22:04 +02:00
Carter Anderson
212c6306a8
Fix get_shader_type index upper bound
2017-05-01 23:41:44 -07:00
Rémi Verschelde
64c31a3a9f
Merge pull request #8576 from eska014/html5-mousemodes
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HTML5: Implement mouse lock/capture and hiding
2017-05-02 07:34:52 +02:00
L. Krause
101c542b77
Implement mouse capture and hiding in HTML5 export
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MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
Marc Gilleron
d78efddbf5
Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02 02:18:50 +02:00
Rémi Verschelde
4dd291cecb
Merge pull request #8586 from vnen/uwp-3
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Fix compilation for UWP
2017-05-01 22:48:01 +02:00
mbalint12
be5e02708d
Make script debugger display all kinds of objects
2017-05-01 19:47:06 +02:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
mbalint12
a542372642
Make property editor display dictionaries (read only)
2017-05-01 14:25:47 +02:00
Andrea Faulds
dd100374c1
Scene importer: add -rigidonly flag for empties ( fixes #8430 )
2017-04-30 16:26:23 +01:00
Ferenc Arn
2f84731177
Use correct mode for DXT1 textures.
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libsquish, which is used to generate all S3TC textures, works only with RGBA textures.
Fixes #8550 .
2017-04-29 20:01:12 -05:00
George Marques
f7bd21a022
Fix compilation for UWP
2017-04-29 20:15:59 -03:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
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Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
Juan Linietsky
ea9dd6c0c1
Merge pull request #8579 from godotengine/revert-8375-project_extension
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Revert "Use .godot as file extension for project files."
2017-04-29 12:57:20 -03:00
Juan Linietsky
6d2f985db4
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
L. Krause
abe09919bf
Fix HTML5 key events
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Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
L. Krause
847bd33fdf
Remove GLUT usage in HTML5 platform
2017-04-28 21:54:44 +02:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
c5f830d6b9
Split thirdparty smaz.c out of compressed_translation.cpp
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Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
2017-04-28 21:19:24 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Rémi Verschelde
0a613ff970
Add a few missing copyright headers
2017-04-28 20:16:30 +02:00
Ferenc Arn
b6259661ce
Detect SSE/SSE2 for libsquish.
2017-04-28 12:47:35 -05:00
Ignacio Etcheverry
65c5dde560
Merge pull request #8562 from neikeq/ame-ame-ame
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AudioServer: Set singleton to NULL when destructed
2017-04-28 18:25:21 +02:00
volzhs
3223305e5a
Fix to use editor theme instead of handling each UI
2017-04-28 22:42:52 +09:00
Rémi Verschelde
2153feb6fd
Merge pull request #8564 from volzhs/editor-theme
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Update editor theme
2017-04-28 10:01:04 +02:00
volzhs
be454ba2d6
Update editor theme
2017-04-28 11:01:17 +09:00
Ignacio Etcheverry
231fa92201
AudioServer: Set singleton to NULL when destructed
2017-04-27 21:36:35 +02:00
Paulb23
e37928bb50
Added recent scripts to script editor
2017-04-27 16:07:39 +01:00